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Messages - mystical

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1
if you converted them with 010 editor,im sure you deleted some wrong offsets ( 0x8 / 0x10 or something like that)

2
Tutorials / Re: [TUTORIAL] Editing DBCs with MySQL
« on: February 18, 2014, 05:25:43 pm »
File DBC2ConverSQL.zip has password protection :D

3
Serverside Modding / Re: Blizzard hiding season 15
« on: November 30, 2013, 05:24:03 pm »
The " Gladiator G01" pvpxxxx_g_01 models (for example pvpwarlock_g_01) are already a lil bit longer in the client :D

i can send you all id s and models converted for 3.3.5a if you like :-)

4
ok :D thx for the fast reply :D  and have a nice Birthday Bro :D

BTW: Does it only work with Ultimate ?  Cause i had some Problems with .sln files on VS Professional

5
:D  :D  :D  A BIG  YES !!!!!!! :D :D :D

and maybe a compiled version of the converter would be cool :-p

6
Miscellaneous / Re: [SOLVED] [QUESTION] MPQ Chain order
« on: July 27, 2013, 06:50:28 am »
:lol:  Easiest Way without much work is to take a look at the logfile from Modelviewer.......

If you start the WoW Modelviewer without any Path Settings, it will scan the WoW Directory
and add all MPQ´s automatically to the loadup list.

Here s the Result:


06:05:28: Starting:
World of Warcraft Model Viewer v0.7.0.4 (Bouncing Baracuda) Windows 32-bit

06:05:28: Initializing Objects...
06:05:28: Creating Anim Control...
06:05:28: Creating Char Control...
.
.
.
06:05:35: Opening patch-5.mpq . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . <<<<<------  Highest Priority
06:05:35: Opening Patch-4.mpq
06:05:37: Opening patch-3.MPQ
06:05:37: Opening patch-2.mpq
06:05:38: Opening patch.MPQ
06:05:39: Opening lichking.MPQ
06:05:39: Opening expansion.MPQ
06:05:39: Opening common-2.MPQ
06:05:40: Opening common.MPQ
06:05:41: Opening deDEpatch-deDE-5.mpq
06:05:41: Opening deDEpatch-deDE-4.mpq
06:05:41: Opening deDEpatch-deDE-3.mpq
06:05:41: Opening deDEpatch-deDE-2.MPQ
06:05:41: Opening deDEpatch-deDE.MPQ
06:05:41: Opening deDElichking-locale-deDE.MPQ
06:05:41: Opening deDEexpansion-locale-deDE.MPQ
06:05:41: Opening deDElocale-deDE.MPQ
06:05:42: Opening deDEbase-deDE.MPQ . . . . . . . . . . . . . . . . . . . . . . . . . . <<<<<------  Lowest Priority


 :D  :D  :D  :D  :D

So new Stuff  has to be in  patch-5.mpq in my case :D :D

    7
    "Retro-Porting" / Re: [RELEASE] Cataclysm AND MoP Tilesets
    « on: October 02, 2012, 09:45:20 pm »
    lol this thread is from february :D and you just recognized ? :D :D

    8
    Quote from: "Ascathos"
    Quote from: "mystical"
    Quote from: "Ascathos"
    The Cata Model might be bugged after using the converter; unfortunately, Mjollna's converter breaks models with particles (at least, that is the last update I have). Else, you are not really giving informatons at all...

    Thats right,it breaks some models,but the most models work fine after converting :-)

    (75% of the new MoP-Models work for me as far as i could see,but im still testing)
    I assume that most of the changes, if there are any, is coming with actual release. If not, then we are in luck. Never said the converter is bad, just saying. I am actually quite fond of it and appreciate all the work Mjjolna did yet :)

    The Converter is Great :-p i love it :-p

    I didn t used the 5.0.1 Beta Client Files.
    I used the 5.0migration patch Files from the Pre Patch that Blizzard  loaded up this week.
    Im not 100% sure,but i think they are different from the 5.0.1 Beta Client Files :-p
    And  they added much new stuff  :-p
    Some new wmo and many new m2´s ^^
    If i get them running,i load up a patch later :-p  

    So far i could check the converted Models only in Modelviewer,not InGame :-(

    Except Loginscreens and UI_Modelbackgrounds.They work perfect after converting :-)

    I just need a converter for the wmo Files and a .adt converter :-p

    9
    Quote from: "Ascathos"
    The Cata Model might be bugged after using the converter; unfortunately, Mjollna's converter breaks models with particles (at least, that is the last update I have). Else, you are not really giving informatons at all...

    Thats right,it breaks some models,but the most models work fine after converting :-)

    (75% of the new MoP-Models work for me as far as i could see,but im still testing)

    10
    "Retro-Porting" / Re: [ShowOff] My Big Patch
    « on: August 23, 2012, 09:31:19 pm »
    looks cool :D

    Would you share this patch with us ? :D

    11
    :lol:  Just tested the Converter,it workd perfect on the most MoP Models !  (NOT BETA Models !!! I used the 5.0migration files)

    Great Work  :D

    Now please same for wmo´s  :-p

    #### EDIT #### :
    pandarenfemale and some other models don t work )im still testing)

    Btw, does anyone has a working Converter for MoP Wmo´s or MoP  adt Mapfiles ????

    12
    Tutorials / Re: [Turtorial] Mdlvis and Convertion
    « on: July 20, 2012, 09:16:12 am »
    Works perfect,but i can run through all objects and Walls :-(

    What did i wrong ?  Any Idea ?

    13
    Modelling and Animation / Re: MOP wmos to WOTLK
    « on: July 07, 2012, 07:19:27 am »
    i converted some ruins and buildings (wmo) to m2 Files

    but im still fixing some stuff

    14
    Miscellaneous / Re: [QUESTION] M2mod3 and 4 Editible?
    « on: July 03, 2012, 05:48:57 pm »
    :D

    You can still delete or take out the animations in almost all Editor Tools  
    ( for example  MdlVis)  i edit them all in mld format,it s the easiest way i think ^^^^

    15
    "Retro-Porting" / Re: [Solved][Question] MoP models.
    « on: June 22, 2012, 09:04:59 pm »
    I m not sure,but wasn t there a 2nd patch  called  "patch-T" too ?

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