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Messages - snip3rwolf

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1
Serverside Modding / Re: wrong spawn mask error
« on: February 23, 2017, 10:21:58 pm »
jejeje thank you Amaroth the problem is.. I had not put the custom maps on mapdificulty.dbc EPIC FAIL xD

2
Serverside Modding / wrong spawn mask error
« on: February 22, 2017, 09:36:58 pm »
Hi guys! have a problem with my core....
I created a custom map and when spawn an npc, the core gives me errors. How can I solve the problem?

Output:
Table `creature` has creature (GUID: 214752) that have wrong spawn mask 1 including unsupported difficulty modes for map (Id: 2502)


sorry for my english
Thanks!!!

3
Level Design / Re: [QUESTION] [WotLk] 3.3.5a Area Problem
« on: January 23, 2017, 09:14:07 pm »
Quote from: "Amaroth"
http://www.model-changing.net/tutorials/article/83-extracting-maps-vmaps-mmaps/
Simply do this (again) to get updated data.
the best! Finally works
Thanks for the help guys, I followed the steps of the post the Amaroth and work! ty!!!!

4
Level Design / Re: [QUESTION] [WotLk] 3.3.5a Area Problem
« on: January 23, 2017, 08:03:36 pm »
Quote from: "Simple_Spectr"
Yo

Problem should be in serverside only. Try to reextract Maps (not VMAPS etc). And make sure, that all maps are extracted.

Also, try to use different WDT file (new, fresh one) to extart maps and after put in patch your old wdt. It was almost good for me. (And try Amaroth's method to extract serverside files form client)

Mb! Mb! You should use adt's without OFFSET Fix. Mb... (But only for extract maps)
I have tried the new programs, I like them but I still do not work, thanks!

Quote from: "Amaroth"
Server doesn't know about your map, it needs to know about your ADTs and zone distribution on them. To let server know about those changes, you need to at least update maps. Updating vmaps and mmaps isn't always neccessary, as those mostly handle NPC and spellcasting behaviour, but up to date maps are crucial, especially for zone recognizition, who list, general chat, fishing loots, weather system et cetera.

Then to recognize my custom map, what should I do? Can you give me the link if there is any explanation on how to do it? I speak a little English (unfortunately)... I hope to understand the post :). Thank you very much for answering guys

5
Level Design / Re: [QUESTION] [WotLk] 3.3.5a Area Problem
« on: January 23, 2017, 07:01:51 pm »
Quote from: "Mr. DK"
Did you put the dbcs into the server?


Also some other small hints:

1. Use newest noggit not SDL 1.1 (viewtopic.php?f=48&t=10705)
2. Use WDBX not Taliis (http://wowdev.tools/ )

And most important:

3. Use wod Not 3.3.5 (just kidding, its easily doable)

I appreciate your help, I'll try everything you've said, I prefer to continue with 3.3.5a xD

6
Level Design / [SOLVED] [WotLk] 3.3.5a Area Problem
« on: January 23, 2017, 06:38:18 pm »
Hello friends, this is my first post in this community, first of all, excuse my English is not very good.
I have problem with the custom areas name, I leave some captures of what is happening. In English it can be difficult for me to explain. Thank you very much and greetings :)

TrinityCore rev. 23f76b563f30 2017-01-20 01:17:18
"Maps / Vmaps / DBC" files have been extracted with the extractor generated when compiling this version.


1º I created prueba.wdt and prueba.adt in Talis

2º I use ADT Adder 2.0 to multiply prueba.adt

3º OffsetFix.exe

4º Modified map.dbc y areatable.dbc



5º I open noggit and edit the map with the created areas


6º I create a new .MPQ file and I save it in my folder data



7º add a new .tele with the correct coordinates in game_tele

8ª I enter the game after deleting the folder cache And I write .tele prueba

9º I type .GPS and...  server return:Map: 800 (prueba) Area: 0 (Unknown) Zone: Unknown



I have tried compiling the core again, using other versions of noggit and adt adder, I have tried again and again creating new mpq, I've tried turning off the vmaps, I've tried using different map extractor, I can not solve this problem, need help!


thanks for everything

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