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Author Topic: [SOLVED] [QUESTION] Auto Shot  (Read 1805 times)

Corax

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[SOLVED] [QUESTION] Auto Shot
« on: August 10, 2014, 09:12:13 pm »
Hi guys.
Help make Autoshot while running. Wotlk 3.3.5a
To do this, spell.dbc or patch into the kernel ?
Watched in spell.dbc, not found...
Help please  :geek:
« Last Edit: November 29, 2014, 06:46:55 pm by Admin »

Caedes

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Re: [QUESTION] Auto Shot
« Reply #1 on: August 26, 2014, 01:14:42 pm »
You have to change its attributes in your spell.dbc. One attribute should be 'Interrupted by moving', just remove it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

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Re: [QUESTION] Auto Shot
« Reply #2 on: August 26, 2014, 02:19:48 pm »
See above post, if the emulator us coded properly it will listen to this. Otherwise you might need to change the code.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] Auto Shot
« Reply #3 on: August 28, 2014, 03:18:04 pm »
Quote from: "stoneharry"
See above post, if the emulator us coded properly it will listen to this. Otherwise you might need to change the code.
Just the attribute should be enough.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Temptation_Town

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Re: [QUESTION] Auto Shot
« Reply #4 on: August 28, 2014, 11:26:11 pm »
Quote from: "Ascathos"
Quote from: "stoneharry"
See above post, if the emulator us coded properly it will listen to this. Otherwise you might need to change the code.
Just the attribute should be enough.

I have a question related to this. When I change attributes in core scripts like  void SpellMgr::LoadSpellInfoCorrections()  , should I change related DBC files too?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [QUESTION] Auto Shot
« Reply #5 on: August 29, 2014, 12:28:13 am »
Quote from: "Temptation_Town"
Quote from: "Ascathos"
Quote from: "stoneharry"
See above post, if the emulator us coded properly it will listen to this. Otherwise you might need to change the code.
Just the attribute should be enough.

I have a question related to this. When I change attributes in core scripts like  void SpellMgr::LoadSpellInfoCorrections()  , should I change related DBC files too?
Core takes LoadSpellInfoCorrections over DBC Attributes into consideration, so anything you add into LSIC would be as if you edit the DBC.

DBC Edit is cleaner and not hard-coded, though. So edit DBC whenever possible.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Temptation_Town

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Re: [QUESTION] Auto Shot
« Reply #6 on: August 29, 2014, 12:32:46 am »
Thank you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sethargo

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Re: [QUESTION] Auto Shot
« Reply #7 on: October 28, 2014, 12:19:47 pm »
Hi,

did it work with just changing the attributes?
I tried, but it is still not working.

I used the spelleditor 1.3 Gui.

Thx
« Last Edit: January 01, 1970, 01:00:00 am by Admin »