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Messages - Valkryst
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31
« on: December 07, 2015, 09:20:31 pm »
Made a login screen for my server.
[media:34x9rmzg]https://www.youtube.com/watch?v=V6oXVGBZaLQ&feature=youtu.be[/media:34x9rmzg]
32
« on: December 07, 2015, 04:27:09 pm »
I also released an entire legion models pack converted on wrath. But not here. Yeah, I think I noticed that on model-changing.net, I'll check 'er out!
33
« on: December 07, 2015, 03:39:49 am »
Thanks for the release, I've added your name to our server credits list. If you're going to be releasing anything else, shoot me a PM or message on Skype, we might be able to use a handful of things.
34
« on: December 07, 2015, 02:08:09 am »
I'm assuming this could, with some effort or tool, be converted to WotLK? That'd be pretty useful, hint-hint.
35
« on: October 22, 2015, 07:12:20 pm »
I'm working on a 3D model of Annoy-o-tron from Hearthstone
It's as if you captured my exact likeness. <3 Model me like one of your French girls, Met@.
36
« on: October 22, 2015, 07:11:16 pm »
Wann wird es eine MoP version davon geben? Speak in english, this is an english website.
It may be an English speaking website, but Schlumpf, Steff, and a number of other members speak German, so it's perfectly fine if someone wants to ask a question in German IMHO.
37
« on: October 16, 2015, 09:29:08 pm »
Some work in Progress orc I'm drawing now.
Looking good, but the proportions just seem a bit off to me. One of those little wooden, poseable, dummies might help you out a bit. It's helped me in the past.
38
« on: October 06, 2015, 08:00:36 pm »
Decent work.
39
« on: October 01, 2015, 02:08:55 am »
Since I told him to post here with all of his information, but he didn't...
He's running Skyfire EMU 4.0.2.
He has a website registration page which correctly adds an account to the server database with a hashed password. He says that the hashing is correct and should work.
He is unable to log into any account created using the registration page unless he manually edits the database and types the password in using plaintext instead of a hashed password. All of his attempts at using a hashed password instead have failed.
I'm assuming that his hashing is incorrect, but there's always the possibility that the core doesn't support it even though I find that very unlikely.
40
« on: September 28, 2015, 11:32:25 pm »
You probably haven't given enough information for people to guess your issue from.
41
« on: September 25, 2015, 11:20:51 pm »
[spoiler:hzrpvp37][/spoiler:hzrpvp37]
Drawing something completely out of Warcraft universe, but nwm. Still WIP )) You're gettin' there. Although I can't help but notice the lack of a neck and that her butt looks slightly disproportioned to the rest of her stance.
42
« on: September 14, 2015, 01:53:47 am »
Lookin' good.
43
« on: September 09, 2015, 12:24:44 am »
Just creating next character of my ... just like Rime Etere , Rhazana Mortess Gamaron .... this one is Alythess Strix'Efuartus
honestly im getting tired of everything i dont have much to do so im just strugling and doing every single crap think that gets on my mind ( like extracting music from SWF app by Washa [ wow hentai artist] ) <3 Let me just remind you that this is a Showoff thread, not a "Here's what I think is wrong about your Showoff". Though I suppose you are self-entitled to critique people's work, the reality is that -put simple- no one cares when it's not properly executed. I am sorry to say this but I think you are embarassing modcraft, can you imagine people starting out reading your comments? Do you think they would ever want to share their work with us? I think not because they would fear your professional opinion attacking their work for every little detail. That's not constructive criticism or feedback. That's just you being a negative lame nerd. At this rate there will be no new fresh artists and modders. Someone who 'knows what they are doing' should enourage others, not otherwise.
Ehhh.... I think it's good to rip peoples work apart at-least somewhat. It'll give them idea on what to improve instead of letting them blindly continue on with work that could be much better than it currently is.
44
« on: September 07, 2015, 02:02:43 am »
We are working on a rework of our maps http://imgur.com/a/uDsWu You've got a decent start there, but here's a few things I've noticed. - The amount of repetition of houses is just way too high. I'd personally halve the size of the entire city or get some custom models made to increase variety.
- Those Belf statues by the guild house don't fit in a Human town, if that's what it is.
- The ground needs more variation and detail. It's just way too flat and the trees are all too straight. You need hills, mounds, small cliffs, etc...
- There are a few too many of the same bushes around the farm area. Again, you need variation.
- The graveyard is just about there, but it needs a bit more detail and the terrain shouldn't be so flat. Maybe have some vines coming down and the odd bush overgrowing a grave here and there. Flowers infront of a tombstone are also a nice touch.
- The walls look fine and I do like the little river-gate touch.
- The little pond area in a lake with the gazebo could use a little bit more work. It's a bit too sculpted around the edges.
- The apple orchards, where you've got rows of apple trees, need variation. Maybe just make the ground a bit less flat and throw in some light undergrowth or something.
- Those white (rocks?) near the gazebo look utterly terrible. I'd throw them out entirely and try a few different rock models.
- The Tauren area seems out of place.It's style clashes a bit too much with the Human walls and that.
- The walled-in Chinese garden looks good, but it also looks slightly out of place with the surrounding area. You can probably get away with it by swapping the tile texture with a human roof texture.
- The docks look good, mostly.
- The island in the bay near the docks with just a few trees and rock on it looks like it's lacking something, but I can't put my finger on it.
- Switching the roof color of houses from orange to blue in some areas looks a bit odd to me. Why would the city use multiple colored roofs in the same area? I mean, a real city would definitely do that, but with more than just two colors.
Overall it's just too flat and things look like they were intentionally placed too properly. I can see it turning out very well in the end, but not as it is now.
45
« on: September 06, 2015, 06:15:43 pm »
Place your files into Patch-4.MPQ or Patch-5.MPQ, then place the patch into your data folder and run the extractors. They should run perfectly fine as long as you haven't done anything to mess up the map files or MPQ.
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