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Messages - xzetaxx

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"Retro-Porting" / Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« on: May 13, 2015, 11:12:02 am »
Quote from: "PhilipTNG"
Quote from: "xzetaxx"
I made this some time ago adding an aura to the belt item, did you make it the same way?
indeed I did, just haven't seen anyone show it off before., well one guy that did it on the normal chest attach in the visualkit but used wowmodelviewer to spit out an obj, change the position of the mesh, and then garthog's tool to make it into an m2 and did a belt that way but that moved funny when the character moved around as you could imagine.

Anyway Did all the belts, lost interest now, moving onto something else again XD. Alls well, seems some folks are getting around to finally making tutorials for it now. Saves me from having to do one as well hehehe.

Anyway Soldan didn't want to show off his perverted creation so I will.. and by god will probably get banned for this lol

I did only one just for testing with new auras because im doing new visuals for spells but im not good at making batch scripts so mass converting for me its very hard and time-consuming... everything I know about 010 and batch scripting is from your tutorials :lol:

It would be nice to have more tutorials about mass converting things from other expansions.

2
"Retro-Porting" / Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« on: May 13, 2015, 12:04:16 am »
I made this some time ago adding an aura to the belt item, did you make it the same way?

3
Serverside Modding / Re: [HELP] Remove Talent Point Requirement
« on: May 11, 2015, 04:56:59 pm »
Quote from: "Ascathos"
Quote from: "xzetaxx"
Quote
Yes! Finally got it working! I had to remove some checkings from the core and now it works as I intended.

Thank you very much for the help Stoneharry. If you ever need help with anything i'll try to help you as much as I can.

What core checkings did he remove?
What core do you need ?
Trinity

4
Serverside Modding / Re: [HELP] Remove Talent Point Requirement
« on: May 11, 2015, 03:57:00 pm »
Quote
Yes! Finally got it working! I had to remove some checkings from the core and now it works as I intended.

Thank you very much for the help Stoneharry. If you ever need help with anything i'll try to help you as much as I can.

What core checkings did he remove?

5
Hey Modcraft!
Im trying to find a way to Automatically extract all the M2s that an ADT use and the only one I found was using an encripted patch with all the models from Cata to Wod and a listfile made only with the routes from the ADT. This way I get all the M2s needed but the problem is that now I need a way to get the skin files and blps that those M2s use.

I need ideas... How all the mappers do extract all the models needed for an ADT in a fast way? Or it can only be made at hand. I can make a program or something, I just need ideas.

Hope you understand me :)

6
But thats what I want, my idea is creating an item that morphs you into another race that wears armor. Anthony made a release of the Pandaren with all the DBCs needed for the display ID to work so you can .morph from a human to pandaren for example, ive tryed to do the same as him but cant understant the Creaturedisplayinfoextra.dbc ...

7
Serverside Modding / [QUESTION] Creating custom display ID of a race
« on: August 25, 2014, 06:46:29 pm »
Hey guys!
Those days ive been learning to create custom display IDs of the races wich show the armor you wear, for example the Worgen. This is what I have done:

1. In CharRaces.dbc I have filled the info correctly with a new race.

2. I added the hair, skin and faceparts of that race in Charsections.dbc, Characterfacialhairstyles.dbc and Charhairgeossets.dbc.

3.I added a new display in Creaturedisplayinfo.dbc, Creaturemodeldata.dbc and Creaturedisplayinfoextra.dbc.

4.Finally when I morphed into the new display my char changed to the worgen showing my current armor but it has a horrible skin, it was like a broken skin.

I think the problem is in creaturedisplayinfoextra.dbc because all the other dbcs are well done but i dont understant this dbc at all, so thats why im asking here for help. Is there some info about the creaturedisplayinfoextra.dbc used in creation of new displays with armor?
I have the second column with the id of my race and the last column has blps like CreatureDisplayExtra-21381.blp but how I know wich blp is the one I needed for the worgen and where are located?

If it helps-> Ive learned how to create custom display ids of a race from the Pandaren race patch that Anthony released. If I use my Charraces.dbc, Characterfacialhairstyles.dbc, Charhairgeossets.dbc and Charsectiones.dbc(wich I made by hand) with his Creaturedisplayinfo.dbc, Creaturedisplayinfoextra.dbc and Creaturemodeldata.dbc the new .morph works very well with a correct skin, so i know that 4 of my dbcs are fine, the problem are the other 3. I want to learn and understand what im doing, not copy his files.

Srry if my english is not good enough and thanks in advance^^

8
Noggit / Re: [QUESTION] i have many continent
« on: October 10, 2013, 08:31:36 pm »
Just go to your maps folder, move some maps you dont want to edit with noggit to another folder, then go to noggit, modify your maps and after you finish the work with noggit put the other maps back into the folder.

9
Serverside Modding / Adding new spells to existing pets
« on: October 10, 2013, 06:48:17 pm »
Hey  guys, I have a simple question, how can I add a new spell to existing pets in trinity 3.3.5? like the Doomguard, voidwalker...

For example, I want to add the bladestorm to the voidwalker(stupid example), but cant discover wich dbc to modify. I know its something related to Skilllineability.dbc but dont understand that dbc very well. I know how it works but not its effects ingame.

10
Serverside Modding / Re: [QUESTION] Merge DBC locales?
« on: April 08, 2013, 07:54:19 pm »
I just finished talking with some "known" users from the spanish comunity and we have the same problem trying to merge the locales of the Spell.dbc. The Dbcuil works fine until we convert it again from CSV to DBC, it seems that it brokes the Spell.dbc so you cant use it.
I have tryed all the versions of Dbcuitl that I found but it doesnt work(It does work with other .dbc but not with the spell one). The only one that works is a very old version that doesnt read spell descriptions so its useless. Do you know what could be the problem or if there is any other way to get from CSV to DBC.

11
Serverside Modding / Re: [QUESTION] Merge DBC locales?
« on: April 08, 2013, 04:42:00 pm »
The download links are down in that page. :S

12
Serverside Modding / Re: [QUESTION] Merge DBC locales?
« on: April 08, 2013, 03:37:36 pm »
I use the Dbcutil so it has no Readme but in properties it says:

Nneonneo's DBC<->CSV Converter
Version 1.3.2.0
2MB Size
2006 Year
English

13
Serverside Modding / Re: [QUESTION] Merge DBC locales?
« on: April 08, 2013, 03:22:31 pm »
Can you explain me that better? Wich converter I should use to get the description as text?

14
Serverside Modding / Re: [QUESTION] Merge DBC locales?
« on: April 08, 2013, 03:05:04 pm »
Well that works with most of .dbc files but when I open the Spell.dbc with Excel the spell description is not appearing as a text, its a number. How can I make the spell description to appear like a text in Excel?

Example:
18817,0,0,0,0x10000,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,,0x0,,0x0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0x0,101,0,0,6

0,60,0,0,0,0,0,,5,0.0,0,0,0,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0x0,0x0,-1,0,0x0,9,0,0,1,0,0,0.0,0.0,0.0,34,0,0,0,0,0,6,0

,0,0,0,0,0,0,0,0,0,0,0,0,0,1.0,0.0,0.0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.0,0.0,0.0,0,0,0x0,0,0x0,0,0,0,0,0,0x0,546,0,0x

0,"DrainLife",,,,,,,,,,,,,,,,0xFF01FE,0,,,,,,,,,,,,,,,,0xFF01FC,262273,,,,,,,,,,,,,,,,0xFF01FE,0,,,,,,,,,,,,,,,,0xFF01FC,0,0x0,0

,0,0,0x0,0x0,0x0,0,1,0x0,0,1.0,1.0,1.0,0x0,0,0,0,0,0,0x20,0,0,0,1.0,0.0,0.0,0,0,

15
Serverside Modding / [QUESTION] Merge DBC locales?
« on: March 17, 2013, 04:36:56 am »
Hello guys!
Is there any way to merge for example esES(Spanish) and enGB(English) DBC´s?
Im doing a huge DBC modification but only people with the esES WoW can use the patch without errors and it would be cool to merge all the locales into one that supports all languages.

Info: Doing it in a manual way can take me ages, thats why im asking for an automatic way to merge the files.

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