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Messages - tok124

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31
Modelling and Animation / a question about animated texture
« on: May 09, 2015, 02:58:52 pm »
Hello. I just want to know how i can import an animated texture to wow. I found out that its possible to animate a texture by using animAll. Its a addon in Blender. So i can animate texture in blender using animAll and timeline. But when the texture is applied to the model how do i import the animated texture to wow? Does it work to just do as normal by converting the model to m2 and make a patch? Or is there something else i must do? Or what is the best way to get an animated texture? Is it maybe possible to use a animated gif image as texture?

32
I tried and it works perfectly :D

34
Hello guys.
I have a question about how to set enchant points to a custom 3D Modeled weapon in wow 3.3.5.
I know that i need to use 010 Editor to do it. But i have never used that program before i dont know how it works. I downloaded it already. I tried to use it long time ago but i dont understand how to use it. So could anyone teach me how i could set the enchant points and how to use 010 Editor to do whatever i need to get the enchants to display on my 3D Models?

35
Modelling and Animation / Re: [QUESTION] Male Ogre player models
« on: April 28, 2015, 10:27:29 am »
Quote from: "Nation"
Hey, so I've got these player models working, they are able to wear every piece of armor and such. My problem is though, that the ogre model in the male slot won't show its legs unless it has a helmet equipped. It doesn't matter if it's the two-headed ogres or the normal ones, it won't show without a helmet.
Any help would be appreciated! <3
Here are some screenshots
[attachment=1:231bq5no]kiOeDz8.jpg[/attachment:231bq5no]
[attachment=0:231bq5no]TEeUyIQ.jpg[/attachment:231bq5no]
The models work fine when set as female though.
I guess you need to flip normals

36
Quote from: "phucko1"
Cloaks are submeshes that are apart of the character models, adding a new cloak submesh is kinda hard...
Yeah, That was what i was expecting. Because the chest is submesh.

37
Hello, I recently learned how to import 3D Models to wow (Weapon, Head, Shoulder). But how do i import a Cloak to wow? When i import the models i replace a displayID from ItemDisplayInfo.dbc. But that dbc file doesnt have cloak. So i think that Cloak is not handled same way as Weapon, Head, Shoulder. I replaced a head for now but it looks wierd when the character move the head around. So i need to know how i can import cloak.

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