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Messages - Psauxw

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1
Noggit / Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« on: July 01, 2011, 10:13:46 pm »
I made a new map to test the new rev.   My map doesnt appear any of the lists in noggit tho.  When i look at the log files it says my map doesnt have a WTD file ...but its there (made with taliis)


edit
nvm i named it wrong ... fml.

2
Noggit / Re: BETA V 120 B 19 - changeset 91 (bafa324c29de)
« on: March 07, 2011, 08:24:29 pm »
sorry for double posting my last post was 3 days ago so i dont wanna edit the old one.

Someone reported that some M2s gets duplicated like 50x when saving.  I was wondering if theres a way to remove all those duplicates faster than clicking them and pressing delete? ... I tried with CMD tools loadinfo-fileinfo but even if i delete them all they are still there when i open noggit (really wierd)

Also another short question,  when is the next commit of noggit =) ?

thxthx

edit:

You can't remove the duplicated M2s because when you save again after, they get duplicated again.
It only happens when the M2s is near the border of an ADT and it gets duplicated by 2 everytime you save so youre stuck with 2x models for now.

3
Noggit / Re: BETA V 120 B 19 - changeset 91 (bafa324c29de)
« on: March 04, 2011, 07:49:00 pm »
just saying saving with noggit beta as your "last save" instead of taliis solves the collisions problem on some M2s

thanks for the program its awesome =)
keep up the good work

4
Miscellaneous / Re: [BUG] Collision / M2s
« on: March 04, 2011, 07:00:12 pm »
hey Eluo,

thanks for answering, hrm maybe im just not lucky. The repref doesnt work... i mean it does the same thing as when i save in taliis.

The steps im doing atm are: edit in noggit, save, save in taliis (for m2s not appearing), drag files on repref.  

Same result as if i was just saving with taliis and packing the MPQ.

But hey does that mean the beta noggit correct that problem? I still didnt use it, i was waiting for the next commit.



edit: saving with noggit beta solved EVERYTHING, thanks for that awesome program =) ill prolly make a post in the beta section to say it fixes stuff like that

5
Miscellaneous / [BUG] Collision / M2s
« on: March 04, 2011, 01:31:24 am »
Hey guys, how come the same m2 model (lets say a tree) placed at the same height and with the same rotation can sometime have no collision (ingame) and some other times works correctly?

I was trying to make a forest and something like 20% of the trees are "empty" inside...the other ones are fine you cant go thru them.

Is there a reason for that? Is there a way to fix that with a CMD-tool or any program?

Thanks for your time =)

6
Level Design / [QUESTION] Wmo Flags?
« on: February 28, 2011, 11:01:14 pm »
Hey guys

Dunno if any of you ever used trinitycore for level designing. Since they made a new extractor for vmaps you can now set "indoorcheck" so you get dismounted when you enter a building.

So i was wondering when i open a adt in taliis and i go into "appearing objects" what are the choices of flags for those wmos?

7
Miscellaneous / Re: Trinitycore/party system/crash
« on: February 26, 2011, 04:18:57 am »
still got no solutions for that ... i tried couple things in areatable.dbc but its always doing the same thing. It doesnt crash but it just "hangs" open

EDIT:

Found the solution you guys should add that in the tutorial and write "trinitycore" since idk about other cores.



So yea i added an entry in "MapDfficulty.dbc" since there was no difficulty for my mapID

Method:  Clone row 1 and edit column #2-> mapID.  Save and add dbc to patch-enGB-number.MPQ

8
Miscellaneous / Re: Trinitycore/party system/crash
« on: February 24, 2011, 04:38:35 am »
Yea this is very wierd, we both have a clean wow with only the MPQs i made.  The "enGB" mpq is made of "patch-enGB-3.MPQ" which is the highest patch (so up to date)

We both clear our cache pretty much everytime we log just to make sure.

The 2 dbcs i modified are maps.dbc and areatable.dbc (followed the tutorial on the areatable to make sure)

Everything client-side looks okay.  We see the map's name in the right upper corner.  When i use ".gps" i get no errors no "unknown" zone or map or area...

If you need i could upload my patch-enGB-4.MPQ.

Server is still crashing with no errors output.

edit: added my .MPQ file.

9
Miscellaneous / Re: Trinitycore/party system/crash
« on: February 23, 2011, 12:55:41 am »
yea he got it too since else he would just fall thru the floor.
I made sure everytime i change something he gets it too.... we were just messing around but then he sent me a party invite and server crashed.

We both have the exact same MPQs.  the enGB one and the map one too

10
Miscellaneous / [SOLVED] [Tutorial] Trinitycore/party system/crash
« on: February 22, 2011, 11:51:56 pm »
I didnt know where to post about that "bug".

Ok, so i made my 1st map, edited the map.dbc, edited the Areatables.dbc.  Everything is working fine exept one thing and i guess its a trinitycore problem.

Everytime I try to invite another player in the new map the server crash.  Im a good c++ coder and fixer...the problem is there's no log output about the crash so i was wondering if anyone was using TC and had this problem before.

at 1st i was having a log saying "error: vmap not found" so yea i extracted maps and vmaps ... right now i  dont have any "errors" in the server.log but it still crashes.  I will look the core code to see if there is a "max_map" or whatever since it might be something stupid like that.


Thx for reading, thx for helping again =)

11
Level Design / Re: [BUG] textures noggit/ingame
« on: February 22, 2011, 09:12:04 pm »
yep thx a lot, working fine now =)

You should add that part to the world basic tutorial in the ground texturing part. =)

12
Level Design / [BUG] textures noggit/ingame
« on: February 22, 2011, 12:32:07 am »
Hi again =P

So yea i was texturing my map, everything in noggit looks fine but when i get ingame allllllll the floor is like flash green pretty much like "THAT"

I tried opening the adt, and saving it with Taliis, i tried reloading in noggit and re-saving, i also tried "offsetfix" again ...just to make sure. And i cleared all MCRF also to make sure.

Floor is still green ingame.


Thanks for help again =)

edit:

so yea i searched a bit more on the forum and saw the "spectacular lighting" that i should turn off to see the correct texture ingame... which palette can we use to avoid that texture problem?

13
Level Design / Re: [QUESTION] cant teleport to new world
« on: February 21, 2011, 09:28:52 pm »
Eluo ...1st i lkove you,
2nd ... how did you know my x and y were switched ...and why are my x and y switched anyway?

14
Level Design / Re: [QUESTION] cant teleport to new world
« on: February 21, 2011, 02:13:23 pm »
yep, i also tried deleting ALL of the custom patches and re-packing all the files yesterday just to be sure.  But yeah, im at work atm so ill retry again tonight ...

ill give you news, btw thanks for trying to help =)

15
Level Design / Re: [QUESTION] cant teleport to new world
« on: February 21, 2011, 08:12:36 am »
1st of all sorry for double posting again

Ok, i re-did ALL the process of making a new map and got the same problem again ...theres nomap ingame so ill just list everything i did

with talis:
create wdt, check 9 arrays, save as same name .wdt
create adt, save as (same name_01_01.adt)

adt-adder
browse get the adt, put the same name of the instance name in the 1st adt and wdt
generate
offset fix the generated (the 01_01.adt used was NOT in the same folder this time but i tried to offsetfix the 01_01.adt also)

with taliis again:
edit map.dbc to add my entry (same name of all the files again)

mpq creator:
made "patch-4.MPQ" (with caps MPQ) folder worldmapsnewmap (all files including .wdt and inclueding _01_01.adt)

made patch-enGB-4.MPQ (caps MPQ) folder DBFilesclientmaps.dbc

added the map.dbc to my serverdatadbc
added patch-4.MPQ to wowfolderDATA
added patch-enGB-4.MPQ to wowfolderDATAenGB

started Noggit ....map was there (empty adt with grass everywhere)

start wow...teleport at server coords ... BOOM ...nothing there.

if i .gps ingame i see "map is NewWorld" the XYZ are okay ...but no floor and nothing else i just see the sky everywhere

so tell me ...after doing those steps 4x and been able to only make 1 map ...what is my problem? i really dont get it.

thanks

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