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Messages - Clockworkapple23

Pages: 1 [2] 3 4 ... 7
16
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: February 28, 2015, 02:12:58 am »
Thank you so much for ur comment.

about the crashes, i don't really know why it's happening

but i think i may have a solution soon!

17
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: February 27, 2015, 06:05:08 pm »
The "bald" it's because the models are broken

Well, here's the thing. So many people ask me about the scourge with bones... Well, no i have it, and with the Facials and all the hairstyles.

This don't mean the model works complety. In fact, i have to Decimate all the textures with Blender for this.

Here...

Patch-J

I don't guarantee it work for Battlegrounds, Dungeons or Raids...

The Dwarf Male have so many problems, and for now, i don't have them all.

That's all.  :D

18
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: February 27, 2015, 01:52:33 am »
I'm sorry for the late, but, for now i show u a BE models with all the Hairstyles.

(Ejem... Maybe they don't look like the original model, but it's the price for reducing polygons in Blender)

Patch-I

This have unlock the Hairstyle of Lana'thel too.


19
"Retro-Porting" / Re: [Help] Cloak of Terror
« on: February 27, 2015, 01:19:53 am »
Quote from: "Soldan"
Maybe normals? Try setting a two-sided renderflag, (4) if I'm not mistaken.


If u mean merge the two-meshes, it's not working.

Well, maybe it's something about the "Attachment" i guess, i don't really know how it's works.... but thanks for the answers. I gonna try something more.

20
"Retro-Porting" / Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« on: February 15, 2015, 11:05:22 pm »
it's so beautiful!  :o

21
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: February 14, 2015, 07:04:14 pm »
The models with bones crashed. at least... it gives me that problem.

I 'll upload a tutorial so they can make their own patches and thus avoid having so many "problems" .

22
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: February 14, 2015, 03:12:57 pm »
Yes , I have models with all hairstyles . But these have reduced their "Quality" , as I had to gradually reduce the number of polygons they possess.
I not uploaded for this detail , because I know there will be , not satisfied people .
And on the other bugs that mention above, uh, are already known . Except for the orcs female emotes, as I tried to have all animations now.

23
"Retro-Porting" / Re: [Help] Cloak of Terror
« on: February 10, 2015, 11:50:56 pm »
But it's something WOD Model and texture of the cloak , not a BLP or similar. : S

I don't understand your point.

24
"Retro-Porting" / [Help] Cloak of Terror
« on: February 10, 2015, 06:47:46 pm »
Greetings !

I have managed to run 100% certain breeds / WOD for Wotlk models , reducing the number of polygons whose Blender.
For example , the Blood Elves now have all their hair. But male hard, since reducing their polygons, is to lose the grace of their hairstyles ( As high ponytail )

Here's the BE Female with all hairstyles!





But my question is when I look at the next problem ... A Cape:



I saw the model in the WMV , because i think maybe was a broken texture, but it's not. All the Geosets works fine.

So, I was reviewing textures Cape, and I find that selecting Layer 60 in conjunction with the 50 shows .



In WOD layer styles there are more than Wotlk so you could see , but could well be wrong

So not really know what would be the problem this time.

If anyone knows , I thank you in advance for your response.

PS: I don't touch the polygons of the cape!

25
If I remember ... The face of Draeneis fixed it merge with another texture. To take off the clown face.


26
Quote from: "Vesageough"
I think that if you reduce the number of triangles in Blender, you can put all submeshes.
But that is true, you have to sacrifice some triangles somewhere.
You may use the decimate modifier, or more powerful Blender tools / addons.
https://www.google.com/search?q=blender ... +triangles

EDIT: be careful, in Blender 2.6, decimate seems to reset the UV map, you will probably have problems with textures.
In fact, the decimate tool is way more useful in Blender 2.7.
So, you can save your .blender file, open it in Blender 2.7, apply decimate, then switch back to Blender 2.6 to export .m2i.

It's a interesting solution. I'll see what could be done with it. Although it looks complicated.

27
"Retro-Porting" / Re: [RELEASE] Wod Models [4.3.4]
« on: February 02, 2015, 04:55:44 pm »
Great job!!   :D

28
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: February 01, 2015, 10:14:08 pm »
Quote from: "Trollskau"
I can't tell you exactly when it causes crash, the first time I though the patch didn't cause crash but I went to a dungeon and suddenly my game crashes, this happened too when I join a BG, my game crashes after a few minutes, I solved the problem removing your patch, maybe some animation, IDK :S

Screenshot de un error en el peinado de orco
subefotos.  com/ver/?630ba61280bbbf10f2364e3ccbfacf02o.jpg

Si hablas español, puedo responderte un poco mejor.
Los modelos de wod nunca van a funcionar al 100% en wotlk, por la sencilla razon de que wotlk es incapaz de soportar la complejidad de los modelos: O sea, algo debe perderse.
En el caso del crasheo, ya me han comentado, pero la verdad no he podido reproducir el error.

English:

The wod models will never work 100% on wotlk, for the simple reason that wotlk can't support the complexity of the wod models: this means, something must be lost in the convertion.
In the case of the crash, i have been told, but i've been unable to replicate the error.

29
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: February 01, 2015, 10:06:18 pm »
Quote from: "Grimvale"
I fixed the human female-sleeve issue. I'll give it to you, if you want. Just should look more into fixing those BE male hairstyles, and fixing their eyebrows, if at all possible.

i working in that, but, for that the male blood elf lost a lot of cape texture and something more.

Quote from: "Elexis"
Not only that but female orcs are completely missing animations.

It's a great release overall and I'm thankful for it, but the missing hairstyles or animations are making it kinda.. weird to play with.

well, if that's the case, u know what u have to do :D

(The orcs works gud for me  :| )

30
"Retro-Porting" / Re: Question : wod login screen to 3.3.5 ?
« on: January 31, 2015, 04:38:31 pm »
I think it would be easier , and politically correct , communicate the possible solution in response , instead pointing of going to request something for free .
Not always one waits to receive all tray , but it will " who knows" , teach. If it wants .
I think you could be more "friendly" in response.  :D

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