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"Retro-Porting" / [QUESTION] Converting WOD WMO to LK
« on: January 06, 2015, 06:58:33 pm »
Hey Modcraft,
i've readed alot of stuff regarding wmos from warlords of dreanor.
Some ppl say the Structure of WMOs hasn't changed since Vanilla.
I extracted the full WoD Client and tried to geht the WMOs working but not a single one is working.
All Textures mentioned in wmo structures are in the right directorys.
Most of the time i try to choose a wod wmo in wmv the wmv crashes without errorcode or something similar.
And if wmv doesnt crash, the Textures seems to be weird.
I tried to export the wmo to Blender, too but even this wont work with wod wmos.
Here is an example of a half working one that doenst crash the wmv:
Last but not least, Happy new Year guys
i've readed alot of stuff regarding wmos from warlords of dreanor.
Some ppl say the Structure of WMOs hasn't changed since Vanilla.
I extracted the full WoD Client and tried to geht the WMOs working but not a single one is working.
All Textures mentioned in wmo structures are in the right directorys.
Most of the time i try to choose a wod wmo in wmv the wmv crashes without errorcode or something similar.
And if wmv doesnt crash, the Textures seems to be weird.
I tried to export the wmo to Blender, too but even this wont work with wod wmos.
Here is an example of a half working one that doenst crash the wmv:
Last but not least, Happy new Year guys