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Author Topic: [SHOWOFF] What Are You Working On  (Read 318358 times)

Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #60 on: March 21, 2014, 02:20:27 pm »
Quote from: "stoneharry"
Being here means it doesn't have to be WoW related. :)
true, probably better that way
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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #61 on: March 21, 2014, 02:42:04 pm »
Quote from: "Hanfer"
[media:396h9yhb]http://hanfer.org/public/video_2014-03-20_21-52.ogv[/media:396h9yhb]
humm.....sth is off :/
also: should we move this thread to dev and presentation?
Is it a new noggit development video?
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Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #62 on: March 21, 2014, 09:12:52 pm »
Quote from: "Skarn"
Is it a new noggit development video?
if u would want to call it like that

[paragraph:ho2yqn3h][media:ho2yqn3h]http://hanfer.org/public/video_2014-03-21_21-09.ogv[/media:ho2yqn3h][/paragraph:ho2yqn3h]
some progress....pivot seems to be ignored somehow.....everything else seems to work.

Edit: shame on me....it was cased by a trivial math failure.....
[paragraph:ho2yqn3h][media:ho2yqn3h]http://hanfer.org/public/video_2014-03-21_22-10.ogv[/media:ho2yqn3h][/paragraph:ho2yqn3h]
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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #63 on: March 22, 2014, 05:41:11 am »
Awesome. Please do not forget about alphachannel rendering. It's completely ignored in old Noggit. Just look at Silverpine trees. Half of them is invisible in Noggit. It would also be good to render small particle m2s such as westfalldust.m2. They are also invisible, so you can't delete or move them. Anyway working m2s is a great job. Keep it on ;) Second video looks just awesome.   :)
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Solarion

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Re: [SHOWOFF] What Are You Working On
« Reply #64 on: March 23, 2014, 08:42:49 am »
Woah :O All the things in this thread :O Especially the screens with night time and lanterns and stuff oh yeah :O
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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #65 on: March 23, 2014, 09:46:49 am »
I'm now working on extracting small parts of big wmos such as stormwind as a separate models which can be used in legobuilding. For example, I've a lot of Stormwind models such as towers, houses, gates etc. I'm not sure but maybe I will release a huge archive with such wmos.
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Laduguer

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Re: [SHOWOFF] What Are You Working On
« Reply #66 on: March 23, 2014, 01:03:11 pm »
Working on importing some better castle models into WoW. Excuse the darkness!



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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #67 on: March 23, 2014, 02:45:45 pm »
Looks really cool :D
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happyhack

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Re: [SHOWOFF] What Are You Working On
« Reply #68 on: March 23, 2014, 07:05:21 pm »
maybe it exists already but since im crazy...
blp plugin for photoshop
use nvidia texture tools for compression
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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #69 on: March 23, 2014, 07:14:05 pm »
It exists :D
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Steff

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Re: [SHOWOFF] What Are You Working On
« Reply #70 on: March 24, 2014, 02:26:46 am »
After some research i started to model my keep town.
First result.

Created from scratch.







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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #71 on: March 24, 2014, 05:14:11 am »
Looks nice. I like the gates mostly.
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Allifeur

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Re: [SHOWOFF] What Are You Working On
« Reply #72 on: March 24, 2014, 10:05:53 am »
It still lacks some windows valorization with another texture. Though you're starting to make good models.

 On my side I'm still working on my island. Now I'm making a human town, but it is still a big WIP.







 Here is the "skyline" of the town... that shows you that I still have a lot of work to do there. (+ The mountain range, + the undersea work, it will take a lot of time.) It's easy to see this is not finished, there are not even boats.



There is also this dwarf tower reskin that I made long ago that I always wanted to use. I'll probably only change the wooden floor texture to make it fit more with the harbor, but that's all.



 And talking about details, you can see the grass particular shape : It's actually an alphamap based on a grass texture that I drew on a whole ADT and then made repeatable. Then I changed its intensity, and now I use it on the whole island as base texturing. So when I don't work somewhere, it is still textured. It is a useful alphamap for forest, because when you put a texture, it creates a little roots effects with all the lignes.



 Finally, totaly unrelatedly, I improved the Kul Tiras Helms and shoulders quality from 64x64 to 256x256 by remaking both of their textures. You'll probably don't even see the difference. Plus I saw that Blizzard re-made this helmet in WoD, so, this little last work is condamned to be forgotten.

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Steff

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Re: [SHOWOFF] What Are You Working On
« Reply #73 on: March 24, 2014, 10:28:42 am »
Thanks to both.  It is the. Lower defensive wall.  There are no windows where enemys could enter the keep.  They wil come in the buildings behind.  The some you see are shooting windows.

This is just the early start and i will expand the thing much.

Your build looms good.  Some kind of trading outpost.  Don't forget to place some goods around in the landscape.  Like mines or big wood areas :)

Great work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #74 on: March 27, 2014, 12:43:09 am »
Some progress on a new project I've started working on:

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