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Author Topic: [SHOWOFF] 3D Belt Workaround in Cata and LK  (Read 7435 times)

PhilipTNG

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #15 on: May 13, 2015, 01:41:28 pm »
Quote from: "xzetaxx"
It would be nice to have more tutorials about mass converting things from other expansions.
I probably won't be doing any videos on mass grabbing things because the concept and solution for doing it in mass usually comes to mind to just about anyone who learns how to do it individually And then gets completely annoyed with doing it one by one XD.  The next phase after smashing your head into the mental wall of being annoyed is the answer in doing it in mass, no matter how stupid it sounds at first lol.

But I'll probably make more hint videos to give others an idea of where to start, and been thinking of simple 010 editor scripting videos.
« Last Edit: July 04, 2015, 02:50:56 am by Admin »

Alastor

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #16 on: May 13, 2015, 03:33:04 pm »
Actualy .. when we are speaking about spells that can load model on character ( like that one with chest armor )

(thx to Phantom&Filipsons)
could you post here what spell are you using for belts ? i guess it must be using some bone somewhere between hips of model  ?

well yeah ... in generaly ... dont you know spell that can spawn model on head and hands too ?
im may too lazy to create VisualKit for it lawl .. so im trig to find some spell that is actualy working as i need
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Shelldon

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #17 on: May 13, 2015, 05:46:41 pm »
Well, great work on this belts but if it is really just a spell then it is nothing hard to do for others, I think if you'll make a tutorial about that then many people will be able not only make belts, they'll be able to do things as on Alastor's screenshot.
Quote from: "Alastor"
well yeah ... in generaly ... dont you know spell that can spawn model on head and hands too ?
im may too lazy to create VisualKit for it lawl ..
About that. It is not very hard to do the fully custom visual kit for spell from 0. It took less than a hour when I tried to do it first time. There is my strange representation of that which can help you.

With those dbcs you can set your own aura effect, point which it has to be attached, the effect of appearance and many others. I hope it will motivate you to be not so lazy about very usefull things :D (don't give a shit about numbers on this picture, I used them to remind things I did long time ago)
Few results that I got not so long time ago :) :




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PhilipTNG

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #18 on: May 13, 2015, 06:38:08 pm »
Quote from: "Shelldon"
I think if you'll make a tutorial about that then many people will be able not only make belts, they'll be able to do things as on Alastor's screenshot.
Yeah I was going to but someone already beat me to the punch:
http://www.ac-web.org/forums/showthread ... ject-Spell

Quote from: "Shelldon"
Atleast you're using modest values XD.... My crazy ass started at 500,000 lol. .. Speaking of crazy, I went and did most of the attachments by hand until I remembered,,... oh wait on Wowdev there's already a list LOL
http://www.wowdev.wiki/index.php ... ttachments
« Last Edit: July 04, 2015, 02:51:06 am by Admin »

xJKz

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #19 on: June 23, 2015, 10:57:18 pm »
On 4.3.4, the spells don't work like this...
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Zebraka

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #20 on: June 24, 2015, 11:05:18 am »
Thanks for explanations shelldon , i'm working on RP too and it's a while that i want put that damn bagpack on !
Will try by me side now
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Alastor

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #21 on: June 24, 2015, 06:17:48 pm »
Who could expect taht Cata still exists :D
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Big Bad Bot

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #22 on: June 25, 2015, 02:15:22 pm »
Yeah, I was experimenting with this concept some months ago, but I never understand how to choose an specific place to attach the model; I just edit the m2 file and move it, then export it, and locate it by "trial and error".

If someone could tell me where and how choose this point, It would be great.
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Zebraka

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #23 on: July 02, 2015, 09:48:57 pm »


I tried something.... In progress xD

Edit : After some changes and a lot of ajustements, there we go !




The only problem with that method is that the model is not moving, but that's not a great problem x)
Thanks Shelldon your picture was very useful !

A question now : how i coul adapt the mantle for all races ? I shoul recreat a new m2 with adapt for all races in blender or there's a trick ?
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PhilipTNG

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #24 on: July 04, 2015, 02:17:31 am »
bump, added tutorial link on the top of the first post.

@Zebraka: good job man :).
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phantomx

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #25 on: July 04, 2015, 05:24:34 am »
Quote from: "Zebraka"

The only problem with that method is that the model is not moving, but that's not a great problem x)
Thanks Shelldon your picture was very useful !

A question now : how i coul adapt the mantle for all races ? I shoul recreat a new m2 with adapt for all races in blender or there's a trick ?


I'd say to get thrall and just remove his model and just leave the robe in m2i then export it to m2i convert to m2 keep the animations for it if it has some which I think it might then do what you did with the one in the screenshots and in theory it should work with at least an idle animation.

There is a trick to make it move with you but for the life of me I can't remember right now.

Good job btw.
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Zebraka

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #26 on: July 05, 2015, 05:35:02 pm »
Thanks Philip and thanks for advices phantomx, i'll try them later.
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Krang Stonehoof

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #27 on: July 11, 2015, 06:10:55 pm »
Quote from: "Shelldon"
Well, great work on this belts but if it is really just a spell then it is nothing hard to do for others, I think if you'll make a tutorial about that then many people will be able not only make belts, they'll be able to do things as on Alastor's screenshot.
Quote from: "Alastor"
well yeah ... in generaly ... dont you know spell that can spawn model on head and hands too ?
im may too lazy to create VisualKit for it lawl ..
About that. It is not very hard to do the fully custom visual kit for spell from 0. It took less than a hour when I tried to do it first time. There is my strange representation of that which can help you.

With those dbcs you can set your own aura effect, point which it has to be attached, the effect of appearance and many others. I hope it will motivate you to be not so lazy about very usefull things :D (don't give a shit about numbers on this picture, I used them to remind things I did long time ago)
Few results that I got not so long time ago :) :





Is it possible to make the spell visuals being visible into character selection too?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #28 on: July 11, 2015, 06:46:27 pm »
Quote from: "Krang Stonehoof"
Is it possible to make the spell visuals being visible into character selection too?

That I'm aware of the only way for a spell to be visible on character selection is if it's using an attachment like a weapon enchant.

Besides that I don't think there's another way.
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PhilipTNG

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Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« Reply #29 on: July 12, 2015, 10:55:15 am »
Quote from: "Krang Stonehoof"
Is it possible to make the spell visuals being visible into character selection too?
Was it really Neccessary to Quote the entire post from Shelldon and Alastor when you don't even interact with their posts in your comment? Anyway Only person who has come close to doing proper 3D belts seems to be Kojak488, no one else has really shown an actual method for doing proper 3D Belts.  So you could try to ask him for advice.
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