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Messages - tehrob

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1
"Retro-Porting" / Re: [RELEASE] Warlords of Draenor - Orc_UI.
« on: February 20, 2015, 09:47:00 pm »
could you explain, how u fixed it?

2
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: January 30, 2015, 09:21:10 pm »
Like said a hundred times in Skype, GREAT Job!

3
Showoff - what you are working on / Re: [Release] World of SnowCraft
« on: January 29, 2015, 08:22:32 am »
Nice Job and thx for release :)

4
Will it be for 335?

5
I personally, wish you will get SharpNoggit to work, cause no one else is interested in fixing Noggit3...

6
"Retro-Porting" / Re: [QUESTION] Converting WOD WMO to LK
« on: January 09, 2015, 09:28:07 am »
Quote from: "phantomx"
If you want an actual tutorial on how to port them to wotlk I might make one this week if I have time.

P.S

It's a lot simpler then you think.

Would be great if you can spend some time to make one. Many ppl will be thankful for this.

7
"Retro-Porting" / Re: [QUESTION] Converting WOD WMO to LK
« on: January 08, 2015, 07:54:31 am »
Quote from: "phantomx"

Those files were just the M2s for the wmo and since you didn't convert the WMO then of course you will crash.
How do i convert the wmo?

8
"Retro-Porting" / Re: [QUESTION] Converting WOD WMO to LK
« on: January 07, 2015, 05:55:56 pm »
Okay, how about a Solution? What did u do to get your Tower working?
Anyway thanks for your files, unfortunatly they dont work, too.
Client crashes ERROR #132 (0x85100084) Fatal Exception and Tower looks strange in WMV.

9
"Retro-Porting" / Re: [QUESTION] Converting WOD WMO to LK
« on: January 07, 2015, 05:28:50 pm »
I did nothing to convert, cause there is  no Documentation or converters present/public and most ppl say, wmo didnt changed.

10
"Retro-Porting" / Re: [QUESTION] Converting WOD WMO to LK
« on: January 07, 2015, 09:58:12 am »
Thanks for your answer.

Unfortunately that was not the Problem, wmos still wont work in modelviewer or Noggit.

http://i.imgur.com/kLONOA8.png
This is what i get if i try to import a wmo from wod in Blender using this Plugin:
viewtopic.php?f=59&t=7586&hilit=wmo+blender

11
"Retro-Porting" / Re: [QUESTION] Converting WOD WMO to LK
« on: January 06, 2015, 11:18:43 pm »
What is image indexing? Never heard of that...

12
"Retro-Porting" / Re: [QUESTION] Converting WOD WMO to LK
« on: January 06, 2015, 08:12:39 pm »
Yes, i converted every m2 from wod and theyre all working.

13
"Retro-Porting" / [QUESTION] Converting WOD WMO to LK
« on: January 06, 2015, 06:58:33 pm »
Hey Modcraft,

i've readed alot of stuff regarding wmos from warlords of dreanor.
Some ppl say the Structure of WMOs hasn't changed since Vanilla.

I extracted the full WoD Client and tried to geht the WMOs working but not a single one is working.
All Textures mentioned in wmo structures are in the right directorys.

Most of the time i try to choose a wod wmo in wmv the wmv crashes without errorcode or something similar.
And if wmv doesnt crash, the Textures seems to be weird.

I tried to export the wmo to Blender, too but even this wont work with wod wmos.

Here is an example of a half working one that doenst crash the wmv:





Last but not least, Happy new Year guys :D

14
Miscellaneous / Mass Alphamap Import
« on: December 08, 2014, 09:09:58 pm »
Hey Guys,

is there some way to -mass-import Alphamaps to ADTs, for example via batch?

Would be glad if someone has some expierence with this ;)

Greetz

15
created my own Mountain Style
Hope u guys like it:
[attachment=0:2f3a7pcu]Screen Shot 06-18-14 at 07.01 PM.JPG[/attachment:2f3a7pcu]

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