This has nothing to do with file formats. If you edit and ADT you MUST always save the surrounded. Because models are ALWAYS linked in all ADTs they hit with bounding box.And what situation would you need where you HAVE to save asingel ADT?I build much and use noggit since 3 years nearly every week for houres. And never had the need for this.For the future the next gen noggit will ahve a projectfile to store not file related stuff like model layers or groups.
Rotating a single model and not wanting to bloat up your patch with half of Kalimdor and so on.- Again it is needed. And not half Kalimdor but only 9 adts.
A good example is stuff like...Making holes. (Which tends to make a shitton of holes all over the map for some reason)- THis is known. (still not listet by anybody in the bugtraker) And depends on the way of selection. New selection i implemented in 1.1 works fine but can only select existing renderd triangles. Nad holes dont exist So we use there the OLD noggit selection that cause this effect. So if you are a openGl pro and read this, feel free to help.Rotating a single model and not wanting to bloat up your patch with half of Kalimdor and so on.- Again it is needed. And not half Kalimdor but only 9 adts.I never had a problem with the 1.2 system, unless you modified a wmo intersecting two ADTs, or added models inbetween two adts. Otherwise it always worked fine, no matter what I removed and added.- NIce to here. And the boarder problem should also be fixed in latest CI version.
I still don't see why it is needed to save 9 adts when it was definitely not needed in 1.2 and save current worked fine.
Whenever I launch noggit it shows up and it's closing by itself ?? Help :/