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Messages - Dottore

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16
Texturing and 2D Art / Re: Help with WorldMap
« on: July 28, 2015, 08:00:13 pm »
Are the mountains on a separated layer? If they are try to change their color to brown and they will look like the original ones. And if i may ask why do you use CS2? Use CS6 i think its the most decent version of photoshop out there.

17
Noggit / Re: Which Noggit Version do u use?
« on: July 27, 2015, 09:36:55 pm »
I found a lot of bugs on 1.4 and it often messed up my maps and stuff so i am using 1.3 right now.

18
Oh well okay maybe the world itself is not his work but i am still interested in those custom weapons and races stuff that he mentioned.

19
Can't wait to see the pictures of this project  :D

20
Quote from: "schlumpf"
Quote from: "PhilipTNG"
Care to take a picture of your arsenal?

I think everything existing is in here. Not like I'd have a whole studio full of things.


This is amazing..I really like that picture keep up the good work

21
Miscellaneous / Re: I need very big big help trying to find some npcs
« on: June 09, 2015, 05:48:08 pm »
Maybe if you can provide their name or something for us?

22
Noggit / Re: [QUESTION] Broken Textures
« on: May 04, 2015, 10:17:57 pm »
Maybe you were thinking about this Amaroth
viewtopic.php?f=22&t=8965

23
Showoff - what you are working on / Re: [SHOWOFF] StarWarcraft
« on: May 04, 2015, 10:14:19 pm »
This is fantastic!:D

24
Noggit / Re: [QUESTION] Broken Textures
« on: May 02, 2015, 01:38:11 am »
Quote from: "Chris"
Quote from: "Dottore"
First I suggest to use a fresh generated clean map, but if you dont want to just turn off specular lighting ingame in the options. If it's still green then you have an error with that texture, wrong conversion, wrong path or something so try another texture.
About the lines that you mentioned i have experienced those in noggit sdl 1.2 too, but if you switch to paint mode 2 (ctrl+i) and paint with that the lines won't show up.
Thanks , how do I get a fresh generated clean map?I followed the tut to make a new map it doesn't show on noggit.

You need to place the DBFilesClient and the World/maps folder in the actual wow folder to see the map in noggit.

25
Noggit / Re: [QUESTION] Broken Textures
« on: April 30, 2015, 06:45:49 pm »
First I suggest to use a fresh generated clean map, but if you dont want to just turn off specular lighting ingame in the options. If it's still green then you have an error with that texture, wrong conversion, wrong path or something so try another texture.
About the lines that you mentioned i have experienced those in noggit sdl 1.2 too, but if you switch to paint mode 2 (ctrl+i) and paint with that the lines won't show up.

26
Milyen suliba jársz?:D Csak mert sima iskolában css+html-nél tovább nem fogtok jutni sajna dinamikus webhez php meg javascript is kell  :?

27
HTML az édes kevés lenne:D
Egyébként webfejlesztő/webdesigner-nek tanulok szóval köszönöm boldogulok  :)

28
Domain már megvan csak egy normális honlapot kell rá írnom aztán ott lehet majd mindent csinálni.

29
Látom beleástad magad a modell témába  :D
Helyes :)

30
Vannak páran hidd el :D Egyébként ide elég a magyar szöveg

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