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Messages - robbymottec

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"Retro-Porting" / Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« on: February 19, 2015, 11:29:55 pm »
cant download Draenor 6.0.2 Map Patch for 335a: http://adf.ly/w9AwQ

tried 5x times, always stop 5%(126mb)  :|

any chance to uplod file to a mirror?

2
Level Design / [QUESTION] Export WOW Heightmaps
« on: February 18, 2015, 08:57:53 pm »
Hey all

i trying to export wow heightmaps to use in another software, spent hours googling found few tools/tutorials but none give decent results

tried:

Tallis
Futa


Any ideas?

3
"Retro-Porting" / Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« on: February 17, 2015, 03:04:20 am »
hey thanks for sharing this

with this patch is there way to extract WOD assets using Machinima Studio?

4
Quote from: "phantomx"
Changing it from 1024 x 512 to 512 x 512 doesn't lower the quality of the textures.

Quote
Oh and of course lowering the resolution of a picture changes it's quality. You are reducing the number of pixels in the face texture to 18.75 %, also you are changing the color mode to 256 colors max.

hey

thanks for clearing that up

seems i have uv re-mapping work to do :|

5
Quote from: "phantomx"
That's due to improper formatting in PS.


Allright

Can you please edit this image and repost?

just for testing purpose ;)

6
Still not convinced, had to check out both version

Actually there is a loss to texture quality, either by converting them with BLP converter or editing with PS

LEFT - WMV alpha with WOD files

RIGHT - WMV with cata/wotlk conversion

http://imgur.com/vb72lUd,RAU2wOq,iUxk0qv,kANyWSW#0

7
Quote
Changing it from 1024 x 512 to 512 x 512 doesn't lower the quality of the textures.

ok, thanks :D

8
Quote from: "phantomx"
Quote from: "robbymottec"
with this conversion WOD to WOTLK or CATA, all models have reduced texture quality since we need to stretch them in PS?

No

Weird, your comment on youtube confuses me...?!

Quote
WoD uses different resolution for their models I.E the body is 1024 x 512 MoP supports this for the pandas all other expansions do not so that's why you have to make the resolution 512x512

9
with this conversion WOD to WOTLK or CATA, all models have reduced texture quality since we need to stretch them in PS?

10
"Retro-Porting" / Re: These new models are making me tired lol.
« on: October 24, 2014, 04:23:36 am »
Quote from: "Rangorn"
wow dude, don't do this crappy method for mop !

uv mapping and blender part is only for cata and wotlk because some options are not included, like 1024x512 uv mapping and geoset limit

On mop you have just to :

Edit charsections.dbc
Rename files without _HD
Activate uv mapping 512x1024, like the pandaren

hey

which file i should edit to enable uv mapping 512x1024?

11
okay, almost finished one model, the process is alot more complex than i thought

from what i hear the conversion WOD > MOP is easier, care to make very quick steps tutorial?

planning to release all models, so everyone can use for machinima, 3ds MAX, maya etc..

12
hey, thanks for the tutorial

do i need WOTLK to open HD Model in WMV?


still need to watch the tutorial video, at work right now

13
"Retro-Porting" / Re: [RELEASE] MOP Models HD Patch
« on: October 22, 2014, 05:19:02 am »
Quote
It contains ChrRace.dbc, this dbc must be included in a locale patch and not in a general patch
DELETE IT and do this :


Word Of WarcraftDataenUSlocale-enUS.MPQ

should i delete ChrRace.dbc from locale-enUS.MPQ?

i already build a mpq with fixed ChrRace.dbc but its not working

14
"Retro-Porting" / Re: [RELEASE] MOP Models HD Patch
« on: October 22, 2014, 02:32:33 am »
hey, thanks for the patch

anyone tried to open HD models with WMV(WoWModelViewer) ?

most models are broken, any tips to fix?

15
curious to know what tool you used to pack mpq file


i extracted WOD files then packed with MPQEditor and tried to open with WOWmodeviewer, no success


any chance to release character hd models?

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