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Author Topic: [Help] Cloak of Terror  (Read 1510 times)

Clockworkapple23

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[Help] Cloak of Terror
« on: February 10, 2015, 06:47:46 pm »
Greetings !

I have managed to run 100% certain breeds / WOD for Wotlk models , reducing the number of polygons whose Blender.
For example , the Blood Elves now have all their hair. But male hard, since reducing their polygons, is to lose the grace of their hairstyles ( As high ponytail )

Here's the BE Female with all hairstyles!





But my question is when I look at the next problem ... A Cape:



I saw the model in the WMV , because i think maybe was a broken texture, but it's not. All the Geosets works fine.

So, I was reviewing textures Cape, and I find that selecting Layer 60 in conjunction with the 50 shows .



In WOD layer styles there are more than Wotlk so you could see , but could well be wrong

So not really know what would be the problem this time.

If anyone knows , I thank you in advance for your response.

PS: I don't touch the polygons of the cape!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [Help] Cloak of Terror
« Reply #1 on: February 10, 2015, 06:58:49 pm »
You have to use certain settings and certain conversion options for capes. They are portable, however most of the times, we use wrong settings.

For example, some of the more common pngtoblp converter allow to use args, for example one of those has exact settings to be used for capes.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Clockworkapple23

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Re: [Help] Cloak of Terror
« Reply #2 on: February 10, 2015, 11:50:56 pm »
But it's something WOD Model and texture of the cloak , not a BLP or similar. : S

I don't understand your point.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soldan

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Re: [Help] Cloak of Terror
« Reply #3 on: February 13, 2015, 07:03:37 am »
Maybe normals? Try setting a two-sided renderflag, (4) if I'm not mistaken.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Clockworkapple23

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Re: [Help] Cloak of Terror
« Reply #4 on: February 27, 2015, 01:19:53 am »
Quote from: "Soldan"
Maybe normals? Try setting a two-sided renderflag, (4) if I'm not mistaken.


If u mean merge the two-meshes, it's not working.

Well, maybe it's something about the "Attachment" i guess, i don't really know how it's works.... but thanks for the answers. I gonna try something more.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »