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Messages - Diemen
1
« on: March 29, 2013, 09:05:49 pm »
I'm not surr but i guess this could be in the database of the server ? Maybe the Gameobject Table.. Not sure but its just a guess
2
« on: March 27, 2013, 02:25:57 am »
I like it , its simple but has a nice look. I would love to see this with a White horse ( to keep in in the Scarlet Theme )
3
« on: March 19, 2013, 06:04:47 am »
Maybe you can merge them with another race like Trolls and Orcs , same starting are Only can't figure out what the combo should be haha Can't see any of the excisting races relate to froglords xD
4
« on: March 18, 2013, 10:51:49 pm »
Haha thats such an awsome race !
I'm already thinking of Racial ability's Like water hopping :p
5
« on: March 15, 2013, 04:00:00 am »
As i explained in my first post i want the script to check the boss its hp % Under a certain amount i want to start the next phase. In this case it is a Druid boss. When she enters combat she has to buff herself with Motw and Thorns , then turn into a cat and start attacking till her hp is under 90% Then she has to turn into a moonkin and continue fighting untill the next phase. The problem is that the server does read the script but won't check the boss her hp. She enters combat , buffs , turns into a cat , turn into a moonkin an then the script is done. I added a say function to check wich phase she was , she yells phase 1 gestart and so on. But she goes from start to the last phase in about 5 seconds. I hope this is clear enough
6
« on: March 14, 2013, 07:36:58 pm »
I'm sorry for being not clear enough , i am indeed using a arcemu Server. i never had any trouble with Scripts like these on my old server btw. ArcEmu is using LuaEngine i didn't use LuaBridge
7
« on: March 14, 2013, 01:40:37 am »
60 views and no one who can give me an answer ? ...
8
« on: March 10, 2013, 12:49:40 am »
Hey , This is just a simple trick i know to remove the Shadow... Open Noggit and Use the Height tool ( To make mountains and such ) Put the Radius and Hadness As low as you can and use it over the Shadow spots, this should remove it.
9
« on: March 09, 2013, 12:00:30 am »
I don't want to be rude but this isn't something you can just do. Making Custom spells requires DBC Editing and Experience. Maybe you can take a look at http://wowdev.wiki/index.php?title=Spell.dbcto get a understanding of how the DBC's are build.
10
« on: March 08, 2013, 11:07:30 pm »
This makes me wanne be a Gnome again !
11
« on: March 08, 2013, 10:58:29 pm »
Lol , it looks kinda odd but i like it ! Nice work
12
« on: March 08, 2013, 10:37:07 pm »
Hey Guys , I Made a Script but the problem is that when i use it ingame it Skips the Health Checks and Just proceeds to the next phase... I tried everything i could find on the web but without any result... Could it be that the Lua Engine i have in my server does not support this feature ? ( this could be the only thing i could think of at the moment.) Well if some one could Check my Script for any bugs of have another solution , let me know ! Gr , Steve Ps. Scroll box for posting walls of Text not working or am i doing it wrong ?  ---------------- Boss Fight -----------------
-- Variables local NPC_ID = 90016
--------------------- Combat States ------------------- function Lorean_OnEnterCombat(Unit, Event) Unit:CastSpell(48469) -- MOTW Unit:CastSpell(53307) -- Thorns Unit:CastSpell(768) -- Catform Unit:RegisterEvent("MangleCat", 1500, 0) Unit:RegisterEvent("RakeCat", 2000, 0) Unit:RegisterEvent("FerociousBite", 5000, 0) Unit:RegisterEvent("TigersFury", 10000, 0) Unit:SendChatMessage(14,0,"So you wish to challenge me !") Unit:SendChatMessage(14,0,"Powers of the Ancestors I invoke the !") Unit:RegisterEvent("Lorean_Phase1", 2000, 0) -- Phase begint na 2 seconden Zoals het moet. Unit:SendChatMessage(14,0,"Fase 1 Gestart") end
function Lorean_OnLeaveCombat(Unit, Event, player) Unit:RemoveEvents() end
function Lorean_OnKilledTarget(Unit, Event, player) Unit:SendChatMessage(14,0,"You will not break this dream !") end
function Lorean_OnDeath(Unit, Event, player) Unit:SendChatMessage(14,0,"NOOOO !!!!") Unit:RemoveEvents() end
--------------- Phases -------------------
function Lorean_Phase1(Unit, Event) if Unit:GetHealthPct() <= 90 then Unit:RemoveEvents() Unit:RegisterEvent("MoonkinForm", 1000, 1) Unit:RegisterEvent("Roots", 6000, 0) Unit:RegisterEvent("Moonfire", 2000, 0) Unit:RegisterEvent("Starfire", 11000, 0) Unit:RegisterEvent("Wrath", 2500, 0) Unit:RegisterEvent("Hurricane", 15000, 0) Unit:RegisterEvent("Lorean_Phase2", 1000, 0) Unit:SendChatMessage(14,0,"Fase 2 Gestart") end end
function Lorean_Phase2(Unit, Event) if Unit:GetHealthPct() <= 80 then Unit:RemoveEvents()
Unit:RegisterEvent("Lorean_Phase3", 1000, 0) Unit:SendChatMessage(14,0,"Fase 3 Gestart") end end
function Lorean_Phase3(Unit, Event, player) Unit:SendChatMessage(14,0,"Fase 3 Gestart") if Unit:GetHealthPct() <= 70 then Unit:RemoveEvents() Unit:RegisterEvent("Lorean_Phase4", 1000, 0) end end
function Lorean_Phase4(Unit, Event, player) Unit:SendChatMessage(14,0,"Fase 4 Gestart") if Unit:GetHealthPct() <= 50 then Unit:RemoveEvents() Unit:RegisterEvent("Lorean_Phase5", 1000, 0) end end
function Lorean_Phase5(Unit, Event, player) Unit:SendChatMessage(14,0,"Fase 5 Gestart") if Unit:GetHealthPct() <= 30 then Unit:RemoveEvents() Unit:RegisterEvent("Lorean_Phase6", 1000, 0) end end
function Lorean_Phase6(Unit, Event, player) Unit:SendChatMessage(14,0,"Fase 6 Gestart") if Unit:GetHealthPct() <= 10 then Unit:RemoveEvents() end end -------- Cat Spells ----- function Catform(Unit, Event) Unit:CastSpell(768) end function MangleCat(Unit, Event, player) Unit:CastSpellOnTarget(42389, Unit:GetMainTank()) end function RakeCat(Unit, Event) Unit:CastSpell(27638) end function TigersFury(Unit, Event) Unit:CastSpell(9845) end function FerociousBite(Unit, Event) Unit:CastSpell(27557) end
-------- Bear Spells ----- function Bearform(Unit, Event) Unit:CastSpell(9634) end function MangleBear(Unit, Event) Unit:CastSpell(42389) end function Barkskin(Unit, Event) Unit:CastSpell(22812) end function Demo_Roar(Unit, Event) Unit:CastSpell(9898) end function FaerieFireFeral(Unit, Event) Unit:CastSpell(16857) end function Bash(Unit, Event) Unit:CastSpell(8983) end function FrenzyRegen(Unit, Event) Unit:CastSpell(22842) end
-------- Healing Spells ----- function Regrowth(Unit, Event) Unit:CastSpell(48443) end
-------- Attack Spells ----- function MoonkinForm(Unit, Event, player) Unit:CastSpell(24858) end function Moonfire(Unit, Event) Unit:CastSpell(48469) end function Roots(Unit, Event) Unit:CastSpell(21331) end function Wrath(Unit, Event) Unit:CastSpell(48461) end function Starfire(Unit, Event) Unit:CastSpell(48465) end function Hurricane(Unit, Event) Unit:CastSpell(48467) end
RegisterUnitEvent(90016, 1, "Lorean_OnEnterCombat") RegisterUnitEvent(90016, 2, "Lorean_OnLeaveCombat") RegisterUnitEvent(90016, 3, "Lorean_OnKilledTarget") RegisterUnitEvent(90016, 4, "Lorean_OnDeath")
13
« on: January 30, 2013, 01:03:59 pm »
I think you need to look into your Class.dbc for the Bloodelf line. Looks like there is an error in it. And also this error you see gibes alot of information about the problem. Take a look at your xml file. When i'm home i can take a look for you if you like.
Also look into your server database Table PlayerCreateinfo Maybe you didn't add a line for Bloodelfs.
14
« on: January 30, 2013, 06:36:24 am »
Can't wait to see your progress Genesis !
15
« on: January 29, 2013, 05:52:55 pm »
Did you check your dbc for errors ? This was the problem for me wehn i created a new class/race
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