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Messages - Clockworkapple23

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31
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: January 31, 2015, 02:15:18 pm »
when?

32
Quote from: "quillerk"
then.... what;s the point of using this tool?  There are no private WOD servers yet.
 i have all geosets in m2 and skin now... how can i choose whick geosets i want to keep and which to delete?

The point is, u can choose what geo can stay and not.

For example, if u want the hairstyles, u have to sacrifice a lot of capes and something more. Maybe textures of equip...

Well. In my case, i got the BEs with some more Hairstyles (AND EARS! YES! *O*) but, i have to sacrifice almost all the capes xD



The races don't loose so many Hairstyles before:

*Human Male
*TrollF/M
*Gnome F/M
*NightElf Female
*Orc F/M

33
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: January 31, 2015, 01:46:41 pm »
Quote from: "Grimvale"
To make this patch complete and an actual considerable release, you will need to fix a few issues.

Firstly, human females wearing sleeves will glitch up and the texture of the ends/sleeves of their robes/shirt will quite literally change to the skin color of the model.

Secondly, blood elf male eyebrows. Nobody wants a crack-pot-mash-together patch. They're clearly untextured on some hair colors.

Third, blood elf male hairstyles are limited to basically three not-half-retarded looking ones. Perhaps you could investigate a little further into that?

To be honest, I 'm not saying any of this out of spite, but I feel like this whole release was just a quick throw-together, to be the one of the first, if not /the/ first to release these models. I highly appreciate the initiative, truly. But next time I would recommend testing your product, and making sure it's suitable for a /release/. Remember this is work that reflects on you forever. This post will be around for a very long time most likely, and on goggle. And if this patch has various bugs, people aren't going to judge the developer so fondly.

I wish you luck in fixing what you can, if you intend to!

this kind of patchs it's gonna have bugs yes or not, for the problem of the triangles. The models are there and works fine. The only problem, like everyone said.. are the missing texture. And that's is something complicated to fix. Except you do not mind sacrificing other textures

34
Quote from: "phantomx"
Quote from: "Clockworkapple23"
Where is the Scripts? Because i download the blender file of here https://download.blender.org/release/Blender2.62/

and the scripts is the same with the addons, etc. >_<U I'm sorry

????


Did you not download M2Mod Redux 4.6??

When you download it open the rar and then grab the files from the addons folder which is in the scripts folder.



Then throw those files into your installation of blender 62 scriptaddon folder.

Aaah, that was my mistake! x_x

Thanks >_<

35
Where is the Scripts? Because i download the blender file of here https://download.blender.org/release/Blender2.62/

and the scripts is the same with the addons, etc. >_<U I'm sorry

36
"Retro-Porting" / Re: Question : wod login screen to 3.3.5 ?
« on: January 29, 2015, 09:22:43 pm »
I love the creator of characters in wod xD But I think it would complicated import to wotlk

37
Yes...






inside addons are the files:





Maybe i lost something...? ._. U Because i still don't see them

38
The human model, too...T^T



I don't see it DX

39
now i have Blender 2.62

but i don't see the import-m2i ^^U

40


This is the error

41
Quote from: "Rangorn"
It's an excellent idea

You can use the second string row in CharSections, and make the eyeglow an exta texture, like the tauren fur


The eyeglow it's just a texture. U can take the green and make it blue. It's very simple.

42
Quote from: "Vesageough"
No, but did you use Blender 2.62 ?

yes.

43
Quote from: "Darkkang"
That is precisely what I do not understand xD.
I open 010Editor the M2 and Skins and I've searched the StartTriangles and NTriangles not understand about submesh.

I opened the M2 in blender and 010editor like the .skin but can not find anything.
I am very basic Hex language, I can transfer models, make small changes and little else.
Thx

Edit: The BloodElf / High Elves that have put a bug in the Dks, when I have time I solve it.


viewtopic.php?f=59&t=8864&view=unread#unread

Maybe this

44
I can't open/import the m2i ... The program works but my blender don't open the file.

i guess i need change something in the script?

45
u can work with this

viewtopic.php?f=7&t=8859

Like rangorn said

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