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Topics - snip3rwolf

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Serverside Modding / wrong spawn mask error
« on: February 22, 2017, 09:36:58 pm »
Hi guys! have a problem with my core....
I created a custom map and when spawn an npc, the core gives me errors. How can I solve the problem?

Output:
Table `creature` has creature (GUID: 214752) that have wrong spawn mask 1 including unsupported difficulty modes for map (Id: 2502)


sorry for my english
Thanks!!!

2
Level Design / [SOLVED] [WotLk] 3.3.5a Area Problem
« on: January 23, 2017, 06:38:18 pm »
Hello friends, this is my first post in this community, first of all, excuse my English is not very good.
I have problem with the custom areas name, I leave some captures of what is happening. In English it can be difficult for me to explain. Thank you very much and greetings :)

TrinityCore rev. 23f76b563f30 2017-01-20 01:17:18
"Maps / Vmaps / DBC" files have been extracted with the extractor generated when compiling this version.


1º I created prueba.wdt and prueba.adt in Talis

2º I use ADT Adder 2.0 to multiply prueba.adt

3º OffsetFix.exe

4º Modified map.dbc y areatable.dbc



5º I open noggit and edit the map with the created areas


6º I create a new .MPQ file and I save it in my folder data



7º add a new .tele with the correct coordinates in game_tele

8ª I enter the game after deleting the folder cache And I write .tele prueba

9º I type .GPS and...  server return:Map: 800 (prueba) Area: 0 (Unknown) Zone: Unknown



I have tried compiling the core again, using other versions of noggit and adt adder, I have tried again and again creating new mpq, I've tried turning off the vmaps, I've tried using different map extractor, I can not solve this problem, need help!


thanks for everything

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