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Messages - Morfium

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46
"Retro-Porting" / Re: [TUTORIAL] How to port models from Cata to WOTLK
« on: August 03, 2012, 09:41:05 pm »
Gurluas, your skin file needs editing.
Soldan told me (thanks again ;D) to change all TexUnit flags whcih differ form 0 or 16 to 16. If you have to change it you also have to change d4 to 1. And change all orderids which look extraordinarily big (e.g. 16000) to 1.
That should hopefully fix your model.
If everything fails:
Here's a working deathwing dragonform as comparision.
http://depositfiles.com/files/imfaqjz86

47
Miscellaneous / Re: [QUESTION] Changing race display ID
« on: August 02, 2012, 10:20:03 pm »
Can't you simply copy all draenei lines and change the id to the dwarven id in characterdisplayinfo? So that the dwarf uses draenei skins?
Or maybe I misunderstood what you wanted.
Btw the Dwaenei (Dwarf Draenei XD) looks awesome! :D

48
That's odd. And you tried deleting the cache? :/
Because the last time I had that issue (on the offical server that is), I fixed it by deleting the cache folder.

49
Serverside Modding / Re: [QUESTION] Adding new models to the game
« on: July 26, 2012, 04:32:42 pm »
Did you increase the id for the models and creaturedisplayinfo? I often forget to increase it and end up having dublicate entries which don't show up. Btw... did you rename the models to mdx, because even though you write mdx in the dbc the model's name stays m2.

50
Do you mean, if you play for example a taunka you can not see armor on yourself (and all other taunka) or on all other players as a whole?
Because if you can not see armor on taunka that is probably because they (the models) have no support for armor textures. I think that is model related. I'm not sure how to add something like that, but I think I read about that somewhere here... But there are quite some modelers here taht should be able to help you better. :)

51
Level Design / Re: [QUESTION] Changing the sky in an area.
« on: July 25, 2012, 10:14:26 pm »
This dbc controls the sky:
Wiki - Light.dbc
Btw, you could just search for skybox and find tons of topics about it. ;)
Edit:
Lightmapper might help you if you want to further customize and not only use Elwynn settings.

52
Noggit / Re: M2 inside of houses // Annyoing Cloud
« on: July 25, 2012, 10:09:57 pm »
For you frist problem. I think the m2 is not allowed to intersect with the wmo. I'm not sure though as I never tried. I just think I read it somewhere before, so no guarantee. :D

And your second problem. You can try to open the adt in a program that can manipulate adts. I know Taliis is able, but Taliis also tends to destroy adts. :3 You can delete models by model path with it. Make a backup of you adt first as always. :>

53
Quote from: "Chrispee"
Is this what you mean ?

if ( name == "TAUNKA" or name == "TAUNKA" ) then
      name = "Orc";
Should it be something like:
Quote
if ( name == "Taunka" or name == "TAUNKA" ) then
      name = "Orc";

I'm not sure though.
And your display problem. Have you tried deleting your game cache?

54
Serverside Modding / Re: Combopoints (trinity 3.3.5)
« on: July 23, 2012, 07:27:11 pm »
Spells require combo points in the AttributesEx column.
ee the Wiki for this.
In my mangos core (which is quite old...) the flags for combopoints are:
Code: [Select]
SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS = 0x00100000
and
Code: [Select]
SPELL_ATTR_EX_REQ_COMBO_POINTS = 0x00400000
You have to set them for your Spell.

In a comment in the server source it's indicated that warriors use combopoints, while not shown ingame, to indicate whether or not to be able to cast overpower. I'm not sure if that is a hackish piece of code (but since mangos doesn't usually use hackish code I doubt it) or not.

So I think you can add the combopoint flags to a mana spell and then may need some server side modifications and it should work. For client side display of the points I think you'll have to make some ui changes.

55
Miscellaneous / Re: [QUESTION] Spell DBC editing
« on: July 22, 2012, 10:02:18 pm »
Oh, cool I didn't see that. X-x Glad I helped you.
And gratz to the 2000th post. ;P

56
Noggit / Re: [QUESTION] Noggit WMO's not saving?
« on: July 22, 2012, 04:51:58 pm »
I have the same error and for me it helps to import them. As soon as I copy a wmo either the source wmo, the copied one or both are gone after loading the adt again. But when I import it from mv they mostly save... It's rather annoying for keep walls where you would usually copy wallpieces all the time. :/ Maybe that helps you a little.

57
Miscellaneous / Re: [QUESTION] Spell DBC editing
« on: July 22, 2012, 12:25:40 pm »
Sorry, tried figuring it out. But the only thing I found is that the SkillLine.dbc controls the groups, but not where it is linked with actual spells. :/

58
Level Design / Re: Screwed up the ocean.
« on: July 21, 2012, 02:19:01 pm »
On blizz maps I fly with the camera to the water surface, look at z-axis and use that value. If it's slightly off I fix it by trial and error. I think it goes in 0.25 steps but it has been ages that I needed it, I might remember it wrong.

59
Serverside Modding / Re: Camera change
« on: July 21, 2012, 02:12:31 pm »
Wasn't there special camera information in the m2 for cinematic models? That might be a point to start. I'm not sure about this though... Trying to add those to the playermodels and see if they let you still follow the character on movement.

60
Tutorials / Re: [TUTORIAL] Add a new race
« on: July 20, 2012, 08:23:01 pm »
You try to concatenate a string with a nil (not set) variable. Look in your lua at the given position. Concatenation is done by: .. (double dots) E.g.
Code: [Select]
"Bla"..VariableName.."blubb"You now have to find out which variable is causing your problem and then initialize it correctly.

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