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Author Topic: [Release] WOD models for 3.3.5a  (Read 73597 times)

Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #30 on: January 26, 2015, 01:28:03 am »
How?  :o

What DBC files?
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #31 on: January 26, 2015, 05:11:14 am »
Forgive me for the 2° post... But here is the patch with the anim fixed >_<

https://mega.co.nz/#!18VjCYRZ!I1GBUmzCx ... wetGIQZax4

and the BEs models add.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spleee254

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Re: [Release] WOD models for 3.3.5a
« Reply #32 on: January 26, 2015, 05:53:37 am »
wow this is awesome, good job on this!
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Eclipse

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Re: [Release] WOD models for 3.3.5a
« Reply #33 on: January 26, 2015, 07:16:02 am »
It's missing hair textures that's why it doesnt show, so you would have to either a. reedit the models or b. Go through Charsections.dbc, I hackfixed it by removing the broken ones and replacing them with barbershop ones/working ones.

ChairHairGeosets, CharHairTextures, BarberShopStyle
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cassini

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Re: [Release] WOD models for 3.3.5a
« Reply #34 on: January 26, 2015, 07:37:59 am »
Thank you so much for this! Just to let you know though, my WoW crashes in the undercity or whenever I'm around undead NPCs
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #35 on: January 26, 2015, 12:37:38 pm »
Maybe it's for the models?... I used the asian models.

:S

Edit: Ahá! The Scourge male still having anim missing. Ugh... I try it again.

Sorry about that!
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OtecPolnoc

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Re: [Release] WOD models for 3.3.5a
« Reply #36 on: January 26, 2015, 02:00:06 pm »
Is there any easy way to transfer this patch into cata?
If someone ever knows this method. :(
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #37 on: January 26, 2015, 04:23:23 pm »
So... Again

Reupload. But i don't fix the hairstyles yet.

https://mega.co.nz/#!FpdzRSTJ!IUC_MWDcn ... qxRAytUG-0

however, now the scourge have all the anim files.
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Sedobren

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Re: [Release] WOD models for 3.3.5a
« Reply #38 on: January 26, 2015, 05:02:56 pm »
Quote from: "Clockworkapple23"
So... Again

Reupload. But i don't fix the hairstyles yet.

https://mega.co.nz/#!FpdzRSTJ!IUC_MWDcn ... qxRAytUG-0

however, now the scourge have all the anim files.
Thank you very much  :D !
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Trollskau

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Re: [Release] WOD models for 3.3.5a
« Reply #39 on: January 27, 2015, 02:48:22 am »
Hi, I'm downloading the update patch, I have a question, have the orcs cloaks been fixed? and  NPCs look bad, thank you for share your work with us
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Temptation_Town

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Re: [Release] WOD models for 3.3.5a
« Reply #40 on: January 27, 2015, 05:16:18 am »
Quote from: "OtecPolnoc"
Is there any easy way to transfer this patch into cata?
If someone ever knows this method. :(

You should come here next year.
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quillerk

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Re: [Release] WOD models for 3.3.5a
« Reply #41 on: January 27, 2015, 06:09:03 am »
OtecPolnoc,
i have uploaded the Blood Elf  male and female models for 4.3.4 cata in other thread... and  there was a nice 4.3.4 patch with all races except draenei and undead somewhere on forum.
I can understand if u can't make those RE-UV operations and converting this can be tricky,
but you must make a patch and do DBC edits by yourself... its not a big deal,
If  you can't make some simple DBC edits and copy-paste operations to MPQ files then please stop bothering other people, noone should make the whole work for you.
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Tom_Neverwinter

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Re: [Release] WOD models for 3.3.5a
« Reply #42 on: January 27, 2015, 10:53:22 pm »
Your work is absolutely wonderful, thank you so much!
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Grimvale

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Re: [Release] WOD models for 3.3.5a
« Reply #43 on: January 31, 2015, 08:53:16 am »
To make this patch complete and an actual considerable release, you will need to fix a few issues.

Firstly, human females wearing sleeves will glitch up and the texture of the ends/sleeves of their robes/shirt will quite literally change to the skin color of the model.

Secondly, blood elf male eyebrows. Nobody wants a crack-pot-mash-together patch. They're clearly untextured on some hair colors.

Third, blood elf male hairstyles are limited to basically three not-half-retarded looking ones. Perhaps you could investigate a little further into that?

To be honest, I 'm not saying any of this out of spite, but I feel like this whole release was just a quick throw-together, to be the one of the first, if not /the/ first to release these models. I highly appreciate the initiative, truly. But next time I would recommend testing your product, and making sure it's suitable for a /release/. Remember this is work that reflects on you forever. This post will be around for a very long time most likely, and on goggle. And if this patch has various bugs, people aren't going to judge the developer so fondly.

I wish you luck in fixing what you can, if you intend to!
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Clockworkapple23

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Re: [Release] WOD models for 3.3.5a
« Reply #44 on: January 31, 2015, 01:46:41 pm »
Quote from: "Grimvale"
To make this patch complete and an actual considerable release, you will need to fix a few issues.

Firstly, human females wearing sleeves will glitch up and the texture of the ends/sleeves of their robes/shirt will quite literally change to the skin color of the model.

Secondly, blood elf male eyebrows. Nobody wants a crack-pot-mash-together patch. They're clearly untextured on some hair colors.

Third, blood elf male hairstyles are limited to basically three not-half-retarded looking ones. Perhaps you could investigate a little further into that?

To be honest, I 'm not saying any of this out of spite, but I feel like this whole release was just a quick throw-together, to be the one of the first, if not /the/ first to release these models. I highly appreciate the initiative, truly. But next time I would recommend testing your product, and making sure it's suitable for a /release/. Remember this is work that reflects on you forever. This post will be around for a very long time most likely, and on goggle. And if this patch has various bugs, people aren't going to judge the developer so fondly.

I wish you luck in fixing what you can, if you intend to!

this kind of patchs it's gonna have bugs yes or not, for the problem of the triangles. The models are there and works fine. The only problem, like everyone said.. are the missing texture. And that's is something complicated to fix. Except you do not mind sacrificing other textures
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