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Author Topic: [QUESTION] Shadow / Gras... how to do it on BC?!  (Read 7243 times)

Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #30 on: July 19, 2012, 04:16:32 pm »
Okay, I tested it simple:
I took one of my adt's, trow it into the Groundeffectsadder, set all with "-1" (no change), fixed wather, go into the game... get crash.
How many textures can be loaded with the groundeffectsadder? Maby I have to many of them or some of them dont work?
How can I delete the unused textures?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #31 on: July 19, 2012, 05:25:01 pm »
If you are not changing any of the ids, the tool won't do anything at all..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #32 on: July 19, 2012, 05:40:16 pm »
Hmm okay, but why it destroys the adt? *confused*

Edit1: Ok, I tested somethign else... I deleted all textures on the ADT and replaced it with just dirt + gras. At the end it worked:

Now I try to find a way, to delete all the unused textures which are saved on the ADT to remove with tallis..

Edit2: Okay I found the problem, why it crashes always my wow. Even when I try to save via Nottig3 some of the ADT's, it will implement some bugs. Means, even when I just open always every single ADT for her own, save them and do it one by one, it works with the ground effekts without any problems.
 :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

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Re: [QUESTION] Shadow / Gras... how to do it on BC?!
« Reply #33 on: July 20, 2012, 02:51:21 pm »
Phu, sooo! (Have more work to fix this bugs as creating the map o.O)
I found the problem, why noggit3 and my wow always crash... it wasn't the problem of any ground effects or something else. The problem was this:
Code: [Select]
MDDF 2542
[...]
11 -2147480227 10790.861328 51.320694 7596.412109 0.000000 74.333336 0.000000 1024
11 -2147480226 10790.988281 51.320694 7596.208984 0.000000 205.333344 0.000000 1024
11 -2147480223 10790.768555 51.320694 7596.156250 0.000000 290.000061 0.000000 1024
11 -2147480222 10790.250977 51.320694 7593.567383 0.000000 162.666763 0.000000 1024
[...]

After a few hunderts of mdx noggit1.4 can handle this easy. But after I go over a few thousand, noggit creats 'guids' for this objects in the negativ - to fall back. Noggit 3 maybe cant accept negativ guides and implement the noggit crash by editing the adt also to the saved one, to creat an buggy adt which does the same problems like in the editor in the world.

Maybe I'm right or maybe I have just a lot of failes in my project o.O


Edit: Yeah, I'm really stupid.

It costs all my nerfs to find this bug, why the world get so destroyed by adding groundeffects : /
« Last Edit: January 01, 1970, 01:00:00 am by Admin »