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Topics - Psauxw

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Miscellaneous / [BUG] Collision / M2s
« on: March 04, 2011, 01:31:24 am »
Hey guys, how come the same m2 model (lets say a tree) placed at the same height and with the same rotation can sometime have no collision (ingame) and some other times works correctly?

I was trying to make a forest and something like 20% of the trees are "empty" inside...the other ones are fine you cant go thru them.

Is there a reason for that? Is there a way to fix that with a CMD-tool or any program?

Thanks for your time =)

2
Level Design / [QUESTION] Wmo Flags?
« on: February 28, 2011, 11:01:14 pm »
Hey guys

Dunno if any of you ever used trinitycore for level designing. Since they made a new extractor for vmaps you can now set "indoorcheck" so you get dismounted when you enter a building.

So i was wondering when i open a adt in taliis and i go into "appearing objects" what are the choices of flags for those wmos?

3
Miscellaneous / [SOLVED] [Tutorial] Trinitycore/party system/crash
« on: February 22, 2011, 11:51:56 pm »
I didnt know where to post about that "bug".

Ok, so i made my 1st map, edited the map.dbc, edited the Areatables.dbc.  Everything is working fine exept one thing and i guess its a trinitycore problem.

Everytime I try to invite another player in the new map the server crash.  Im a good c++ coder and fixer...the problem is there's no log output about the crash so i was wondering if anyone was using TC and had this problem before.

at 1st i was having a log saying "error: vmap not found" so yea i extracted maps and vmaps ... right now i  dont have any "errors" in the server.log but it still crashes.  I will look the core code to see if there is a "max_map" or whatever since it might be something stupid like that.


Thx for reading, thx for helping again =)

4
Level Design / [BUG] textures noggit/ingame
« on: February 22, 2011, 12:32:07 am »
Hi again =P

So yea i was texturing my map, everything in noggit looks fine but when i get ingame allllllll the floor is like flash green pretty much like "THAT"

I tried opening the adt, and saving it with Taliis, i tried reloading in noggit and re-saving, i also tried "offsetfix" again ...just to make sure. And i cleared all MCRF also to make sure.

Floor is still green ingame.


Thanks for help again =)

edit:

so yea i searched a bit more on the forum and saw the "spectacular lighting" that i should turn off to see the correct texture ingame... which palette can we use to avoid that texture problem?

5
Level Design / [QUESTION] cant teleport to new world
« on: February 20, 2011, 07:55:56 am »
Hello guys,

ive been messing around with "allwater" over talliis and everytime i was opening my adt in noggit it would delete all the water when i saved.

so yea i think my adt is now corrupted because everytime i put it in my MPQ patch my wow crashes on loading screen ...can anyone look at it?

I have no clue on how to fix it ... i tried the "repfix" and in taliis i killed all water and saved, re-saved in noggit ...same problem

6
Miscellaneous / Taliis and ADT
« on: February 18, 2011, 12:15:21 am »
Hi guys, im pretty new to modding WoW but im a server owner for about 4yrs.

I used Taliis to create wdt and adt files.  Everytime i used "save as" and copied the name of the file exactly with the right extension ".adt or .wtd"

If i close taliis, i cannot open it again and open a .adt file... nothing comes up in the left section of taliis.
I have downloaded the "tigusplugin.jar"

I can open DBCs, and Wdt files perfectly but not .adt files.

Anyone got this too?

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