This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Topics - Criminon

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1
Showoff - what you are working on / I believe someone deleted my threat.
« on: November 25, 2011, 10:48:04 am »
Just a bit confused...

2
Serverside Modding / [QUESTION] Custom Level Aggro Radius
« on: November 20, 2011, 10:53:03 pm »
I've noticed in custom levels, players tend to aggro everything. What is the defining dbc or table that governs this? (using skyfire)

Once again, any help would be greatly appreciated!

3
Serverside Modding / [QUESTION] Map.dbc Editing (4.0+ Cataclysm)
« on: November 19, 2011, 11:44:09 pm »
I've been running into several snags with this file. Nothing seems to work on it. Currently using skyfire emu.

As you may know, Skyfire uses many of the dbc files to control how the game reads dungeons. Including dungeon size allowance (10 man, 25 man etc) Loading screen info, whether or not it's a party dungeon, a raid dungeon etc.

For some reason, I have been unable to change what it loads, despite putting the same files in both my client, and the server dbc. Has anyone else encountered this? I'm testing it working by going into a dungeon that I have changed the loading screen on. The loading screen still remains the same, and although I have also changed many of the maps such as azshara crater to be a party dungeon, it still remains a pvp.

Any help would be greatly appreciated.

4
Hey guys! Many of you might know me as AZO, well I got bored... So here I am. As you might know, I'm bat shit stupid about Emerald Dream. I decided to channel my stupidity in the form of server-side editing this time. Enjoy. I'm going to be documenting my progress as well as my plans for this expansion idea. This is what I've got laid out right now. It's all subject to change, but yeah.

I haven't completely finished documenting all that I have done, but this is what's on paper as of now. Enjoy guys. Give me feedback. Ideas and suggestions are more than welcome.



[center:3lp02eyd]//////////////////The Emerald Nightmare\\\\\\\\\\[/center:3lp02eyd]

[center:3lp02eyd][youtube:3lp02eyd]http://www.youtube.com/watch?v=G52zH0nV1yw[/youtube:3lp02eyd][/center:3lp02eyd]


With the Cataclysm ending... and Deathwing slain, Heroes start finding that Deathwing was merely a pawn in a much grander scale of things.  Players are asked to stand at arms once again to face the terible force that lies ahead; N'Zoth. N'Zoth is the third old god that has been put in World of Warcraft, and is probably one of the most horrific. Trapping Malfuron within the dream, and residing at the bottom of Vash'jir, players must level from 85 to 90 in search of a way into the Emerald Dream. The 5 leveling dungeons will be less emerald dream oriented and the story of N'Zoth and the Dream will not take place until after players reach level 90. Once hitting 90, players will embark in an epic quest line that leads them straight from Lorader through all the other bosses, and into The Emerald Dream to face N'Zoth. The quest chain is HUGE, and by the end of it you will receive a few titles, items, and tons of gold. (within a balanced limit of course) The Naaru return to guide players through the new dungeons, and to seek help from the new heroes along the way. There will be a Naaru in both major cities to guide players through the new content.

Upgradable items will be introduced with this expansion, as well as a new type of item. Artifact. Artifacts are much stronger than legendaries, and can only be obtained through upgrading items. Items available for upgrade will have "Primal" infront of the name, and will require several materials found off creatures in raid settings to upgrade. (More info on this to come!)

Another new feature is a diablo style of rarespawn. Rarespawns in dungeons will have elemental enchants such as Fire Enchanted, Frost Enchanted, Poison Enchanted, etc. These rarespawns will appear in place of normal mobs and will appear just like those mobs, except they will be larger, they will have <Fire Enchanted> or a similar name underneath them, and will also be granted added abilities based off of the enchant. These creatures will also be immune to whatever enchant they have, and will drop extremely good loot.

New spells will also be introduced to players upon reaching level 90 via class quests. Dungeons level 86-90 will be reachable via a quest teleporter in both major cities (Stormwind and Orgrimmar)

New levels, new areas, new dungeons, new raids, new items, new spells, new features, new quests. Welcome, to the Emerald Nightmare.


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Leveling dungeons: 5
Dungeon one: (level 86) The Void Spire
Bosses (4)
1: Zar'dom, The Void Tempest (Voidwalker)
2: Sollus (Voidwalker)
3: The Monster (Void Beast)
4: Felarius Shadowrunner (Demon Hunter)


-Creature Spawns -
-Scripts- 0%
-Game Objects- DONE!
-Story- DONE!
-Waypoints- 0%

Information:
With the defeat of most of the Blackrock orcs in Hordemar, ruin and famen have sweeped the orc city, and left it in shambles. In the wake of the great clash, the Blackrock orcs were put under heavy siege from the Voidwalkers and other elemental beings seeking ore and other precious resources.

[spoiler:3lp02eyd][/spoiler:3lp02eyd]
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Dungeon two: (level 87) Caverns of Time: The Fall of Stromgarde
Bosses (5)
1: Aliden Perenolde (The Syndicate)
2: Kor'Gresh Coldrage  (Boulderfist Orge)
3: Trinitus (Infinite Dragonflight)
4: Molok the Crusher (Boulderfist Orge)
5: Chrono-Lord Daja (Infinite Dragonflight)


-Creature Spawns - DONE!
-Scripts- 0%
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!

Information:
The infinite dragonflight seeks to once again disrupt time. Empowering the Boulderfist ogres as well as the syndicate, they seek to destroy
Prince Galen Trollbane to ensure the fall of the city. It's up to you and your team mates to stop them from killing him at any cost necessary.

[spoiler:3lp02eyd][/spoiler:3lp02eyd]
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Dungeon three: (level 88) The Great Dark Beyond: The Trinity Beacon
Bosses (3)
1:
2:
3:


-Creature Spawns - 0%
-Scripts- 0%
-Game Objects- DONE!
-Story- DONE!
-Waypoints- 0%

Information:
Heroes travel to the great dark beyond (space) to save a beacon placed by the Naaru long ago. With the Burning Legion attacking the beacon, it is up to you to stop them, and to save the Beacon at all costs. Since the dungeon is one small room, the instance will play a lot like COT:swamp of sorrows, or the violet hold. Creatures will come in waves.

[spoiler:3lp02eyd][/spoiler:3lp02eyd]
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Dungeon four: (level 89) Stranglethorn Vale Diamond Mine
Bosses (4)
-Horde
1: Warchief Grom'doom (Orc)
2: Thoror Thunderscream (Orc)
3: Bloodfather Oram (Orc)

-Alliance
1: Lord Roy, The Diamond Hunter (Human)
2: Grand Knight Foraveil (Human)
3: Commander Darrus (Human)

-Mutual
4: Drywhisker (Kobold
)

-Creature Spawns - Almost Finished!
-Scripts- 0%
-Game Objects- DONE!
-Story- DONE!
-Waypoints- 0%

Information:
Horde and Alliance pit off against each other in this uniquely styled dungeon! Both factions will get seperate bosses depending on factions, simulating pvp. While both the Horde and the Alliance do battle with the forces that vow to rip Azeroth apart, their resources constantly decline. Both factions seek as many precious materials as they can to aid them in battle. Unfortunately, in the Stranglethorn Vale Diamond Mine... both factions have their eye on the same prize... And they aren't alone! The vicious Kobold and other creatures dwell in the mine! Lead your friends into battle as you wage war on the opposing faction for the rights to own the mine!

[spoiler:3lp02eyd][/spoiler:3lp02eyd]
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Dungeon five: (level 90) Azshara Crater
Bosses (4)
1:
2:
3:
4:

-Creature Spawns - 0%
-Scripts- 0%
-Game Objects- Almost Finished!
-Story- DONE!
-Waypoints- 0%[/COLOR]

Information:
After the devastating cataclysm, many of the goblins have found refuge in Azshara, claiming it as their own land. Pushing back many of the creatures that once called this autumn paradise a home. However, the struggle for Azshara is far from over. Once the alliance heard word of the attacks, they sent several troops to aid the creatures and to turn the tides. The goblin race, with their new allies the Horde, now wage war on this once civil land. Unbeknownst to either the Horde or Alliance, beneath the very ground that they battle on lies an ancient relic hidden long ago by Malygos and the Blue Dragonflight. With the fall of Deathwing, The Blue Dragonfllight have come out of hiding, and lead an assault on both the Alliance and Horde. Both factions cease their quarrels and unite to stop the Blue Dragonflight. Knowing very little of why the dragons are even there...

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-------------------------------------------------------------
[/COLOR]
Raiding dungeons: 3 outdoor / 2 indoor
Outdoor one: Paladin world boss (Lorader Farndale)
Bosses (1) Drops Tier 14
1: Lorader Farndale, Champion of the Alliance (Human)

-Creature Spawns - DONE!
-Scripts- Almost Finished!
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!


Information:
Corrupted by the Old God N'Zoth, Lorader set of in a spiraling fit of madness. Consumed by the Old God, Lorader sits at the bottom of Dalaran Crater killing anything in sight.

----------

Outdoor two: Monastery of Twisted Secrets (Criminon)
Bosses (1) Drops Tier 14
1: Grand Arch Mage Criminon (Undead)

-Creature Spawns - DONE!
-Scripts- Almost Finished!
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!


Information:
With C'Thun's defeat, Grand Arch Mage Criminon has taken refuge in the fallen Temple, and teaches the Ethereal the ways of Fire, Frost, and Arcane in return for infinite amounts of power and resources. Criminon, although not really an enemy to either the horde or alliance , does not take well to intruders of his keep, and seeks to vanquish those who trespass in his hollow halls. This is a one boss dungeon, and there is very little trash. I wanted players to be able to finish it quickly. Who knows, you might even make an inconspicuous friend along the way.

----------


Outdoor three: Karazahn Crypts

Bosses (4) Drops Tier 14
1: Zar'foul, the Frozen Death
2: Selithria, the Undying
3: Anub'Seroth
4: Sole'ruz, the Black

-Creature Spawns - DONE!
-Scripts- 0%
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!


Information:
Although the Lich King has been defeated, many of the scourge he once controlled lay dormant under the halls of Karazahn. With the recent earthquakes brought on by the Cataclysm, many of the walls holding the scourge off have now crumbled, leaving them to ravish the lands before them. Karazahn Crypts will mainly focus on add farming, as the bosses are more of rarespawns. This will be a world pvp area, so both the Horde and Alliance will have to watch their backs. Consider the bosses to be an extra reward for those who farm. There will also be rarespawn chests heavily guarded by swarms of undead, along with a few secret rooms. One of the rarespawns might even uncover how to obtain Ashbringer... however, this could just be a rumor. There will also be a decent quest hub in the center of the crypts, where the Argent Crusade has taken refuge to fight the swarms of scourge.

----------

Indoor one: The Nightmare Chasm (pre emerald nightmare raid)
Bosses (5) Drops Tier 15
1: Reth, the Endless Nightmare (Bone Skeleton)
2: General Xixzes (General of N'Zoth)
3: Aq'uan (Water Beast)
4: Shendalar (Nature Nymph)
5: Y'taerul (Corrupted Dragon)

-Creature Spawns - DONE!
-Scripts- 0%
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!


Information:
Following the corruption of the Old God, most of the wildlife and vegetation in these most sacred caves lie withered and deformed, merely slaves to the god. Those who were not swayed by the Old God's presence live in fear of outsiders and intruders. Attacking anything that could present a threat to their ultimate survival. It is up to you and your friends to cleanse this once beautiful chasm and seek to help a Nymph that lies at the very heart of the cave.

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Indoor two: Emerald Nightmare (N'Zoth)
Bosses (5) Drops Tier 16
1: Juroguar (Corrupted Dragon)
2: Buru'Gor (Elemental Giant)
3: Protalis (Corrupted Dragon)
4: Azardus (Corrupted Elemental Giant)
5: N'Zoth (Old God, Final Boss)

-Creature Spawns - DONE!
-Scripts- Almost Finished!
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!


Information:
With the return of the Old God, and wars raging between druids and corruption, you must accompany Ysera, Malfurion, and Cenarius in hopes of destroying the Old God once and for all. Along with slaying some of Ysera's guardians that have been swallowed by the power of N'Zoth.

----------


Quest Hub 1: Non-Corrupted Emerald Dream

Quests (3)
1: Putting Them to Rest
2: Crystals for Su'Ji
3: Maintaining The Nightmare

-Creature Spawns - DONE!
-Scripts- DONE!
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!



Information:
Quest hub 1 becomes available after defeating Criminon and combining the reagents needed to imbue you with shadow, allowing you to have a better chance against facing N'Zoth and other corrupted. It consists of 3 dailies, each daily gives a badge. After collecting 20 badges you can move to the next quest hub. Quests consist of two collecting quests, and one emoting quest.

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Quest Hub 2: Corrupted Emerald Dream (Emerald Nightmare)

Quests (3)
1: Creatures of The Emerald Nightmare
2: The Eye of The Storm
3: Freedom!

-Creature Spawns - DONE!
-Scripts- DONE!
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!



Information:
Quest hub 2 is the final quest hub. After completing a similar style of quests (20 badges) players will be allowed to enter The Nightmare chasm. Quests consist of an escort quest, an add killing quest, and a boss killing quest.

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The Rift of Aln

Quests (1)
1: The Rift of Aln

-Creature Spawns - DONE!
-Scripts- DONE!
-Game Objects- DONE!
-Story- DONE!
-Waypoints- DONE!


Information:
The Rift of Aln is where N'Zoth was pushed back by Malfurion. Ysera requests that after collecting 10 badges off bosses in Nightmare Chasm, that you meet with her there. She explains more of the story, and this area is only used for show. You can not move in it, and you are suspended on a rock with invisible walls. It looks fantastic though, and I didn't want to not include this area.

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Karazahn Crypts will be a non-requirement dungeon found behind Karazahn it's self. Players will face many of the scourge they thought were wiped out when defeating the Lich King.

After killing Lorader you are told to grab an incantation from criminon in order to shield yourself from N'Zoth before entering the Dream. After obtaining that item you can return to criminon's dungeon any time you feel like. You are then sent to the emerald canyon to help druids restore peace to the emerald dream. (quest hub 1) after doing dailies for so long, you are allowed to go to the Emerald Nightmare (quest hub 2), then you do more dailies. After a certain amount of dailies you are allowed to enter The Nightmare Chasm to raid there. Once completing The Nightmare Chasm, Ysera will let you into the final area of The Emerald Nightmare where you will face up against N'Zoth and Ysera's corrupted forces.



[spoiler:3lp02eyd]



























































[/spoiler:3lp02eyd]


I know there are a lot of flaws with this code. I'll fix it later. Don't feel like translating it form it's original forum coding yet. :[ Enjoy the pictures!

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