Modcraft - The community dedicated to quality WoW modding!

Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: PhilipTNG on May 08, 2015, 03:18:30 am

Title: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on May 08, 2015, 03:18:30 am

EDIT(* July 3rd, 2015 *):

, Tutorial(More of a Guided Tour) for this can be found in this playlist, specifically speaking, it's Part 3 of the Vlogstream playlist:
https://www.youtube.com/playlist?list=PLncYKU8IbJgoj7wXoUJodvX86kzKlmCzB (https://www.youtube.com/playlist?list=PLncYKU8IbJgoj7wXoUJodvX86kzKlmCzB)

---------------------------------------

This is a workaround I thought of when I was doing the cape wings. I'm kind of shocked that others hadn't figured out this solution yet, sure it's not perfect and it only affects ingame but still.... I only started doing the cape display 3 days ago, ask Soldan or PhantomX if you think I'm lying lol.  Anyways a handful of others have done this prior to me and somehow I find it hard to believe they didn't explore it further?

That said, soldan's going to do something borderline WTF in a few days. watch out for it!!

[media:22mgkkpa]https://www.youtube.com/watch?v=mz6Q1yqIPaU[/media:22mgkkpa]

GearSet Used is: http://www.wowhead.com/transmog-set=1834/primal-gladiator-s-battlegear-recolor (http://www.wowhead.com/transmog-set=1834/primal-gladiator-s-battlegear-recolor)

I've only done one so far as a test, I'll write a batch later to do the rest in one go instead of having to manually do them each one at a time. tootles!

Edit/Update:


[media:22mgkkpa]https://www.youtube.com/watch?v=MWQ05gD_0-A[/media:22mgkkpa]
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Alastor on May 08, 2015, 01:39:55 pm
Thats really nice improvement could you PM me or post it here just how'd you realized this ?
i mean ... its item attachet right to character model or its item that can thru spell spawn new model on your char ?
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: MR. Farrare on May 08, 2015, 03:35:02 pm
your work is legendary
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: kojak488 on May 09, 2015, 11:42:36 pm
Quote from: "PhillipTNG"
I'm kind of shocked that others hadn't figured out this solution yet,

That's pretty arrogant of you, no?

[media:q9xwkq6v]https://youtu.be/hAZ2yzHTeFs[/media:q9xwkq6v]

That video was uploaded by me in February.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Supora on May 10, 2015, 12:29:35 am
Is it added as item m2 or as an character geoset?
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on May 10, 2015, 12:49:43 am
Quote from: "kojak488"
That video was uploaded by me in February.
Cool, reminds me of monk styled belts. Though you said yours is on the character model, you didn't show if it could be unequipped or if it could have different faces. But job well done mate. Color me impressed ^_^

Quote from: "Supora"
Is it added as item m2 or as an character geoset?
it's not part of the character geoset. Works off the same idea as how the legendary wings are done among other things, like the wings and horns on this video:
[media:z9yktxu7]https://www.youtube.com/watch?v=zKpepJtTWv4[/media:z9yktxu7]

I believe Vortalex is working on a tutorial to explain to people how to produce this.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: kojak488 on May 10, 2015, 12:52:48 am
Quote from: "PhilipTNG"
Quote from: "kojak488"
That video was uploaded by me in February.
Though you said yours is on the character model, you didn't show if it could be unequipped or if it could have different faces. But job well done mate.

Yes it can be unequipped.  Yes it can have different faces.  Yes I can do it your style too like the wings are.  Remember, that video was back in February and was proof of concept.  I developed it further than that video shows.  It's merely what I had readily available.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on May 10, 2015, 12:54:43 am
Quote from: "kojak488"
Yes it can be unequipped.  Yes it can have different faces.  Yes I can do it your style too like the wings are.  Remember, that video was back in February and was proof of concept.  I developed it further than that video shows.  It's merely what I had readily available.
Ahh nice, would like to see more.  What's the project about or is it a personal sandbox just for R&D and education?
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Chase on May 10, 2015, 04:23:29 pm
Quote from: "PhilipTNG"
Quote from: "kojak488"
[media:3j9vjg04]https://www.youtube.com/watch?v=zKpepJtTWv4[/media:3j9vjg04]

Offtopic, but is their a spell that does the big purple/green wings?

But anyway, speaking of belts, this would be a great time for people to look into how to do the PHYS belts, especially with the rope one I saw above. I think physic objects should be our next step into modding. How cool would that be to add physics to any model.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on May 10, 2015, 05:24:07 pm
Quote from: "Chase"
Offtopic, but is their a spell that does the big purple/green wings?
The wings came in WoD, so if you're using something before it, you'd have to add a spell to your setup as well as the model files to your Installation client.

Quote from: "Chase"
But anyway, speaking of belts, this would be a great time for people to look into how to do the PHYS belts, especially with the rope one I saw above. I think physic objects should be our next step into modding.
That's a mechanic that came in MoP, there isn't a handler for that in Cata/WoTLK.

Quote from: "Chase"
How cool would that be to add physics to any model.
Though I do share your enthusiasm, that would be pretty damn gnarly!!

---
Did the rest of the belts that was part of the 6.2.0.19958 PTR , did it in batch so I'm still running through them individually to figure out if it worked or not lol.
(http://puu.sh/hIfti.jpg)
(http://puu.sh/hIfOV.jpg)
(http://puu.sh/hIhNy.jpg)
(http://puu.sh/hIhOJ.jpg)
(http://puu.sh/hIhRE.jpg)
(http://puu.sh/hIlpm.jpg)
(http://puu.sh/hIlrB.jpg)
(http://puu.sh/hIlu6.jpg)
(http://puu.sh/hIlvY.jpg)
(http://puu.sh/hIlAd.jpg)
(http://puu.sh/hIlIr.jpg)
(http://puu.sh/hIlPF.jpg)
(http://puu.sh/hIlS9.jpg)
(http://puu.sh/hIlSL.jpg)
(http://puu.sh/hImad.jpg)
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: xzetaxx on May 13, 2015, 12:04:16 am
I made this some time ago adding an aura to the belt item, did you make it the same way?
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on May 13, 2015, 01:55:47 am
Quote from: "xzetaxx"
I made this some time ago adding an aura to the belt item, did you make it the same way?
indeed I did, just haven't seen anyone show it off before., well one guy that did it on the normal chest attach in the visualkit but used wowmodelviewer to spit out an obj, change the position of the mesh, and then garthog's tool to make it into an m2 and did a belt that way but that moved funny when the character moved around as you could imagine.

Anyway Did all the belts, lost interest now, moving onto something else again XD. Alls well, seems some folks are getting around to finally making tutorials for it now. Saves me from having to do one as well hehehe.

Anyway Soldan didn't want to show off his perverted creation so I will.. and by god will probably get banned for this lol
(http://puu.sh/hGsOw.jpg)
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Vortalex on May 13, 2015, 02:27:01 am
Quote from: "PhilipTNG"
(http://puu.sh/hGsOw.jpg)

(https://anonymous233.files.wordpress.com/2014/08/2147093-un_mother_of_god_meme_rage_face.jpg)
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on May 13, 2015, 02:38:32 am
Quote from: "Vortalex"
(https://anonymous233.files.wordpress.com/2014/08/2147093-un_mother_of_god_meme_rage_face.jpg)
The worse part is that it's sort of animated lol. it swings from side to side hahahaahahaha , Are you going to post your tutorial here?
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: xzetaxx on May 13, 2015, 11:12:02 am
Quote from: "PhilipTNG"
Quote from: "xzetaxx"
I made this some time ago adding an aura to the belt item, did you make it the same way?
indeed I did, just haven't seen anyone show it off before., well one guy that did it on the normal chest attach in the visualkit but used wowmodelviewer to spit out an obj, change the position of the mesh, and then garthog's tool to make it into an m2 and did a belt that way but that moved funny when the character moved around as you could imagine.

Anyway Did all the belts, lost interest now, moving onto something else again XD. Alls well, seems some folks are getting around to finally making tutorials for it now. Saves me from having to do one as well hehehe.

Anyway Soldan didn't want to show off his perverted creation so I will.. and by god will probably get banned for this lol

I did only one just for testing with new auras because im doing new visuals for spells but im not good at making batch scripts so mass converting for me its very hard and time-consuming... everything I know about 010 and batch scripting is from your tutorials :lol:

It would be nice to have more tutorials about mass converting things from other expansions.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on May 13, 2015, 01:41:28 pm
Quote from: "xzetaxx"
It would be nice to have more tutorials about mass converting things from other expansions.
I probably won't be doing any videos on mass grabbing things because the concept and solution for doing it in mass usually comes to mind to just about anyone who learns how to do it individually And then gets completely annoyed with doing it one by one XD.  The next phase after smashing your head into the mental wall of being annoyed is the answer in doing it in mass, no matter how stupid it sounds at first lol.

But I'll probably make more hint videos to give others an idea of where to start, and been thinking of simple 010 editor scripting videos.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Alastor on May 13, 2015, 03:33:04 pm
Actualy .. when we are speaking about spells that can load model on character ( like that one with chest armor )
(http://i.imgur.com/LyLcauy.jpg)(http://i.imgur.com/Vdg0SCa.jpg)
(thx to Phantom&Filipsons)
could you post here what spell are you using for belts ? i guess it must be using some bone somewhere between hips of model  ?

well yeah ... in generaly ... dont you know spell that can spawn model on head and hands too ?
im may too lazy to create VisualKit for it lawl .. so im trig to find some spell that is actualy working as i need
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Shelldon on May 13, 2015, 05:46:41 pm
Well, great work on this belts but if it is really just a spell then it is nothing hard to do for others, I think if you'll make a tutorial about that then many people will be able not only make belts, they'll be able to do things as on Alastor's screenshot.
Quote from: "Alastor"
well yeah ... in generaly ... dont you know spell that can spawn model on head and hands too ?
im may too lazy to create VisualKit for it lawl ..
About that. It is not very hard to do the fully custom visual kit for spell from 0. It took less than a hour when I tried to do it first time. There is my strange representation of that which can help you.
(http://i.imgur.com/upMCmFw.png)
With those dbcs you can set your own aura effect, point which it has to be attached, the effect of appearance and many others. I hope it will motivate you to be not so lazy about very usefull things :D (don't give a shit about numbers on this picture, I used them to remind things I did long time ago)
Few results that I got not so long time ago :) :

(http://i.imgur.com/3vy0UXg.jpg)
(http://i.imgur.com/UoAMm7B.jpg)
(http://i.imgur.com/ybpTljI.png)
(http://i.imgur.com/vh5CRce.png)
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on May 13, 2015, 06:38:08 pm
Quote from: "Shelldon"
I think if you'll make a tutorial about that then many people will be able not only make belts, they'll be able to do things as on Alastor's screenshot.
Yeah I was going to but someone already beat me to the punch:
http://www.ac-web.org/forums/showthread ... ject-Spell (http://www.ac-web.org/forums/showthread.php?213224-TUTORIAL-How-to-make-an-Object-Spell" onclick="window.open(this.href);return false;)

Quote from: "Shelldon"
(http://i.imgur.com/upMCmFw.png)
Atleast you're using modest values XD.... My crazy ass started at 500,000 lol. .. Speaking of crazy, I went and did most of the attachments by hand until I remembered,,... oh wait on Wowdev there's already a list LOL
http://www.pxr.dk/wowdev/wiki/index.php ... ttachments (http://www.pxr.dk/wowdev/wiki/index.php?title=M2/WotLK#Attachments" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: xJKz on June 23, 2015, 10:57:18 pm
On 4.3.4, the spells don't work like this...
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Zebraka on June 24, 2015, 11:05:18 am
Thanks for explanations shelldon , i'm working on RP too and it's a while that i want put that damn bagpack on !
Will try by me side now
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Alastor on June 24, 2015, 06:17:48 pm
Who could expect taht Cata still exists :D
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Big Bad Bot on June 25, 2015, 02:15:22 pm
Yeah, I was experimenting with this concept (http://modcraft.io/viewtopic.php?f=60&t=7683&p=35068) some months ago, but I never understand how to choose an specific place to attach the model; I just edit the m2 file and move it, then export it, and locate it by "trial and error".

If someone could tell me where and how choose this point, It would be great.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Zebraka on July 02, 2015, 09:48:57 pm
(http://img15.hostingpics.net/pics/621113Capturedcran20150702214529.png)

I tried something.... In progress xD

Edit : After some changes and a lot of ajustements, there we go !

(http://img11.hostingpics.net/pics/644929Capturedcran20150703021709.png)
(http://img11.hostingpics.net/pics/611680Capturedcran20150703021717.png)

The only problem with that method is that the model is not moving, but that's not a great problem x)
Thanks Shelldon your picture was very useful !

A question now : how i coul adapt the mantle for all races ? I shoul recreat a new m2 with adapt for all races in blender or there's a trick ?
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on July 04, 2015, 02:17:31 am
bump, added tutorial link on the top of the first post.

@Zebraka: good job man :).
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: phantomx on July 04, 2015, 05:24:34 am
Quote from: "Zebraka"

The only problem with that method is that the model is not moving, but that's not a great problem x)
Thanks Shelldon your picture was very useful !

A question now : how i coul adapt the mantle for all races ? I shoul recreat a new m2 with adapt for all races in blender or there's a trick ?


I'd say to get thrall and just remove his model and just leave the robe in m2i then export it to m2i convert to m2 keep the animations for it if it has some which I think it might then do what you did with the one in the screenshots and in theory it should work with at least an idle animation.

There is a trick to make it move with you but for the life of me I can't remember right now.

Good job btw.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Zebraka on July 05, 2015, 05:35:02 pm
Thanks Philip and thanks for advices phantomx, i'll try them later.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: Krang Stonehoof on July 11, 2015, 06:10:55 pm
Quote from: "Shelldon"
Well, great work on this belts but if it is really just a spell then it is nothing hard to do for others, I think if you'll make a tutorial about that then many people will be able not only make belts, they'll be able to do things as on Alastor's screenshot.
Quote from: "Alastor"
well yeah ... in generaly ... dont you know spell that can spawn model on head and hands too ?
im may too lazy to create VisualKit for it lawl ..
About that. It is not very hard to do the fully custom visual kit for spell from 0. It took less than a hour when I tried to do it first time. There is my strange representation of that which can help you.
(http://i.imgur.com/upMCmFw.png)
With those dbcs you can set your own aura effect, point which it has to be attached, the effect of appearance and many others. I hope it will motivate you to be not so lazy about very usefull things :D (don't give a shit about numbers on this picture, I used them to remind things I did long time ago)
Few results that I got not so long time ago :) :

(http://i.imgur.com/3vy0UXg.jpg)
(http://i.imgur.com/UoAMm7B.jpg)
(http://i.imgur.com/ybpTljI.png)
(http://i.imgur.com/vh5CRce.png)

Is it possible to make the spell visuals being visible into character selection too?
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: phantomx on July 11, 2015, 06:46:27 pm
Quote from: "Krang Stonehoof"
Is it possible to make the spell visuals being visible into character selection too?

That I'm aware of the only way for a spell to be visible on character selection is if it's using an attachment like a weapon enchant.

Besides that I don't think there's another way.
Title: Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
Post by: PhilipTNG on July 12, 2015, 10:55:15 am
Quote from: "Krang Stonehoof"
Is it possible to make the spell visuals being visible into character selection too?
Was it really Neccessary to Quote the entire post from Shelldon and Alastor when you don't even interact with their posts in your comment? Anyway Only person who has come close to doing proper 3D belts seems to be Kojak488, no one else has really shown an actual method for doing proper 3D Belts.  So you could try to ask him for advice.