Too bad we need hex editing for bone scaling
work on 6.2will work on 3.x 4.x and 5.x tooThanks for the idea Schlumpfs, that's fucking amazingToo bad we need hex editing for bone scaling
Quote from: "Rangorn"Too bad we need hex editing for bone scaling That's why you automate the task and be done with all models in an instant.
What for bones you scale ?
Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified.
Quote from: "Skarn"Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified.I dont' know how to make script, I know now, with the help of Rangorn, how to do this. But, all models doesn't have the same "bone" of head, sorry if you don't understand, but. This isn't the same bone for ALL model. Exemple : bone 44 is for head of humain, 41 is for head of blood elf male. You understand ? This is here, I don't understand how you can make a "simple" script for it.
Quote from: "schlumpf"Quote from: "Rangorn"Too bad we need hex editing for bone scaling That's why you automate the task and be done with all models in an instant.And ? That's not the problem.Modifying the m2 will edit ALL humans male, i'm looking for something like spell/animkit/bonekit whatever... u can apply on one player