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Author Topic: [Release] WOD models for 3.3.5a  (Read 73594 times)

Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #60 on: February 27, 2015, 01:52:33 am »
I'm sorry for the late, but, for now i show u a BE models with all the Hairstyles.

(Ejem... Maybe they don't look like the original model, but it's the price for reducing polygons in Blender)

Patch-I

This have unlock the Hairstyle of Lana'thel too.

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MR. Farrare

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Re: [Release] WOD models for 3.3.5a
« Reply #61 on: February 27, 2015, 08:34:10 am »
thanks
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Amaroth

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Re: [Release] WOD models for 3.3.5a
« Reply #62 on: February 27, 2015, 04:37:26 pm »
Any "bald" hairstyles because of missing geosets? Or are they completely alright?
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #63 on: February 27, 2015, 06:05:08 pm »
The "bald" it's because the models are broken

Well, here's the thing. So many people ask me about the scourge with bones... Well, no i have it, and with the Facials and all the hairstyles.

This don't mean the model works complety. In fact, i have to Decimate all the textures with Blender for this.

Here...

Patch-J

I don't guarantee it work for Battlegrounds, Dungeons or Raids...

The Dwarf Male have so many problems, and for now, i don't have them all.

That's all.  :D
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korsyo

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Re: [Release] WOD models for 3.3.5a
« Reply #64 on: February 28, 2015, 12:02:53 am »
Just tested your latest patch and it's a great improvement over the last. For one, I don't see bald people all around me anymore haha. Noticed the dwarf and undead problems, but it's ok if you avoid those hairstyles at the moment.

A tiny bug I discovered, is that the lower part of the tabards has the drawings a bit mixed up.

All in all, it's a wonderful thing you did here! As for the slight model downgrade in the blender, it's hardly noticeable, especially when compared with the classic models. Looking forward to your updates and thanks for making this possible.

P.S. - is there any way from our end to avoid the error when closing the game?
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #65 on: February 28, 2015, 02:12:58 am »
Thank you so much for ur comment.

about the crashes, i don't really know why it's happening

but i think i may have a solution soon!
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Demacron

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Re: [Release] WOD models for 3.3.5a
« Reply #66 on: February 28, 2015, 09:12:27 am »
Thank you for this amazing work ! I tried an old version of your patch and now, I can't remember how this thing works. I mean, I've copied the patch in "data" folder and once extracted dbc files, I did ctrl+c ctrl+v in my server's dbc folder.. What am I missing ? :roll:
Thank you in advance.
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #67 on: February 28, 2015, 02:38:51 pm »
You have Custom Races?
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Demacron

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Re: [Release] WOD models for 3.3.5a
« Reply #68 on: March 01, 2015, 01:27:09 pm »
No, and as I mentioned before, I've tried a previous patch, so I don't really know what it is.
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #69 on: March 01, 2015, 03:32:37 pm »
Well, for a server i don't know... but in wow, it's just copy/paste in the Data ^^U!
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Barthorgg

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Re: [Release] WOD models for 3.3.5a
« Reply #70 on: March 07, 2015, 04:53:12 pm »
That's an amazing work ! But there's a very big problem : The kin of the head of the NPC's is very strange...

I don't really know how to fix it... They have their hair skin on the face !

Sorry for my bad english !
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Alastor

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Re: [Release] WOD models for 3.3.5a
« Reply #71 on: March 07, 2015, 10:31:59 pm »
You can fix it simply

Learn how the system is working and stop leeching

Creatures are using Textures defined by CreatureDisplayInfoExtra so have a look on that DBC
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phantomx

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Re: [Release] WOD models for 3.3.5a
« Reply #72 on: March 08, 2015, 05:33:01 pm »
Quote from: "dahaga"
You can fix it simply

Learn how the system is working and stop leeching

Creatures are using Textures defined by CreatureDisplayInfoExtra so have a look on that DBC

I agree but that how ever the model is using old bakednpctextures so you would have to convert all of 15kish that wotlk uses to the new model's uv's and then get all the correct names and put them into the dbc that will fix the skin now for the hair you have to make sure all the hairs are in the charsection dbc matching with the names of the hairs in the model's folder.
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Elexis

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Re: [Release] WOD models for 3.3.5a
« Reply #73 on: March 15, 2015, 12:21:27 pm »
Quote from: "Clockworkapple23"
I'm sorry for the late, but, for now i show u a BE models with all the Hairstyles.

(Ejem... Maybe they don't look like the original model, but it's the price for reducing polygons in Blender)

This have unlock the Hairstyle of Lana'thel too.


That's actually pretty great, considering the "Lana'thel" hairstyle also has a few extra haircolors. Thanks for sharing :)
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #74 on: March 15, 2015, 03:51:55 pm »
U have some problems with the dwarfs Male, Tauren Male and Draenei Male :'(


Thanks for all the comments! <3
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