This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - MountainLion

Pages: [1] 2 3 ... 6
1
Modelling and Animation / Re: Help with Blender
« on: June 18, 2016, 01:51:44 am »
"please help me!" is not an appropriate title, fixed it for you ;)

2
Level Design / Re: [WotLk] [QUESTION] [NOGGIT] edit blizzard maps
« on: June 18, 2016, 01:45:15 am »
In case this helps, you need to make sure wmo's are NOT touching other parts of chunks/adts because if they are, even if you erase and save, it will still spawn the wmo.

3
Level Design / Re: [WotLk] [QUESTION] [NOGGIT] edit blizzard maps
« on: June 17, 2016, 12:23:01 am »
Quote from: "monsune"
I'm pretty sure that my ADTs are in world/maps/mapname/ path. OK. I will try with the older version of MPQ editor. There is one thing i'm not doing though - i don't touch DBC as the map i edited already exists there (blizzard's development one) and i'm simply "overwriting" several ADTs. Hope this is correct?

Your custom patch has to contain the right dbc files or else it doesn't know where your edits go.

What I would suggest is to go back to the start of the tutorial I linked earlier, and do it step by step (always helps)

Also, your patches have to contain a good folder structure, for reference download the tools Steff included in the tutorial and have a look at the folder structures inside the Project folder to get an idea of how you need to organize.

Edit: If all else fails, try uploading your custom patch so we can have a look at it and figure out the issue.

4
Level Design / Re: [WotLk] [QUESTION] [NOGGIT] edit blizzard maps
« on: June 16, 2016, 08:36:59 pm »
Read this viewtopic.php?f=78&t=3571

Try that mpq editor instead and follow the instructions

5
Recruitment / Re: [Hiring] collision/mmaps
« on: June 11, 2016, 11:09:14 pm »
Quote from: "Froast"
Hi guys!

So I've been working on projects with noggit for a while now and making custom quests/creatures for these areas. Basically I am looking for someone to make collision and possibly mmaps work for these custom patches. I've looked at a couple guides and can not figure it out for the life of me. So I've had enough and am now willing to pay for someone to do it for me. I'm using arcemu.

Thanks in advance

Not sure how many people actually still use Arcemu around here, but you'd probably be better off with Trinitycore

6
Random / Re: Vanilla 1.12
« on: June 11, 2016, 11:06:45 pm »
Quote from: "ll-cool-j"
Not sure if anyone has read this, but it came up in my Facebook feed
http://kotaku.com/the-reason-blizzard-c ... 1781438526

imo fans of previous expansions are better off seeking refugee in private servers and hoping for the best

for Blizzard from a business perspective going back is not a good option, all things considered

when I was a child my friends and I crafted small race cars that we would race downhill, it was the hype atm, it was unsafe as hell but we implemented measures to avoid disaster accidents, but it worked and gave us fun

enter the snes and gameboys, did we want to go back to car racing? maybe, but times were changing.

7
Modelling and Animation / Re: [Question] HoTS into WoW
« on: May 17, 2016, 12:18:46 am »
Quote from: "Alastor"
Skarn is may curious why is someone picking Tut on how to create burger in McDonald and then goes ask for help to KFC

The op doesn't seem to imply that he does not understand something, as Skarn seems to imply otherwise. Rather, he is asking for help here, which I think is totally fine.

p.s. This is Burger-Landia  :)

8
Modelling and Animation / Re: [Question] HoTS into WoW
« on: May 16, 2016, 09:37:55 pm »
Quote from: "Skarn"
Why don't you just ask the creator of the tutorial for things you do not understand?

Is there a problem if he asks here?

9
Recruitment / Re: [PROJECT] [WoD] An Untitled RP Project
« on: May 13, 2016, 05:48:13 am »
I like the class system you are thinking about, my system is similar. As for the rest I would strongly suggest you somehow begin working on the project and start showing the progress you make by yourself. People magically become encouraged when a project is set in motion without requiring much at first, so that's a great tip.

Also, I suggest to edit the post and elaborate more on the position descriptions as it will help people understand right from the start, what they could be interested in doing.

Good luck.

10
Resources and Tools / Re: Taliis
« on: May 08, 2016, 10:23:46 pm »
Quote from: "schlumpf"
"start_for_windows_dummies"

Yes. Run that script.

11
Mhm  :)  

So yeah if you have anymore questions feel free to send me a p.m. anytime and  good luck with this project!

12
Quote from: "Kobiesan"
Quote from: "MountainLion"
Quote from: "MountainLion"
-Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speed

Edited.

Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able.

Oh I wasn't thinking of that at all. The speed of the flash is way too fast for a game. In City of Heroes/Champions online super speed (running) is limited to 184% at MAX rank and super speed gradually gets faster the longer you run (up to 184% at max level). See .

Yea, no. The only spells that would be able to stop someone at that speed would be Instant Cast spells and they would have to have too far a reach. Which would be a bit op I think.

p.s. That is Flash speed level 1 or 2 btw

13
Quote from: "MountainLion"
-Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speed

Edited.

Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able.

Quote from: "Kobiesan"
I thought of another thing this mod would need. Graveyards don't exist anymore. When you die you get the option to revive at the nearest hospital instead and you don't have to run back to your body.

Easy.

14
Here is a following problematic situation:

-Player A super-speeds towards Player B.
-Player B suddenly spots Player A on his screen and targets him. He quickly casts a spell or attack at Player A.
-Player A (seconds ago) had already ran away far enough and out of Player B's line of sight.

Player B's attack never went through because Player A has a greater latency than Player B, therefor communicating much faster with the server than he does. (Player B lives much farther away from the server than Player A)

Yes, there are certain speeds that are fine. Finding them and determining what would be acceptable would be the challenge. As long as you can accept that the super hero speed concept won't be or look like something out of a Marvel Comics book, then you should be fine.

I am not sure about the super jump. It would look funny avatar-wise since the animations would either get stuck on the jumping animation or if the player is still travelling through the air, on the falling animation.

15
Neo / Re: Progress?
« on: May 07, 2016, 03:43:07 am »
Quote from: "sinkhile"
When I use this software, the operation is very smooth, graphics graphics support is very good!
But I found out that his program was not friendly!
I come from China, this is not very understand!

What is the problem you have? Maybe someone can help you. The software is not yet complete. There is another thread where you can request more information or help, this is not the correct one. Try here viewtopic.php?f=102&t=8843&start=390

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