This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Valkryst

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16
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: December 16, 2015, 06:15:20 pm »
[media:26rhgo78]https://www.youtube.com/watch?v=mVzRsZbOv5k[/media:26rhgo78]

Still being processed by YT. Should have better quality in a bit.

17
Resources and Tools / Re: [QUESTION:Wod] Would this be helpful to anyone?
« on: December 16, 2015, 05:45:18 pm »
Throw it over to me and I can host it for now, if it's too large for regular hosting.

18
Development and Presentation / Re: A New Website for WoW Modding
« on: December 15, 2015, 06:19:03 pm »
Quote from: "Kaev"
Quote from: "Milly"
I think your points are the most valid Amaroth. Except no cookies for schlumpf. >:C

But really, advertisement is probably the #1 thing that WoW modding needs. Not in the commercial marketing sense. We mostly just need to spread awareness. Some of us have already been reaching out to people from other communities, as well as telling our friends, but it's not enough. What would be really great is if folks like Reznik helped us out by spreading the word. Or if someone else with time and skills could do something similar.

Another thing people need is guidance. WoW modding is natural to us, but it's actually a really steep learning curve.

I want to mention that like everyone here is saying that we need to advertise WoW modding but i actually see nearly no posts from the good modding guys at the bigger private server forums where they show their stuff. They nearly always post it just here.
If you all really want to advertise modding, post all your stuff on AC-Web, ElitePvPers, OwnedCore, EmuDevs and co too. Advertise modding on modding only sites isn't really effective.


But... but... but those sites are cancer.

No, but seriously. I just prefer not to post on those sites. I don't even visit them anymore since most of the tutorials or info on them is either ripped from here or just garbage as-far as I've seen.

Might be useful to post there with links to both ModCraft and Model-Changing to move users away from those other sites.

19
Serverside Modding / Re: [HELP] Player Housing
« on: December 15, 2015, 06:16:16 pm »
Quote from: "Nupper"
Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line...

The main reason to use TrinityCore over the others is for the amount of core-mods (see Rochet2's github.io site) and that the majority use TrinityCore, so support will be a bit easier to find if he runs into a problem.

20
Serverside Modding / Re: [HELP] Player Housing
« on: December 15, 2015, 12:24:41 am »
Quote from: "hinur"
Hey modders,

Wondering what i would need to do to get player housing working on my arcemu server, the idea is that you buy a house from a sign in my custom city, then if you have bought it you can teleport to that house. What I was thinking is that I would need to add a table like Playerhousing_housing into the database so that if anyone else buys the same plot it will say that you need to wait until he sells the plot first. But I have no idea on how you would do such a thing :(

Help would be much appreciated :)

Welp, you're going to want to start by dropping ArcEmu and switching to TrinityCore.

Next, you could look into spawning the houses on an instanced map and working on a system that takes advantage of instances that never expire. You could also try out a more basic system by which a player would purchase a key to a door of a pre-decorated house.

There are many ways to go about setting up a system like this, you just need to think it through with someone who knows what they're doing.

21
Miscellaneous / Re: ERROR #132 - An actual way to fix it. (Build 12340)
« on: December 14, 2015, 11:38:05 pm »
I guess this is the thread that you wanted the error posted in?

Getting 0x007C8DA0 read 0x5182FF42.

22
Recruitment / Re: DB Editor and MPQ Editor!
« on: December 14, 2015, 11:04:38 pm »
Quote from: "kavon155"
As the title says, I am looking for programmers who are able to DB edit and or MPQ edit well! Feel free to add me on my skype below. This is for a small RP community project!

Syraella

Just so you know, that isn't programming.

Anyone can edit those files with the appropriate programs, even you could do it yourself if you read up on a few tutorials.

23
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: December 14, 2015, 06:47:22 am »
Got a faux-dynamic character selection panel working after ~1h30min.

[media:x6horj3a]https://youtu.be/GCKK9s5vfWg[/media:x6horj3a]

24
Resources and Tools / Re: [PROJECT] Gillijim Project
« on: December 14, 2015, 06:36:37 am »
Digging up a ~4 year old post here, but was there any progress in getting Alpha Ironforge into 3.3.5a?

25
Neo / Re: Neo - A WoW Development Suite
« on: December 14, 2015, 12:07:12 am »
Decent.

The second it's good enough to start building, without losing a bunch of work or huge bugs, I'll be dropping Noggit.  :D

26
Development and Presentation / Re: A New Website for WoW Modding
« on: December 11, 2015, 09:32:39 pm »
I've locked the thread at Milly's request.

27
Development and Presentation / Re: A New Website for WoW Modding
« on: December 11, 2015, 07:26:28 pm »
You all done arguing?

If you want to go to the new site, then go.
If you want to stay, then stay.
If you want to use both, then do that.

Nothing else matters.

28
Random / Re: Am I allowed...
« on: December 11, 2015, 03:35:53 pm »
Nobody cares, at-all. Do whatever you want, but don't get caught.

Your chances of getting caught rise if you're making money off of the server and they rise even higher with the amount that you make.

29
Miscellaneous / Re: CMD Error
« on: December 10, 2015, 03:41:14 pm »
Assuming it's an issue with windows, I'd normally say to pop open the terminal and use the sfc /scannow command, but I'm not sure if it can be run without the terminal...

30
Starting to look almost decent, nice.

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