This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Ghaster

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31
"Retro-Porting" / Re: [QUESTION] 1.12 Orc Male -> Fel Orc
« on: June 05, 2015, 12:52:01 pm »
If you want model edits on Nostalrius, you have two options:
1: You can merge your files with Patch-2.MPQ
or
you can use my modified wow.exe (viewtopic.php?f=59&t=9218) to load your files directly from the data folder.

32
"Retro-Porting" / Re: FelOrcMale Down Porting
« on: June 03, 2015, 03:42:22 pm »
There is no HD version of the Fel Orc Male, Only the regular Orc model has been updated.

33
Resources and Tools / Re: [RELEASE] Modded 1.12.1 WoW.exe
« on: May 27, 2015, 05:48:08 pm »
Quote from: "Gurluas"
Is it possible to mod it so more than 9 races can exist?

Most likely yes, although i don't really have the knowledge yet to do so.

34
Resources and Tools / [RELEASE] Modded 1.12.1 WoW.exe
« on: May 27, 2015, 05:08:43 pm »
This is my modded 1.12.1 wow.exe, i have removed the GlueXML check and made it load mods from the /data folder.

Maybe some people could find this useful  :D

35
"Retro-Porting" / Re: [RELEASE][1.12] Improved Models Patch
« on: April 02, 2015, 06:09:39 pm »
Alright i think i know how to have model edits on Nostalrius.
If you merge your custom patch with the existing patch-2 inside the game folder, it doesn't disconnect you. Atleast with this patch.

36
Miscellaneous / Re: [CORE] WoW 0.8.0 AbyssX Sandbox
« on: April 01, 2015, 09:37:22 pm »
Updated with the 0.8.0 client download

37
Miscellaneous / Re: [CORE] WoW 0.8.0 AbyssX Sandbox
« on: April 01, 2015, 03:37:38 pm »
Quote from: "iindigo"
Pretty cool. I've had that copy of AbyssX+the leaked F&F alpha client for a long time and have even gotten it running on OS X through WINE, but it's stuck in basic sandbox mode which only allows naked players to run around and explore. It's too bad there's no leaked/ripped copy of the alpha DB, because it'd be interesting to see the stats, spells, etc from that period.

Had they modernized the talent system by 0.8.x or was it still old skill points style?

I think it's a mix, the warriors had something in their talents, while the other classes talents were empty.


38
Resources and Tools / [TOOL] M2 LK to Cata (010 script)
« on: March 31, 2015, 05:51:02 pm »
These scripts can convert a m2 from WotLK to Cataclysm 4.3.4. It fixes the m2 and the skin files (anim don't need any changes).

it works on most models i have tried. A few models didn't work, not sure why.

It will also disable the camera, the particles and the shadows, have not yet looked into fixing them yet.

39
Miscellaneous / [CORE] WoW 0.8.0 AbyssX Sandbox
« on: March 30, 2015, 03:44:14 pm »
Hi!
I made a old AbyssX emulator work again, by recreating the database and making some changes, so you can explore around.
It supports:
Items! (From 1.12.1)
Creatures!
Mounts!
And more!

Pics:






Download:
https://mega.co.nz/#!QhJnxb6R!yj2iT_KAk ... FuEceoF-ro

If you need the 0.8.0 client:
https://mega.co.nz/#!xoAyxLBI!wUW50xCCZ ... bLdhRKISho

40
Some more progress on 0.8.0

41
Managed to fix an old wow 0.8.0 emulator (AbyssX)

42
Nice work.
May i ask how you got both Goblins and High Elfs?

43
Miscellaneous / [QUESTION] WoD Alpha 18125
« on: March 14, 2015, 12:19:12 pm »
Greetings

Does anyone have the old WoD Alpha 18125 client?

44
"Retro-Porting" / [RELEASE] MoP Beta Character Creation
« on: February 14, 2015, 09:48:13 pm »
Hello.
I saw that a earlier build of MoP had a different Character Creation than the other builds. So i downloaded it and made it work in Cataclysm (But it should work in WotLK too).
Some parts of the code is from Stoneharry's port of the new Character Creation so credit to him for those parts.

EDIT: I uploaded the wrong files, I have updated it.

45
Texturing and 2D Art / Re: [REQUEST] Old WOTLK Shield textures?
« on: December 15, 2014, 06:43:02 pm »
Quote from: "Shelldon"
They're all in weapon folder. I found them in patch.mpq
Just look 4 shield_cotstrat_d_01*.blp

There they are! thank you :)

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