This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Big Head Mode (legion)  (Read 5052 times)

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Big Head Mode (legion)
« on: January 24, 2016, 07:16:28 pm »
[media:7k44ol2h]https://youtu.be/qCpTtUHLMe8[/media:7k44ol2h]

https://www.reddit.com/r/wow/comments/4 ... ode_on_70/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 617
    • View Profile
Re: Big Head Mode (legion)
« Reply #1 on: January 24, 2016, 09:31:38 pm »
Haha, this is great!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

  • Registred Member
  • Creator of Worlds
  • *****
  • Posts: 963
    • View Profile
Re: Big Head Mode (legion)
« Reply #2 on: January 24, 2016, 10:48:58 pm »
awsome
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zebraka

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 119
    • View Profile
Re: Big Head Mode (legion)
« Reply #3 on: January 25, 2016, 03:30:02 am »
omg it's so awesome some tears are coming out :')
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 291
    • View Profile
Re: Big Head Mode (legion)
« Reply #4 on: January 25, 2016, 10:13:28 am »
whoa, i need that thing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 291
    • View Profile
Re: Big Head Mode (legion)
« Reply #5 on: January 25, 2016, 07:01:55 pm »
work on 6.2



will work on 3.x 4.x and 5.x too

Thanks for the idea Schlumpfs, that's fucking amazing
Too bad we need hex editing for bone scaling :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Big Head Mode (legion)
« Reply #6 on: January 25, 2016, 07:43:27 pm »
Quote from: "Rangorn"
Too bad we need hex editing for bone scaling :(
That's why you automate the task and be done with all models in an instant.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re: Big Head Mode (legion)
« Reply #7 on: January 25, 2016, 07:51:01 pm »
Quote from: "Rangorn"
work on 6.2



will work on 3.x 4.x and 5.x too

Thanks for the idea Schlumpfs, that's fucking amazing
Too bad we need hex editing for bone scaling :(
Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 291
    • View Profile
Re: Big Head Mode (legion)
« Reply #8 on: January 25, 2016, 08:36:00 pm »
Quote from: "schlumpf"
Quote from: "Rangorn"
Too bad we need hex editing for bone scaling :(
That's why you automate the task and be done with all models in an instant.

And ? That's not the problem.
Modifying the m2 will edit ALL humans male, i'm looking for something like spell/animkit/bonekit whatever... u can apply on one player
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Luzifix

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 71
    • View Profile
Re: Big Head Mode (legion)
« Reply #9 on: January 26, 2016, 08:23:53 am »
What for bones you scale ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Big Head Mode (legion)
« Reply #10 on: January 26, 2016, 08:42:43 am »
Quote from: "Luzifix"
What for bones you scale ?
Just the one marked head
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

xJKz

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 62
    • View Profile
Re: Big Head Mode (legion)
« Reply #11 on: January 26, 2016, 11:09:18 am »
Quote from: "Skarn"
Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified.

I dont' know how to make script, I know now, with the help of Rangorn, how to do this. But, all models doesn't have the same "bone" of head, sorry if you don't understand, but. This isn't the same bone for ALL model. Exemple : bone 44 is for head of humain, 41 is for head of blood elf male. You understand ? This is here, I don't understand how you can make a "simple" script for it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Big Head Mode (legion)
« Reply #12 on: January 26, 2016, 11:26:13 am »
Quote from: "xJKz"
Quote from: "Skarn"
Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified.

I dont' know how to make script, I know now, with the help of Rangorn, how to do this. But, all models doesn't have the same "bone" of head, sorry if you don't understand, but. This isn't the same bone for ALL model. Exemple : bone 44 is for head of humain, 41 is for head of blood elf male. You understand ? This is here, I don't understand how you can make a "simple" script for it.
Key bone lookup table
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re: Big Head Mode (legion)
« Reply #13 on: January 26, 2016, 11:29:25 am »
Quote from: "Rangorn"
Quote from: "schlumpf"
Quote from: "Rangorn"
Too bad we need hex editing for bone scaling :(
That's why you automate the task and be done with all models in an instant.

And ? That's not the problem.
Modifying the m2 will edit ALL humans male, i'm looking for something like spell/animkit/bonekit whatever... u can apply on one player
Are you sure that serverside stuff can control such things?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 291
    • View Profile
Re: Big Head Mode (legion)
« Reply #14 on: January 26, 2016, 01:19:19 pm »
I'm not sure, but blizzard could easily do this, like the char creation on wod, each face have a different bone
« Last Edit: January 01, 1970, 01:00:00 am by Admin »