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Modelling and Animation / Re: [QUESTION] WOD m2s wmos converted to 335a texture proble
« on: May 28, 2014, 12:27:46 pm »
if you converted them with 010 editor,im sure you deleted some wrong offsets ( 0x8 / 0x10 or something like that)
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Modelling and Animation / Re: [QUESTION] WOD m2s wmos converted to 335a texture proble« on: May 28, 2014, 12:27:46 pm »
if you converted them with 010 editor,im sure you deleted some wrong offsets ( 0x8 / 0x10 or something like that)
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Tutorials / Re: [TUTORIAL] Editing DBCs with MySQL« on: February 18, 2014, 05:25:43 pm »
File DBC2ConverSQL.zip has password protection
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Serverside Modding / Re: Blizzard hiding season 15« on: November 30, 2013, 05:24:03 pm »
The " Gladiator G01" pvpxxxx_g_01 models (for example pvpwarlock_g_01) are already a lil bit longer in the client
i can send you all id s and models converted for 3.3.5a if you like :-) 4
Resources and Tools / Re: Anyone want to know how to get Will's ADT Converter Work« on: July 27, 2013, 01:07:39 pm »
ok thx for the fast reply and have a nice Birthday Bro
BTW: Does it only work with Ultimate ? Cause i had some Problems with .sln files on VS Professional 5
Resources and Tools / Re: Anyone want to know how to get Will's ADT Converter Work« on: July 27, 2013, 07:10:10 am »
A BIG YES !!!!!!!
and maybe a compiled version of the converter would be cool :-p 6
Miscellaneous / Re: [SOLVED] [QUESTION] MPQ Chain order« on: July 27, 2013, 06:50:28 am »
:lol: Easiest Way without much work is to take a look at the logfile from Modelviewer.......
If you start the WoW Modelviewer without any Path Settings, it will scan the WoW Directory and add all MPQ´s automatically to the loadup list. Here s the Result: 06:05:28: Starting: World of Warcraft Model Viewer v0.7.0.4 (Bouncing Baracuda) Windows 32-bit 06:05:28: Initializing Objects... 06:05:28: Creating Anim Control... 06:05:28: Creating Char Control... . . . 06:05:35: Opening patch-5.mpq . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . <<<<<------ Highest Priority 06:05:35: Opening Patch-4.mpq 06:05:37: Opening patch-3.MPQ 06:05:37: Opening patch-2.mpq 06:05:38: Opening patch.MPQ 06:05:39: Opening lichking.MPQ 06:05:39: Opening expansion.MPQ 06:05:39: Opening common-2.MPQ 06:05:40: Opening common.MPQ 06:05:41: Opening deDEpatch-deDE-5.mpq 06:05:41: Opening deDEpatch-deDE-4.mpq 06:05:41: Opening deDEpatch-deDE-3.mpq 06:05:41: Opening deDEpatch-deDE-2.MPQ 06:05:41: Opening deDEpatch-deDE.MPQ 06:05:41: Opening deDElichking-locale-deDE.MPQ 06:05:41: Opening deDEexpansion-locale-deDE.MPQ 06:05:41: Opening deDElocale-deDE.MPQ 06:05:42: Opening deDEbase-deDE.MPQ . . . . . . . . . . . . . . . . . . . . . . . . . . <<<<<------ Lowest Priority So new Stuff has to be in patch-5.mpq in my case 7
"Retro-Porting" / Re: [RELEASE] Cataclysm AND MoP Tilesets« on: October 02, 2012, 09:45:20 pm »
lol this thread is from february and you just recognized ?
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Modelling and Animation / Re: [QUESTION] How to get my cata model ingame?« on: August 24, 2012, 10:12:08 pm »Quote from: "Ascathos"
The Converter is Great :-p i love it :-p I didn t used the 5.0.1 Beta Client Files. I used the 5.0migration patch Files from the Pre Patch that Blizzard loaded up this week. Im not 100% sure,but i think they are different from the 5.0.1 Beta Client Files :-p And they added much new stuff :-p Some new wmo and many new m2´s ^^ If i get them running,i load up a patch later :-p So far i could check the converted Models only in Modelviewer,not InGame :-( Except Loginscreens and UI_Modelbackgrounds.They work perfect after converting :-) I just need a converter for the wmo Files and a .adt converter :-p 9
Modelling and Animation / Re: [QUESTION] How to get my cata model ingame?« on: August 24, 2012, 05:04:02 pm »Quote from: "Ascathos" The Cata Model might be bugged after using the converter; unfortunately, Mjollna's converter breaks models with particles (at least, that is the last update I have). Else, you are not really giving informatons at all... Thats right,it breaks some models,but the most models work fine after converting :-) (75% of the new MoP-Models work for me as far as i could see,but im still testing) 10
"Retro-Porting" / Re: [ShowOff] My Big Patch« on: August 23, 2012, 09:31:19 pm »
looks cool
Would you share this patch with us ? 11
"Retro-Porting" / Re: [TOOL][TUTORIAL] How to port models from Cata to WOTLK« on: August 22, 2012, 12:58:55 pm »
:lol: Just tested the Converter,it workd perfect on the most MoP Models ! (NOT BETA Models !!! I used the 5.0migration files)
Great Work Now please same for wmo´s :-p #### EDIT #### : pandarenfemale and some other models don t work )im still testing) Btw, does anyone has a working Converter for MoP Wmo´s or MoP adt Mapfiles ? 12
Tutorials / Re: [Turtorial] Mdlvis and Convertion« on: July 20, 2012, 09:16:12 am »
Works perfect,but i can run through all objects and Walls :-(
What did i wrong ? Any Idea ? 13
Modelling and Animation / Re: MOP wmos to WOTLK« on: July 07, 2012, 07:19:27 am »
i converted some ruins and buildings (wmo) to m2 Files
but im still fixing some stuff 14
Miscellaneous / Re: [QUESTION] M2mod3 and 4 Editible?« on: July 03, 2012, 05:48:57 pm »You can still delete or take out the animations in almost all Editor Tools ( for example MdlVis) i edit them all in mld format,it s the easiest way i think ^^^^ 15
"Retro-Porting" / Re: [Solved][Question] MoP models.« on: June 22, 2012, 09:04:59 pm »
I m not sure,but wasn t there a 2nd patch called "patch-T" too ?
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