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Messages - Diemen

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16
Tutorials / Re: [TUTORIAL] Creating a shell of a class!
« on: January 28, 2013, 11:50:14 pm »
Is there a way to Change the Character Creation Background like they did with Death Knights ?

I made some Custom Classes and i can't seem to change the background.



Any idea how to do that ?

17
"Retro-Porting" / Re: [SHOWOFF] War Mounts
« on: November 28, 2012, 01:12:16 pm »
Damn ! i'm in love with that Tiger !
Great job !

18
Development and Presentation / Re: [SHOWOFF] Lair of the Forgotten
« on: November 17, 2012, 07:07:15 pm »
Thanks for the positive feedback guys !

To bad i didn't continue with this project but maybe i will again :P

19
Tutorials / Re: [TUTORIAL] Creating a shell of a class!
« on: November 03, 2012, 08:50:31 pm »
You're welcome , i just wanted to help the other Modcraft Members ;)
its the least i could do after reading thousand of Tut's haha

20
Tutorials / Re: [TUTORIAL] Creating a shell of a class!
« on: November 03, 2012, 05:25:53 pm »
Quote
P.S I am aware the Necromancer right hand pane icon is missing. I have been awake for over 24 hours and can't remember for the life of me where that BLP is, so I'll get to that when less tired, it's only a minor detail for now, I'm sure you'll live

I found it ;-)
Maybe you can add this to your Tut.

Patch-enUS.MPQInterfaceTARGETINGFRAMEUI-Classes-Circles.blp



Just Edit the BLP Like this one and add it to a MPQ or to the maps in your wow folder is you have a Modded Wow.exe



Result :


21
Tutorials / [SOLVED] Re: [TUTORIAL] Creating a shell of a class!
« on: October 22, 2012, 10:45:45 pm »
Edited Last Post Problem Solved

22
Tutorials / [SOLVED] Re: [TUTORIAL] Creating a shell of a class!
« on: October 20, 2012, 12:32:26 am »
i'm using Mjollna's wow.exe so i can just put my Files into maps and don't need to make MPQ's
but now i get an Error when i Click [ Create New Character ]


Code: [Select]
ERROR #132 (0x85100084) Fatal Exception
Program: C:GamesWorld of Warcraft 3.3.5a (no install)World of Warcraft 3.3.5a (no install)Wow.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:004E204F
but i can't seem to find the problem.
i think its a Lua Issue..

And it seems it Does change to .old

Edit: I Cracked the Wow.exe from Mjollna With wow_unsig(12340).exe and now it doesn't change to GlueXML.old anymore but still gives an error on Character Create.


EDIT2: My Error is Fixed , i messed up some thing in CharBaseInfo.dbc
Sorry for troubling you Schlumpf, and thanks for the help Guys ;-)

23
Tutorials / Re: [TUTORIAL] Creating a shell of a class!
« on: October 19, 2012, 12:37:06 am »
i'm sorry for being not clear , i meant the Button itself.
I Checked the DBC's and they were all Saved properly
Same for the Lua and XML , Checked the Paths and they were also fine.
Tried Your BLP and my own but still no result :-(





This could be the only part i did wrong i Guess..

#CharBaseInfo.DBC




#1 Races
1-10
13
14
16

#2 Classes
12

24
Tutorials / [QUESTION] Re: [TUTORIAL] Creating a shell of a class!
« on: October 18, 2012, 11:52:16 pm »
I have to admit its a really nice Tut for Custom Classes !
so Rep for you :-D

But as simple as it is i can't seem to get my Class Icon shown at the Character Create Screen....
I followed every single line you wrote down.
all i have left to do is the Core part but that should't be a part of this problem.

Code: [Select]
<CheckButton name="CharacterCreateClassButton10" inherits="CharacterCreateClassButtonTemplate" id="10">
<Anchors>
<Anchor point="TOP" relativeTo="CharacterCreateClassButton5" relativePoint="BOTTOM" x="0" y="-6"/>
</Anchors>
</CheckButton>
<CheckButton name="CharacterCreateClassButton11" inherits="CharacterCreateClassButtonTemplate" id="11">
<Anchors>
<Anchor point="LEFT" relativeTo="CharacterCreateClassButton5" relativePoint="RIGHT" x="6" y="0"/>
</Anchors>
</CheckButton>


I've changed X=6 to X=0 on Button nr 2 - 10 and tried it for button 11 aswell but without any result.
Any tips would be great ! :D

Thnx !

25
Showoff - what you are working on / Re: [SHOWOFF] [WIP] Kul Tiras
« on: October 17, 2012, 08:05:20 pm »
I really like your work.
Its inspiring and creative , i like the way you created a "poor " part of the city with minimum objects and max creativity.
For your first time its a great job.
And who cares about the painting part.
Its all about practice and learning ;)

26
Modelling and Animation / Re: [QUESTION] How to create fat gnoms?
« on: October 14, 2012, 08:42:00 pm »
Youtube  :



its a start and there are more video's

27
Level Design / Re: [QUESTION] Invisible walls
« on: October 14, 2012, 01:31:59 pm »
@Schlumpf , i've used that tool already without any succes :-(
I forgot to mention , sorry.

@steff,
I also used that method and also without result...
I've also Made every Chunk into a wall , saved it loaded and then Removed every wall.
But it didn't work.

28
Level Design / [QUESTION] Invisible walls
« on: October 14, 2012, 12:27:54 pm »
Hi all ,

I've got a problem with my Custom ADT
When i'm getting close to the edge of an ADT i get stopped by an invisible wall.
I've used these same ADT's before for a project but decided to re-create it into a new zone.
When i used it for the first time i know i had added some invisible walls myself by using noggit.
Could it be that its "burned" into the ADT?
Because now its not visible when i edit it in Noggit.

If its not the problem , what could it be ?

gz

29
Tutorials / [QUESTION] Custom Login Screen VX Error
« on: October 07, 2012, 02:27:57 pm »
Hey , i've been using [TUTORIAL]How to create a Loginscreen with Lua & XML editing
for making a Custom Login ...
but after solving the Lua 51 error "<' i got  a new one and i realy don't have a Clue how to fix it...

The new error :



Pastbin:
http://pastebin.com/1N70X90c

30
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: October 05, 2012, 10:59:22 pm »
Great Tut Mordred !
i've been looking for this for a while now.
Having some issues with the .M2 that won't show but its a start.
GJ !

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