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Author Topic: [QUESTION] Shadow / Gras... how to do it on BC?!  (Read 7243 times)

Norimar

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[QUESTION] Shadow / Gras... how to do it on BC?!
« on: June 17, 2012, 12:52:11 pm »
Hello guys!
I din't found the thread about this in your forum, thats why I start to post this.

Because of the bugy rendering from objects through noggit, they will have no shadows on the old BC version of WoW, because they dont create an fixed shadowlayer. So I thought, why not just the graphic option from Wotlk?

Is there a way to get the real-shadow generate function to Burning Crusade?
And another question: Is there already a ways to add gras/rocks on the ground - ONLY on selected textures?
- The only way I know is Tralias, but this tool don't works well with Noggit and also have some problems... it just accept: all need gras - or nothing gets gras (Only the ground layer).

Hop u know more about this and can answer my questions, soon as well...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #1 on: June 17, 2012, 12:57:48 pm »
Its not a bug. Its simple not implemented. But how use low quality shadow maps if you can have auto generated shadows that are also react on sun movement.

Turn shadow auality heigher and you will have shadows.

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schlumpf

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #2 on: June 17, 2012, 01:04:18 pm »
Quote from: "Steff"
Turn shadow auality heigher and you will have shadows.
He does not have this option on BC.
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Steff

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #3 on: June 17, 2012, 01:06:34 pm »
Ah ok then... move to wotlk ;)
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Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #4 on: June 17, 2012, 02:47:37 pm »
Hmm, but is there no way to get this graphic options simple to BC? Just copy something which does this graphic effects? Or is this not possible?

Also have a new problem with the new Noggit 3 1.1 Version,... Tested it because all my old expiriences about Noggit 3 are just bad and useless. After i just played a while and saved it; I got the same problem like always with noggit 3. It destroys all the normal whater areas and make it to freaky whater pylons around and inside the map. Is there a way to fix that? Or I cant use noggit 3 never agains with this extrem problem : /

Screen:


But does noone have a fix for gras on the maps? It just looks like Metin2, so empty, without gras. I already thought to place everywhere on the ground bushes, but already jet I have little preformance problems, because of the large (more than 1000 objects) full laden ADT's... its just highly detailed ;)
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schlumpf

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #5 on: June 17, 2012, 03:07:34 pm »
Quote from: "Norimar"
Hmm, but is there no way to get this graphic options simple to BC? Just copy something which does this graphic effects? Or is this not possible?
Not possible.
Quote
Also have a new problem with the new Noggit 3 1.1 Version,... Tested it because all my old expiriences about Noggit 3 are just bad and useless. After i just played a while and saved it; I got the same problem like always with noggit 3.
It should not produce this behavior, as it writes ADTs from scratch without any water at all. You can't use current noggit versions for BC though. They are for WotLK. Older versions of noggit might work.
Quote
But does noone have a fix for gras on the maps? It just looks like Metin2, so empty, without gras. I already thought to place everywhere on the ground bushes, but already jet I have little preformance problems, because of the large (more than 1000 objects) full laden ADT's... its just highly detailed ;)
Search for ground effects or detail doodads.
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Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #6 on: June 17, 2012, 06:17:29 pm »
I edited the map with noggit 3 on wotlk; because i thought my BC maps also works on wotlk, so it also will work too on BC...
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schlumpf

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #7 on: June 17, 2012, 06:23:58 pm »
No, there are differences between WotLK and BC.
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Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #8 on: June 17, 2012, 09:30:00 pm »
Ok but the problem about groundeffects still be there -.-*

I used the groundeffectadder from this forum and just got 2 results:
all is full with gras (including rocks, dirt, farms, etc.) or it din't changed anything.
Is this just because I mapped with Noggit 1.0 or is it only possible to have diverend groundeffects with new noggit versions? for example like blizzard; gras is on gras and the rocks are empty..
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schlumpf

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #9 on: June 17, 2012, 09:40:53 pm »
Look in that thread where you downloaded the tool again. There should be a line saying that you need a second tool, which is named.
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Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #10 on: June 17, 2012, 10:35:01 pm »
They said:
Now you need two tools:

    Ground effects Adder
    The fix for the tool above


It just works with the Ground effects Adder- but not the right way I wish. After using the Fix, the ADT becomes useless, because all the ground will be deleted.
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schlumpf

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #11 on: June 17, 2012, 10:48:26 pm »
Well, it can't work with the one tool alone, as that is broken. The second tool is for WotlK.
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Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #12 on: June 17, 2012, 11:04:26 pm »
Grr... I really think about switching up to Wotlk... but what kontras does following with wotlk for modding wow? I just know to have a huge freedome in bc modding.
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schlumpf

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #13 on: June 17, 2012, 11:34:55 pm »
I actually don't know why you would want to stay on BC.
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Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #14 on: June 17, 2012, 11:49:06 pm »
Only 1 thing must be clear, to upgrade all to wotlk... I got it to insert grass on my Map only on the right terrain; wounderfull - also my shadow problem will be solved, too.
Just one thing din't work.... all the whater disapears - but the swim area will be there - but without whater. Next problem: how to disable the exhaustion effect on my map? I only heared a long time ago something about highmaps, who are the key for this... but never test it. Do someone knows it?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »