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Messages - pallam

Pages: [1] 2
1
Serverside Modding / Re: [C++] [WotLk] Strange Bug
« on: December 11, 2016, 10:36:29 am »
I tried a lot of diff ways to compile this shit.
After CXX flag it scream about boost ref errors, like this
Code: [Select]
[ 35%] Linking CXX executable authserver
CMakeFiles/authserver.dir/Main.cpp.o: In function `GetConsoleArguments(int, char**, std::string&, std::string&)':
/home/gameserver_2/source/src/server/authserver/Main.cpp:266: undefined reference to `boost::program_options::options_description::options_description(std::string const&, unsigned int, unsigned int)'
CMakeFiles/authserver.dir/Main.cpp.o: In function `boost::program_options::typed_value<std::string, char>::xparse(boost::any&, std::vector<std::string, std::allocator<std::string> > const&) const':
/usr/include/boost/program_options/detail/value_semantic.hpp:167: undefined reference to `boost::program_options::validate(boost::any&, std::vector<std::string, std::allocator<std::string> > const&, std::string*, int)'
CMakeFiles/authserver.dir/Main.cpp.o: In function `std::vector<std::string, std::allocator<std::string> > boost::program_options::to_internal<std::string>(std::vector<std::string, std::allocator<std::string> > const&)':
/usr/include/boost/program_options/detail/convert.hpp:79: undefined reference to `boost::program_options::to_internal(std::string const&)'
CMakeFiles/authserver.dir/Main.cpp.o: In function `boost::program_options::basic_command_line_parser<char>::basic_command_line_parser(int, char const* const*)':
/usr/include/boost/program_options/detail/parsers.hpp:43: undefined reference to `boost::program_options::detail::cmdline::cmdline(std::vector<std::string, std::allocator<std::string> > const&)'
CMakeFiles/authserver.dir/Main.cpp.o: In function `boost::program_options::typed_value<std::string, char>::name() const':
/usr/include/boost/program_options/detail/value_semantic.hpp:19: undefined reference to `boost::program_options::arg'
CMakeFiles/authserver.dir/Main.cpp.o:(.rodata._ZTVN5boost15program_options11typed_valueISscEE[_ZTVN5boost15program_options11typed_valueISscEE]+0x38): undefined reference to `boost::program_options::value_semantic_codecvt_helper<char>::parse(boost::any&, std::vector<std::string, std::allocator<std::string> > const&, bool) const'

2
Serverside Modding / [C++] [WotLk] Strange Bug
« on: December 10, 2016, 10:26:27 pm »
Hi there!
I got a problem - I bought a new server machine and tried to install my server on it. It compiles, but if u try to use any command - get crash.
Crash log in [attachment=0:206sgsjw]attachment[/attachment:206sgsjw].

Anybody know, how to cure this?

3
I got another way to rotate it
[attachment=0:3qrqnquu]Снимок.PNG[/attachment:3qrqnquu]
Texture missed, I know =D

4
yeah, I did.
in-game - no rotation

5
[attachment=0:10kcrzg1]image.PNG[/attachment:10kcrzg1]
[attachment=5:10kcrzg1]image.PNG[/attachment:10kcrzg1]
[attachment=4:10kcrzg1]image1.PNG[/attachment:10kcrzg1]
[attachment=3:10kcrzg1]image2.PNG[/attachment:10kcrzg1]
[attachment=2:10kcrzg1]image3.PNG[/attachment:10kcrzg1]
[attachment=1:10kcrzg1]image4.PNG[/attachment:10kcrzg1]

Or I missed something, or this doesn't working...

6
Yup, Legion [Warglaves] has a particles system, and this do some problems

7
"Retro-Porting" / [QUESTION] [Leagion] -> [WotLk] WarGlaves Rotating
« on: December 02, 2016, 10:22:39 pm »
So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand?
We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)

8
Miscellaneous / Re: [Question] Location of a String
« on: May 21, 2016, 09:25:25 am »
look for FrameXML/GlobalStrings.Lua in your locale**-**.MPQ file.

9
Miscellaneous / Re: [QUESTION] MyDBCeditor issue
« on: May 11, 2016, 10:49:05 pm »
easy way to get right - 0x*** to normal 10, and 10 to column. MyDBCEditor convert 10-num to 16-num automatically (but sometimes it hates strings, like this)

for "hidden" - uncheck "Hide unknown"

10
Tutorials / Re: [TUTORIAL] How to change Client Version
« on: May 11, 2016, 07:18:08 pm »
Mhm..
Whe can change it on logscreen with LUA... Without any wow.exe modding.

11
Miscellaneous / [QUESTION] Custom SubClass weapon animation
« on: April 25, 2016, 07:40:17 pm »
I'd get a problem with creating a new subclass weapons.
It's works and looks fine, but when i start attacking anything - i see the animation like anim without any weapons.
For my weapon I copy-pasted a 1h swords in ItemSubClass.dbc. Create a new skill and spell, to "notbadredtext" like this topic viewtopic.php?f=12&t=10360

But i stopped by animation issues, any help there?

12
If u need help yet..

Need to set in ur weapon spell itemmask.

13
Miscellaneous / Re: [HELP] Custom talent tree
« on: February 21, 2016, 07:42:42 pm »
Quote from: "stoneharry"
Quote from: "pallam"
any news there?

Step 1) If you want to hack it like he did you need to know how to program.

Step 2) Look at WoW addon/WoW API documentation, code what you want.

The proper way to do this is the DBC's, they are documented.

Make sure you enable Lua errors in the interface options, then try /reload ui and going into the talent frame. You will probably see a Lua error, from that you can work out why it is not working as intended.
There not only Lua.. C++ instead. But...

14
Miscellaneous / Re: [HELP] Custom talent tree
« on: February 17, 2016, 02:08:24 am »
any news there?

15
General question solved, but MiscValue... I cant find anything in TC sources. Any help?

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