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"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: January 31, 2015, 02:15:18 pm »
when?
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"Retro-Porting" / Re: [Release] WOD models for 3.3.5a« on: January 31, 2015, 02:15:18 pm »
when?
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Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 31, 2015, 01:58:49 pm »Quote from: "quillerk" then.... what;s the point of using this tool? There are no private WOD servers yet. The point is, u can choose what geo can stay and not. For example, if u want the hairstyles, u have to sacrifice a lot of capes and something more. Maybe textures of equip... Well. In my case, i got the BEs with some more Hairstyles (AND EARS! YES! *O*) but, i have to sacrifice almost all the capes xD The races don't loose so many Hairstyles before: *Human Male *TrollF/M *Gnome F/M *NightElf Female *Orc F/M 33
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a« on: January 31, 2015, 01:46:41 pm »Quote from: "Grimvale" To make this patch complete and an actual considerable release, you will need to fix a few issues. this kind of patchs it's gonna have bugs yes or not, for the problem of the triangles. The models are there and works fine. The only problem, like everyone said.. are the missing texture. And that's is something complicated to fix. Except you do not mind sacrificing other textures 34
Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 30, 2015, 01:07:22 pm »Quote from: "phantomx"
Aaah, that was my mistake! x_x Thanks >_< 35
Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 30, 2015, 04:03:08 am »
Where is the Scripts? Because i download the blender file of here https://download.blender.org/release/Blender2.62/
and the scripts is the same with the addons, etc. >_<U I'm sorry 36
"Retro-Porting" / Re: Question : wod login screen to 3.3.5 ?« on: January 29, 2015, 09:22:43 pm »
I love the creator of characters in wod xD But I think it would complicated import to wotlk
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Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 29, 2015, 05:45:29 pm »
Yes...
inside addons are the files: Maybe i lost something...? ._. U Because i still don't see them 38
Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 29, 2015, 05:01:22 pm »
The human model, too...T^T
I don't see it DX 39
Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 29, 2015, 04:14:49 pm »
now i have Blender 2.62
but i don't see the import-m2i ^^U 40
Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 29, 2015, 01:14:48 pm »This is the error 41
"Retro-Porting" / Re: [RELEASE] Blood elf HD models from PTR converted to Cata« on: January 29, 2015, 01:03:47 pm »Quote from: "Rangorn" It's an excellent idea The eyeglow it's just a texture. U can take the green and make it blue. It's very simple. 42
Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 29, 2015, 03:09:37 am »Quote from: "Vesageough" No, but did you use Blender 2.62 ? yes. 43
"Retro-Porting" / Re: [RELEASE] Blood elf HD models from PTR converted to Cata« on: January 28, 2015, 09:05:54 pm »Quote from: "Darkkang" That is precisely what I do not understand xD. viewtopic.php?f=59&t=8864&view=unread#unread Maybe this 44
Resources and Tools / Re: [TOOL] M2mod Redux 4.6 - compatible with WoD models« on: January 28, 2015, 09:03:22 pm »
I can't open/import the m2i ... The program works but my blender don't open the file.
i guess i need change something in the script? 45
"Retro-Porting" / Re: [RELEASE] Blood elf HD models from PTR converted to Cata« on: January 28, 2015, 08:23:21 pm » |