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Messages - stan84

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1
Miscellaneous / Re: [ADT] Map reversed [Solved]
« on: June 15, 2019, 12:12:21 pm »
Good job. Have you considered using it to create software, for example to save maps rotated by 90 degrees?

2
General / Re: Fully unlocked Vanilla WoW.exe
« on: February 18, 2019, 05:49:22 pm »
Thanks for sharing

3
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: February 16, 2019, 08:00:11 am »
looks really good :)

4
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: February 08, 2019, 09:48:53 am »
good job leeviathan, those models looks amazing

5
Thank both of you :)

6
And some screenshoots from finished goblin starting zone.


7
Hi everyone

Today i would like to present my recent work. I is still in early development-concept stage.
The idea is to use area north of EPL and WPL (Northern Lordaeron) as starting zone for high elves. Zone is also destroyed by scourge invasion. here are some concept screenshots. Dalaran is still floating over crater in alterac, reabuilding, will be new capitol for high elves. Horde quarter changed to HE quarter, doodads are swapped.   

Pics description:
1 - location of new zone - Northern Lordaeron
2- HE character creation screen
3 - enterance to Stratholme Harbor - north of ruined city - still in stratholme skybox radious.
4 - stratholme harbor - needs sea around.
5- ruined keep - east view- still needs name
6 - ruined keep - west view- mountain passage from scarlet monastery leads to this place
7 - abandoned mine
8 - lordaeron highlands area north of scarlet monastery, untouched by scourge because there was no human settlements around. Sheppards leads their flock here from time to time.
9 - another shoot of highlands
10 - closed enterance to area from ghostlands side
11- dalaran enterance to HE quarter ( former hode base)
12 - swapped doodads more elvish like.
13 - inside, too bright or too dark, have no idea how to fix issue with wotlk wmo's indoor brightness...

It is not best quality job, but i think after finishing could be ok for playing. I can't compare with others here, which ones job is much much better. The idea is to use current TBC models, and be close to old blizz maps style.

Goblins starting zone is in beta stage, almost fully finished, only quests need some fixes.


8
"Retro-Porting" / Re: LF M2TBC
« on: July 31, 2017, 06:29:54 am »

9
Resources and Tools / Re: [HELP] Copywater for expansion maps
« on: July 15, 2017, 07:37:54 pm »

10
really really nice, keep working on it

11
Noggit / Re: 1.12.1 noggit?
« on: March 10, 2017, 07:11:09 pm »
noggit for vanilla

personally i must agree with others here, use newest version , then to bring back water use copymclq tool.

https://mega.nz/#!K1lBiCoD!52dwfbR2yTwEhjJQO0tCMDP004qYetxlIzlSABF_CM8

12
"Retro-Porting" / Re: [QUESTION] [BC] Vanilla retro modding work for BC?
« on: December 13, 2016, 06:23:33 am »
Yes, after conversion of m2's to bc standard. maps and wmo will work without any problems. iIve switched my project from vanilla to bc.

13
Nice island, looks finished, Populate it with npc's, content and let people enjoy wit it.

14
https://www.youtube.com/watch?v=Oi49z5r ... e=youtu.be

Preview of South seas - Plunder Isle - part of goblins starting zone.  95% done, only border between sea and ocean needs to be fixed.

Also added quick clip from Acherus designed as 10 man raid instance.


Classic WoW - custom expansion part 2 - Gillijim's Isle reworked - basic starting area for goblin race.


Classic WoW - custom expansion part 4 - scarlet enclave
https://www.youtube.com/watch?v=RVq8nre ... e=youtu.be

15
"Retro-Porting" / Re: 2.4.3 wont read my custom patch?
« on: June 23, 2016, 06:31:23 am »
try start it from this file instead of wow.exe

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