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Topics - Piccolodmq

Pages: 1 [2] 3
16
Miscellaneous / Custom Quests showing on map
« on: April 09, 2017, 04:47:58 pm »
Hi there, is there a way to add custom quests on the maps vía addon or done other way?

17
Miscellaneous / Encrypted Patches.
« on: February 28, 2017, 10:52:01 pm »
Is there any way to be able to see a patch after it has been blocked, or encrypted?   I remember finding a long time a version of a MPQEditor, that could not only read this files, without encryption, but also open them quickly.

Thanks!

18
Miscellaneous / How to make an NPC that wont move.
« on: February 27, 2017, 10:28:47 pm »
Hi there

I want to make an NPC that when attack it will hold position (like a cannon) and attack me from its position,
I know this is something fairly simple and in the past I have done it by just editing the unit flags to 4, but its just not working with the current trinitycore version.

Here is the the full SQL

-- FULL `creature_template` of entry 80269
DELETE FROM `creature_template` WHERE (entry = 80269);
INSERT INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `HealthModifier`, `ManaModifier`, `ArmorModifier`, `DamageModifier`, `ExperienceModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES
(80269, 0, 0, 0, 0, 0, 147047, 0, 0, 0, 'Fel Soulstone', '', NULL, 0, 80, 80, 0, 189, 0, 1, 1.14286, 1, 0, 0, 2000, 2000, 1, 1, 1, 4, 2048, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 10, 0, 0, 0, 40, 10, 0, 0, 0, 0, 0, 0, 0, 0, 9085, 0, 0, 0, 'SmartAI', 0, 1, 1, 3, 1, 1, 1, 1, 0, 0, 1, 0, 2, '', 12340);

I have even tried to copy npc´s in game that wont move when attack (like fel cannons from outland ID=)22461, and change the ID, and still... when I attack the NPC it will follow me everywhere.  I want it to attack me holding its position.

thanks!

19
Miscellaneous / Understanding MMAPS, MAPS and Vmaps
« on: February 25, 2017, 08:03:39 pm »
I previously, made custom MMAPS, MAPS and VMAPS, that do work, for Cataclysm Azeroth, Pandaria zones.  I did it, thanks to Amaroth, with this previous topic: viewtopic.php?f=12&t=10999

Basically I putted all the custom map info into PATCH-3 deleting all of 3.3.5a azeroth, to make sure, the extractors, choose the cataclysm azeroth files, and not the 3.3.5a.  

The problem is that the only zones that are not, working its Expansion 01 (or outlands, and the starting zones for Dranei and Belfs).  

Is there a way, to identify, the outlands maps,vmaps and mmaps, from the rest of files, so I can copy paste a freshly extracted maps (from a 3.3.5a client), so I can add them to my server maps?

Is thre anothrer approach to this?

Thanks!

P.S  (If I use normal extracted maps,vmaps etc from a 3.3.5a client outlands and expansion01 zones work as intented).

20
Miscellaneous / Custom Mercenary System
« on: February 08, 2017, 05:06:05 am »
Hi all

A while back, I edited this item and it´s spell:  http://www.wowhead.com/item=1187/spiked-collar So instead of the Felhound you get to protect you for one hour, it would spawn a variety of NPC´s with smartscripts that i created.   It worked like a charm, I used to have over 5 special custom mercenaries basically that with the propper spell could solo, dungeons, etc.

Since the last TC, updated in January, I can spawn the NPC´s with the spell I made but they wont, attack.   They just follow me and watch me die.  If I spawn the NPC´s alove (.npc add  id# of the SmartAI special npc it still fights me and shows all the SmartAI spells.)

I tried copying other summon spells (voidwalker, hunter pets, etc) with the same result.   It spawns the NPC, but it has no spells and doesnt even auto attack, or nothing.   It acts, as a cosmetic petc would do.

Any suggestion on editing another Spell?   I tried to use Eluna but it corrupted my files once, so I am afraid of using it again)

Thanks!

21
Miscellaneous / Problem with MAPS, Vmaps and Mmaps.
« on: January 16, 2017, 07:18:21 pm »
Hi there

I compiled a server a few months ago (3.3.5a trinitycore), and back then it work just fine.    I exctracted my Maps, dbcs mmaps vmaps etc, and everyone was fine.

Somehow in the road I managed to get thos files deleted.   So when I try to extract them again from a clean client (with map exctractors) but, they wont work.  ( I get the jumping in the Air problems).  

I tried alredy extracted maps from jeutys or other recent repack, and world server wont start.

So what can I do?  If I just use maps, I can run the server, but with mmaps and vmaps it looks really glitchy.



Another issue that i dont know if it has solution, is how to have mmaps and vmaps for custom maps?  (like Pandaria).

Thanks a lot!

22
Miscellaneous / Northrend Graveyards wont work
« on: January 11, 2017, 06:02:42 pm »
"
Hi there, could I get some help, in the topic.   Just to get some backstory, I have a custom trinitycore 3.3.5a server with many custom models, zones, etc.   I succesfully created custom graveyards in zones like Pandaria and Draenor (the ones from Kronixusa), following this tutorial.

http://www.model-changing.net/tutorials ... graveyard/

I have created graveyards for custom zones in Custom maps and in deserted zones like Hyjal that have no graveyards.  

HOWEVER,  I foudn out that none of the graveyards work in Northrend and if I die there, I will just get ported to westfall or barrens.   I dont know how to fix this.   I even tried to remake new custom gyards copying everything from the original custom graveyards of northrend using the tutorial above, but all I get when trying to use this command, .linkgrave X (X being the new graveyard ID) is the message ""CANNOT LINK TO NON EXISTING ZONE OR SUBZONE #INTERNAL ERROR"

Thanks for you help!

23
Miscellaneous / Custom Quest Trouble
« on: November 22, 2016, 01:04:30 am »
I used to easily do custom quests back in 2012 trinitycore 3.3.5a version. I know the basic´s of making custom quests. Recently I tried to make custom quests with no luck. Any updated guides for this?

I have alredy tried to copy existing working quests in Quest templates, and change the columns need it, (NPC to kill, rewards, text, etc). I also tried to edit the other 2 DB related files, (creature_quest starter and creature quest ender) with the apropiate information (quest ID and NPC involved).

When I reset the server I get nothing.

Is there something I am missing? IS there an uptaded guide, because all I can find is old guides.


Thanks!

24
I have tried to implement some custom models wrom WOD to 3.3.5a, but when I click on them, their "radius" looks like this.better look at the picture to see what I am talking about.


Thanks!

25
"Retro-Porting" / (Support) Kerrigan in 3.3.5a (BY ALASTOR)
« on: October 16, 2016, 06:17:54 am »
Hi there

I tried to implemt DBC files and DB modifications, to get this model into wow 3.3.5a (trinitycore Source), with little luck.   I get the green texture models, instead.  Alastor made this models, (among other cool female ones).   I have tried with Kerrigan first, and here is as far as I got.

Here is the Link with the original files.
http://www.model-changing.net/files/fil ... b=comments

In the pictures I have exampleof my DBC / patch and DB looks,

Thanks in advance for your Help!

26
"Retro-Porting" / [REQUEST] Downport MOP/CATA/WOD/LEGION
« on: October 12, 2016, 07:21:53 am »
So I want to bring better animation from spells to 3.3.5a.   Can someone tell me what DBCs need to be replaced?  
Can I use the current downporting tools, found here to get m2, models to work with this?
Is there a tutorial for this?  

 Thanks!

27
Modelling and Animation / WOD HD PATCHES to 3.3.5a client problem
« on: March 22, 2016, 11:10:13 pm »
Hi everyone, i was trying to use this patches that where first the work of Anthony (always thankfull for his work), and they are supposed to be 2 patches that can let you play with WOD HD models in the 3.3.5a client. They seem work with minor bug´s. With a clean 3.3.5a client.

I have a modded client with modified version of Anthony´s work (cata and mop maps npc etc. Along with worgen glboin and pandaren races. So I can use the WOD hd characters without editing my current patches.

Here is the link with the WOD patches (ignore the patches I and J) but scroll down to find patches W and EnUs, that have ficed the NPC issue.

http://whalecome.shivtr.com/forum_threads/2171787

With this information

"This first file goes into your "DATA" folder inside your WoW folder:

patch-w.mpq

This second file goes into your "enUS" folder inside your DATA folder:
*Note: if you are using another version of the client sub in your version for the "en" part of the file, I believe other versions might use "gb".

patch-enUS-w.mpq

Most NPCs look legit, havent found any errors yet. On character creation there are a few discrepencies but nothing like the Patch J or Patch I files.

EDIT: Found one error on NPCs so far, Undead Male has a missing jaw model.
"



Here are some screenshoots of my patches and the ones (MINE)

And this are screenshot of the WOD patches from Warmane (fixed patch thatt is) Patch w and patch enUS



Can someone help me to see what patches need to replaced or fixed so I can get the WOD HD and my patches working? My Skype is Roberto.Perales78 I can pay for your time, if you can do this!

Thanks in advance for your help.

-----
UPDATE, 1

I am only leaving Patch 4 - image and the 2 custom WOD patches images, up. because I believe that only PATCH 4 is messing with WOD HD pack patch. What files should I remove or modify from it?

28
Modelling and Animation / Pandaren NPC (NOT RACE) to populate Pandaria
« on: January 22, 2016, 07:18:04 am »
Hi there

I want to populate pandaria, with Pandarens...  but everytime I try to create custom npcs that look like Pandarens... they look like mesh of poligons, or crashes the client.   Any help, on another way of getting Pandaren npc  for wow 3.3.5a?

Thanks

29
Level Design / FALLING TO THE GROUND ON NEW CATA ZONES (AnthonysToolbox)
« on: January 02, 2015, 06:25:15 pm »
I downloaded Anthonys toolbox big patch (4.01 to 5.4 maps etc) and my plan was to reorganize all the npcs with correct patchs etc, since they would obviously spawn and walk in 3.3.5a map locations.   When I tried to populate zones such as ULDUM, I foudn out that if you put and npc or pet (hunter or lock) in zones that didnt exist in 3.3.5a, they will fall through the ground when they walk?

Is there a way to prevent this? I guess this has to do with the npcs using the mmaps of 3.3.5a maps instead of the new maps. For example in uldum the npc walks drops to the botton of the map to sea level l(since this part is sea in 3.3.5a). similar things happens in new holes and mountain created on the new terrain in CATA, where the npc acts as if was still on 3.3.5a maps.

Can anyone guide me on the right track on fixing this?

I am guessing that mmaps from 4.06 would help.  

Thanks in advance for your help

30
"Retro-Porting" / Paying for Wod character models
« on: December 29, 2014, 06:52:08 pm »
Paying for someone to get me WOD character models.   Is for a custom 3.3.5a trinity core server. PM me or write here in this post :)

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