This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [RELEASE] MOP Models HD Patch  (Read 17233 times)

Chrispee

  • Registred Member
  • Race Changer
  • *****
  • Posts: 25
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #30 on: October 23, 2014, 08:49:26 am »
Someone has the wow.exe patched for 5.0.5 please ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

chamorrorenzo

  • Registred Member
  • Race Changer
  • *****
  • Posts: 27
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #31 on: October 23, 2014, 05:21:33 pm »
Quote from: "phantomx"
These models are made to work correctly with WMV.

They require you to re-uv them.

I'm currently working on a set of videos tutorials explaining how to get WoD Models working for wotlk 3.3.5 and they will also work on WMV.

none for 4.3????
pleaseeeeeeeeeeeeeeeeeeeee :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 291
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #32 on: October 24, 2014, 06:22:05 pm »
.
« Last Edit: October 26, 2014, 11:28:33 am by Admin »

TheBuG

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 469
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #33 on: October 25, 2014, 11:38:14 am »
Quote from: "Chrispee"
Someone has the wow.exe patched for 5.0.5 please ?

Look through this post on ownedcore. It should be there somewhere.

Credit most likely goes to Jh16 for patching.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

xeriae

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #34 on: October 28, 2014, 03:58:47 pm »
There is a huge difference between these and the ones on retail. For example with a patch like this, every face has one default structure while on retail every face has a different one. Nose gets bigger, eyes size changes, eyebrows changes and the overall size and shape of the face as well. Is this the new .bone files? Textures are exactly the same as the ones on retail. Don't think it's possible to make it work like this on mop right?


Also there is a glitch with bladestorm. He only spins once and doesn't repeat ending up in his character just being in a freezing position in the duration of the bladestorm. Tried to fix this but couldn't eh....
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 615
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #35 on: October 28, 2014, 04:47:43 pm »
Quote from: "xeriae"
There is a huge difference between these and the ones on retail. For example with a patch like this, every face has one default structure while on retail every face has a different one. Nose gets bigger, eyes size changes, eyebrows changes and the overall size and shape of the face as well. Is this the new .bone files? Textures are exactly the same as the ones on retail. Don't think it's possible to make it work like this on mop right?


Also there is a glitch with bladestorm. He only spins once and doesn't repeat ending up in his character just being in a freezing position in the duration of the bladestorm. Tried to fix this but couldn't eh....

Like Rangorn mentioned in the main post these are old, he did these models for his server a long time ago and I'm pretty sure the time ago the facial expressions weren't in yet, the facial expressions that you mentioned are just textures that weren't made at the time he did these models.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

xeriae

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #36 on: October 28, 2014, 05:04:17 pm »
Quote from: "phantomx"
Quote from: "xeriae"
There is a huge difference between these and the ones on retail. For example with a patch like this, every face has one default structure while on retail every face has a different one. Nose gets bigger, eyes size changes, eyebrows changes and the overall size and shape of the face as well. Is this the new .bone files? Textures are exactly the same as the ones on retail. Don't think it's possible to make it work like this on mop right?


Also there is a glitch with bladestorm. He only spins once and doesn't repeat ending up in his character just being in a freezing position in the duration of the bladestorm. Tried to fix this but couldn't eh....

Like Rangorn mentioned in the main post these are old, he did these models for his server a long time ago and I'm pretty sure the time ago the facial expressions weren't in yet, the facial expressions that you mentioned are just textures that weren't made at the time he did these models.


Thing is that I recently checked the retail ones. They are exactly the same as the one we have in this patch. I might have fucked up somewhere so I'll check again.


Edit: Yep. It is not the textures. Just checked. Textures are exactly the same and even tried a new patch with fresh textures.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 291
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #37 on: October 28, 2014, 06:19:23 pm »
True and False.

i have made first models (orc, gnomes, human FE and Ne FE) before the bone face update.

But last models like human male or trolls, were made after the bone face update.


I think it's a new component, so it can't be used in Mop.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

xeriae

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #38 on: October 28, 2014, 08:57:03 pm »
Quote from: "Rangorn"
True and False.

i have made first models (orc, gnomes, human FE and Ne FE) before the bone face update.

But last models like human male or trolls, were made after the bone face update.


I think it's a new component, so it can't be used in Mop.


Well any ideas why bladestorm animation is broken? I can't find the reason as to why it won't work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 291
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #39 on: October 28, 2014, 09:13:42 pm »
wow error or complete bullshit ?

Maybe missing anim
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

xeriae

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #40 on: October 28, 2014, 09:24:50 pm »
Quote from: "Rangorn"
wow error or complete bullshit ?

Maybe missing anim

No wow error.

When you use bladestorm the animation starts and character spins half a turn then the character freezes and wont spin anymore until bladestorm is off.

I tested it in WoWmodelviewer and animation goes perfectly there.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 291
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #41 on: October 28, 2014, 09:26:41 pm »
Hmm okay

It's a loop problem, many animations are like this



I don't know how to fix this :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

xeriae

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #42 on: October 31, 2014, 10:10:08 pm »
Tauren Female Hunters and Deathknights suffer from problem on the legs where they are invisible when they equip any boots.

http://i.imgur.com/PZ83qkL.png
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 469
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #43 on: November 01, 2014, 10:40:49 pm »
Quote from: "xeriae"
Tauren Female Hunters and Deathknights suffer from problem on the legs where they are invisible when they equip any boots.

http://i.imgur.com/PZ83qkL.png

Sounds like a missing geoset.

But, I haven't played around with the models so I might be completely wrong.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 615
    • View Profile
Re: [RELEASE] MOP Models HD Patch
« Reply #44 on: November 01, 2014, 11:38:58 pm »
Quote from: "xeriae"
Tauren Female Hunters and Deathknights suffer from problem on the legs where they are invisible when they equip any boots.

http://i.imgur.com/PZ83qkL.png


The geoset probably wasn't attached to the body or is named incorrectly so when you wear that type of boot that calls for that geoset it doesn't find it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]