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Messages - Ghaster

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16
Modelling and Animation / Re: Varian Wrynn's model with a different head
« on: November 27, 2015, 11:18:22 pm »
Here is your request:

Has a few errors with the beard but nothing too major.

17
Random / Re: Successfully Decompiled wow 3.3.5a
« on: November 27, 2015, 10:03:48 pm »
Quote from: "Chase"
Quote from: "Gurluas"
Since you got the sourcecode, if you want to help, kill the filter that prevents us from using NPC skins and Deathknight skins (On non-Deathknights)
Sorry for off topic, but what are you guys talking about I did this easily?


Is this topic really old or something? Or is this a problem you 3.3.5 plebeians have?
I have never had any problems enabling the npc skins. My guess is that they forget to add the necessary faces to it.

18
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 23, 2015, 04:53:48 pm »
How did you get the horns 'n' stuff?
EDIT: Nvm found them.

19
"Retro-Porting" / Re: [QUESTION] Any Cata Beta clients out there?
« on: September 23, 2015, 10:23:26 pm »
http://ru-mangos.ru/files/WoW/
Check this site. it should have all the cata betas.

20
Modelling and Animation / Re: [QUESTION:Wod] Custom Models into WoD
« on: September 11, 2015, 04:58:53 pm »
If it is wotlk m2 then take a look at my scripts: http://modcraft.io/viewtopic.php?f=59&t=9053
You will need to fix the camera and particles and add shadows yourself (See Phillips tutorial for some of this)
There has been some kind of change between 4.0.6 and 4.3.4 that makes it impossible to load wotlk m2 directly.

21
You can edit the text in "InterfaceGlueXMLGlueStrings.lua"

22
I am pretty sure that the animations are hardcoded into the wow.exe

23
Serverside Modding / Re: [3.3.5a] Create new race --> error message
« on: July 13, 2015, 07:27:35 pm »
Your first problem is that your race id is 22, the maximum in wotlk is 21. So you will have to replace an existing race to make it work.

Second your race button should look like this:

Code: [Select]
<CheckButton name="CharacterCreateRaceButton11" inherits="CharacterCreateRaceButtonTemplate" id="22">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton8" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
</Anchors>
</CheckButton>

The reason is that the values doesn't follow the race id, but their own system.
I think that should be all to get it working. Maybe you will need to fill out CharSections with your new race too.

24
Which weapons did you try to modify?

27
Miscellaneous / GlueXML logout crash
« on: July 01, 2015, 01:04:32 pm »
Hello

I have been trying to remove the GlueXML check from the 5.0.5b wow.exe with this tutorial: viewtopic.php?f=26&t=181

So far, i can load GlueXML files now but if i try to logout or exit the game, it crashes.
If i remove my modifications i can without a problem logout.

Any ideas on what i am doing wrong?

I have attached a picture of the error, and the modifications in OllyDBG

28
Random / Re: Why so little content for >4.x.x?
« on: June 27, 2015, 03:38:25 pm »
The emus that are available for expansions higher than wotlk are so broken, that they are not worth spending time modding on. We also know alot more about 3.3.5 than 4.3.4 for example.

29
Miscellaneous / Re: SirFranc's stuff
« on: June 16, 2015, 03:18:27 pm »
I think i have some of his edits, mostly the world and dungeons folder.

30
Resources and Tools / Re: [RELEASE] Modded 1.12.1 WoW.exe
« on: June 10, 2015, 04:03:30 pm »
BTW i can't seem to find any problems adding more than 9 races to the Vanilla client, here i have added 2 dummy races as an example:

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