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Messages - Calibur

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1
Level Design / MCLQ not found
« on: January 18, 2012, 02:28:41 pm »
Hello.

I pulled some adts from Emerald Dream and extracted the alpha maps from one of them. Then I used noggit to retexture it, but when I tried to open the adt in Taliis again, I got errors telling me that it could not find MCLQ. Which to my understanding has something to do with water, and that doesn't make a lot of sense since there is very little water in Emerald Dream, and none was present or has ever been present on this adt.

Edit: I uploaded the wrong image, but it doesn't matter. Here I ran offset check on one of my old ads. I have trouble with holes punching through the borders of certian chuncks, some of you might remember my previous posts regarding this issue, I figure this could have something to do with it.

[spoiler:3blmtbrt][/spoiler:3blmtbrt]

Noggit can still load it just fine, though.

3.279 (windows xp compatible)
win7, 32 ultimate

2
Level Design / Re: Chunk level difference.
« on: January 12, 2012, 08:17:18 pm »
So it's normal? Cause it happens on every new map I make, and I haven't seen it in the show off forum.

3
Level Design / Chunk level difference.
« on: January 12, 2012, 04:40:46 pm »
Hello.

Noggit 3.279
Windows 7 Ultimate

Created a custom map from scratch with taliis:
http://filebeam.com/d3f063998f300fc9d691be24b9ffcd6c.jpg

Chunks immedeately differentiates between eachother once noggit loads.

4
Noggit / Re: [SOLVED] [QUESTION] Weird tileset bugs? - Noggit3
« on: January 12, 2012, 12:17:21 am »
Bump.

Still having this problem with r279. Adts been modified with 104 previously. Spent a lot of time on this project! Won't it be possible to align each chuck with it's neighbour in some way?

5
Noggit / Re: Entire ADT got fucked up
« on: January 08, 2012, 04:36:26 am »
Impressive. I like the creature feature there. But, the addon basically just handles GM commands through a simplified GUI? With some target info tables and so forth?

6
Noggit / Re: Entire ADT got fucked up
« on: January 07, 2012, 09:31:00 pm »
C++, one of many languages I've been working with. At the moment I'm working on client interface modifications for WoW and an application for Back|Track. Perhaps when Ithe intensity of these dabber of a bit, I might be interested in this project.

7
Noggit / Noggit 3 lags in fullscreen mode
« on: January 06, 2012, 12:06:41 pm »
Hello.

I am having some issues with Noggit lagging quite severe in fullscreen mode. But it doesn't lag if I simple drag open the window to fit my entire screen. I have experienced similar problems before with 3d editing sofwares like C4D, but I have never bothered to figure out why. My knowledge in adapters and drivers is not very high.

Cpu usage is at 50-60% when the window is drag-opened to fit my screen. While in fullscreenmode it's using 98-100% all the time.

Noggit3 279 (Windows XP sp3)
FarZ=1024
Windows 7 Ultimate x32



8
Noggit / Re: Entire ADT got fucked up
« on: January 05, 2012, 05:08:56 pm »
Quote
12000 hours of coding

That's 500 full days, 1500 days of 8 hours -- full time job --, that's 4 years programming 8 hours a day, not a single day off.
I really do believe that, unless you're way older than the average user of this site, or you work at a company like Kitware, paying you to do this, which would no longer really count as hobby then, I guess.

I've been a hobby developer for 7-ish years, and I do have a lot of free time on my hands. I posted the thread in the heat of the moment, a lot of things went wrong and this became the tip of the iceberg. Let's not continue our war, it's pointless. I widthraw everything I have said up until this post.

Have a nice day.

9
Noggit / Re: Entire ADT got fucked up
« on: January 05, 2012, 10:16:49 am »
Quote
Also: Your computer "froze". That would mean that the whole machine "froze". I don't see how it should save then, when in a frozen state. Of course the ADT will not be saved when your whole machine crashes.
My computer "froze" because noggit was loading files on a disk that was hibernating. My whole machine did not crash. When the file was loaded and noggit came to, there was nothing there. I ran offset fix and a white square appeared. That's poorly written software right there.

I don't understand why you get upset. I'm an open source developer myself, I don't get paid at all, it's a hobby. I've logged 12000 hours of coding where of which includes but are not limited to  c++, c# and LUA. 85% of those hours were spent creating scripts and softwares that I have published on forums based soley on requests. If I write shitty code, I expect complaints. If someone used my software and it ruined something that they had already created, I'd understand their rage. If I wrote something filled with huge bugs, I'd expect complaints, not gratitude. And most important of all; if someone requested a tool written that is outside my field of expertice, I wouldn't attempt to write something half decent.

Just because something is free, doesn't mean that it should be shit.

I know it's not a "proper" bug report, but it is a bug report non the less. I found a bug and I reported it. How is it not a bug report?

Again, I don't wish to start a flame war nor are my intentions to offend anyone in any possible way. I apologize if you should feel that way.

Edit: Btw, noggit.blogspot.com -> Latest Noggit3 DL Rev.104 (I am not in the beta group).

10
Noggit / Entire ADT got fucked up
« on: January 05, 2012, 07:49:53 am »
Hello.

I've spent 3 hours on one signe adt tonight, then I saved it, compurer froze, i reloaded the adt and it was gone. I ran offset-fix and it came back as a flat plain white square. (yes, i make backups. Got 500mb of backups on this single 6 adt project, but how the fuck am I supposed to backup something that messes up before I even get to save it?)

I hope this was a one-time occurance, and I am very glad that this is a free software. Thank god I don't have to pay for this shit.

Bugs pisses me off, but I understand that they are there. You've done a great job so far, but people must be allowed to get angry sometimes. This was a bug report, with rage.

I apologize if my post offends anyone, it is not my intention. I will continue using the software as there is no other (better) alternatives. Suggestions to everyone who are new to Noggit; Backup every single change you do. Save irregularly often. Prepare yourself for some frustrating moments, because you will eventually loose something you've spent a lot of time on.

r104
Windows 7 Ultimate x32
No error output
No submission on bugtracker.

11
Miscellaneous / Re: Custom Extended Costs
« on: January 05, 2012, 06:06:25 am »
Quote from: "Jøk3r"
Have a look at http://arcemu.org/
Or http://arcemu.org/wiki/Getting_the_source_code for a tutorial

Excuse, me but that doesn't have anything to do with his question...

12
Showoff - what you are working on / Re: [SHOWOFF] Vrykul Isle
« on: January 05, 2012, 02:36:37 am »
I think it looks great. But I have one question; how to you make the ground nearly perfectly flat at an angle?

13
Level Design / Re: Island Fortress
« on: January 05, 2012, 02:33:31 am »
Looks good, not bad at all.

14
Level Design / Re: [QUESTION] Dark Nights in Warcraft?
« on: January 04, 2012, 03:54:49 pm »
It is possible. But I am not sure if the dark night is contained within 3.3.5, it probably is though. It is anyhow set by the dbcs, and the actual weather is located in a patch.

15
Noggit / Re: [SOLVED] [QUESTION] Weird tileset bugs? - Noggit3
« on: January 04, 2012, 05:59:25 am »
Look at this shit...

Doesn't anybody else have this issue?


Larger version: http://filebeam.com/b5d0610d4a7f28e8948 ... b6731b.jpg

This is also visible in-game. It's harder to notice, but it's there:

Larger version: http://filebeam.com/f22fef7c167454b8370 ... c7c764.jpg

There must be some explanation for this, unless nobody else have this problem?... If I were to create a new map from scratch, how would I avoid "float rounding errors"?

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