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Author Topic: [RELEASE] MOP Models HD Patch  (Read 17233 times)

Rangorn

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[RELEASE] MOP Models HD Patch
« on: October 17, 2014, 10:15:11 pm »
[deleted]
« Last Edit: May 17, 2016, 02:36:27 pm by Admin »

MR. Farrare

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Re: [RELEASE] MOP Models HD Patch
« Reply #1 on: October 17, 2014, 10:23:16 pm »
ty for the share it would be great if you share the ones that converted to 335a
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [RELEASE] MOP Models HD Patch
« Reply #2 on: October 17, 2014, 10:33:06 pm »
I have only 6-7 models converted to 3.3.5, i have lost hope to do them :(
This make me likes 8 hours to convert a model to wotlk, it take me 15 min to convert a model to mop

And i have to remove some geoset to do this, this is easy with gnomes and orc, but dwarfs and undead are really impossible for me, i'm not really good with Blender.

Just wait for phantomX, he will release a patch with everything working, i trust in him :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [RELEASE] MOP Models HD Patch
« Reply #3 on: October 17, 2014, 10:39:27 pm »
Quote from: "Rangorn"
I have only 6-7 models converted to 3.3.5, i have lost hope to do them :(
This make me likes 8 hours to convert a model to wotlk, it take me 15 min to convert a model to mop

And i have to remove some geoset to do this, this is easy with gnomes and orc, but dwarfs and undead are really impossible for me, i'm not really good with Blender.

Just wait for phantomX, he will release a patch with everything working, i trust in him :D

Yeah the undead are annoying me too but only with the bone textures seems like I have to combine all the bones into one mesh and hardcode the bone textures to them....

Besides that I can port a WoD character model from WoD to WotLK in around 15 minutes the only long part is converting all the face textures............ why so many blizz just why....  :(

I've ported all the races just doing the face textures take so long because there are a lot.  :(

I was actually thinking of releasing a tutorial so it would speed up the process but idk how many people would be willing to actually convert so many facial textures... without getting tired of it and not doing it...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Synric

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Re: [RELEASE] MOP Models HD Patch
« Reply #4 on: October 17, 2014, 10:48:47 pm »
Might as well release the tutorial, worst that happens is you spend a bit of time writing it up and no one uses it, best that happens is someone who is bored converts some faces :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

xeriae

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Re: [RELEASE] MOP Models HD Patch
« Reply #5 on: October 17, 2014, 10:59:43 pm »
Oh shit man. This is so nice!¨
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

xeriae

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Re: [RELEASE] MOP Models HD Patch
« Reply #6 on: October 17, 2014, 11:23:19 pm »
I seriously don't fucking get this. I followed every single step and it still fucks up. Models are black etc lol.

And yes I did create a custom patch with my Charrace dbc and yes I did change it to pandaren UV mapping. Still its broken. So weird lol.

Edit: I suspect deleting Interface corrupts the mpq.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [RELEASE] MOP Models HD Patch
« Reply #7 on: October 17, 2014, 11:45:24 pm »
Quote from: "Rangorn"
-  The patch is crypted, if you want to decrypt it, go into MPQ Editor : Add listfile in toolbar and use this thing

If this is your patch: Why?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

xeriae

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Re: [RELEASE] MOP Models HD Patch
« Reply #8 on: October 17, 2014, 11:47:36 pm »
Quote from: "schlumpf"
Quote from: "Rangorn"
-  The patch is crypted, if you want to decrypt it, go into MPQ Editor : Add listfile in toolbar and use this thing

If this is your patch: Why?

I guess because people can't steal this work and claim it's theirs.

the patch 2000000 gives an error as well if I don't use the french .exe

Hmm I can't even find a way to make it work here since deleting interface corrupts the whole mpq and creating a new one doesn't work for me :/
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xeriae

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Re: [RELEASE] MOP Models HD Patch
« Reply #9 on: October 18, 2014, 01:15:31 am »
¨Shit I actually got it to work now. nice lol.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [RELEASE] MOP Models HD Patch
« Reply #10 on: October 18, 2014, 02:37:19 am »
Quote from: "schlumpf"
Quote from: "Rangorn"
-  The patch is crypted, if you want to decrypt it, go into MPQ Editor : Add listfile in toolbar and use this thing

If this is your patch: Why?

Because this patch was made for my server, this was securised with a lua script, crypted, with lot of fake dbc etc....

Now, HD Models are released on live servers, everybody can make an account and try it.
My patch is now, completely useless, that's why i release it

And i  can't upload a new patch without all security
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Bravelad

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Re: [RELEASE] MOP Models HD Patch
« Reply #11 on: October 18, 2014, 02:41:03 am »
THANK YOU BASED RANGORN
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xeriae

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Re: [RELEASE] MOP Models HD Patch
« Reply #12 on: October 18, 2014, 04:53:46 pm »
First bug I've found is that Worgen does not work. It gives a WoW error.
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phucko1

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Re: [RELEASE] MOP Models HD Patch
« Reply #13 on: October 18, 2014, 05:16:33 pm »
Worgen doesn't work for MOP? I think you're swimming in deep water now, Xeriae.
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xeriae

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Re: [RELEASE] MOP Models HD Patch
« Reply #14 on: October 18, 2014, 05:22:29 pm »
Quote from: "phucko1"
Worgen doesn't work for MOP? I think you're swimming in deep water now, Xeriae.

I think you misunderstood me lol.

This is WoD HD models. There is a gltich with Worgen models. Gives WoW errors sometimes and Human form looks like shit.

Anyways since he said to report bugs, I'm just posting what I found not working.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »