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Messages - Shadowjesper1

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1
"Retro-Porting" / Re: [QUESTION] Porting Legion WMOS to WoD
« on: June 30, 2016, 06:40:57 pm »
You mistake me if you think I do this for credits.

Nevermind this topic even. I and Asha already solved it. She just needs to label it solved.

2
"Retro-Porting" / Re: [QUESTION] Porting Legion WMOS to WoD
« on: June 26, 2016, 02:11:50 am »
Would love to know it too, if anyone on Modcraft knows about Legion wmos.

3
"Retro-Porting" / Re: [WoD] [SOLVED] Downporting Senegos from Legion
« on: January 17, 2016, 10:19:04 pm »
Wierd though, since when I used another .m2 freshly extracted it worked.

Anyhow, would you know how to downport that update so it would work? I have removed particles, I can't see what else I would need to remove or change.

4
"Retro-Porting" / Re: [WoD] [SOLVED] Downporting Senegos from Legion
« on: January 15, 2016, 10:31:18 am »
Solved. The m2 was corrupt apparently even though it was fresh extracted from Legion.

5
"Retro-Porting" / [WoD] [SOLVED] Downporting Senegos from Legion
« on: January 14, 2016, 11:24:58 pm »
Hello people of Modcraft. I am currently trying to downport Senegos from Legion into 6.2.2 WoD.

But seemingly the morph just doesn't appear. I have tried removing cameras, events or ribbonemitters. All in one take, and seperately. Also the model doesn't seem to have any particles, it that shouldn't be that issue.

Anyone have a fresh take on what is going wrong?

6
Tutorials / Re: [TUTORIAL] db3 to csv
« on: November 25, 2015, 05:56:52 pm »
Doesn't seem to work for me. It only returns structure damaged either way.

7
Miscellaneous / Re: csv to db2 ?
« on: November 24, 2015, 11:28:34 pm »
"Just remember that you can only edit Item.db2 and Item-sparse.db2. Others are not currently supported."

Does anyone know a way to edit CreatureDisplayInfo.db2 ?

8
Modelling and Animation / [QUESTION] Animation Triggering
« on: June 19, 2015, 09:20:05 pm »
Hello Modcraft,

Recently I've been trying with many attempts to hex edit and other various methods.

Nefarian's dragon form has the flying animations, however what I am trying to do is making that when a player that is morphed into the Nefarian decides to fly with the model, it actually shows the flying animations, instead of just walking in mid air.

So I wondered if anyone knew a great deal about how animations are triggered, and how I would be able to change it so that Nefarian will fly, when the player morphed onto him flies too.

I've been trying to compare his animations to other dragon models that flies when the player flies, and seemingly all I've gotten are wow errors or no result at all.

I've been looking at the wiki and searched for topics on the forums for a solution, but seemingly I couldn't find one that answered my question.

I hope that you can share the knowledge I need to do this, thanks Modcraft.

9
Great work.

Some said this was impossible for 3.3.5

Guess they were wrong.

10
Serverside Modding / Re: New Model
« on: June 20, 2014, 05:02:00 pm »
Have you put your client dbc accordingly into the server dbc as well?

11
Please share, David.

12
Showoff - what you are working on / Re: [SHOWOFF] Harpeia
« on: March 17, 2014, 02:15:53 pm »
Very nice.

I like the art style.

13
Texturing and 2D Art / Re: [LUA] [QUESTION] Character Backgrounds
« on: July 28, 2013, 02:22:53 am »
Steff. I said it at the very first sentence of the post:

Quote
Client Version: 4.0.6a

Question: I would like to know where the strings for the Character Backgounds (those at CharacterCreate/CharacterSelect). But I cannot find the strings or lines for that matter. I am seeking to change out the Character Backgrounds with a blp instead.

Would anyone which file I would need to edit in order to change out the character backgrounds with a blp?

Thanks before hand.

14
Texturing and 2D Art / Re: [LUA] [QUESTION] Character Backgrounds
« on: July 25, 2013, 12:02:19 am »
Sorry, if I am not understanding your points but:

@stoneharry: I cannot find that line in the .lua of 4.0.6a

Isn't there a specific line in the luas that has the treepath of what file it loads for a character background? Like: "if (BE) SetModel("Interface\Glues\Models\UI_MainMenu\UI_BloodElf.m2");"

15
Tutorials / Re: [Tutorial] Custom Character Select Background
« on: July 24, 2013, 11:58:49 pm »
Wait, you still have the falling leaves and such.

Isn't there a much more simpler version to add a .BLP instead of a .m2, than splitting a picture up in 9 pieces?

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