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Topics - TheRealDavidTwo

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You know how we have a map for every zone in World of Warcraft (including dungeons now)? I wanted to know how I can port over those maps to 4.0.6a, in particular dungeon maps for some of the TBC instances that were added around 4.1.0, such as Karazhan, the CoT dungeons, Sunwell, etc.

2
Noggit / [SOLVED] The usual with Noggit closing after starting it
« on: June 14, 2013, 12:21:21 am »
Mostly similar to Jordanator's problem. The noggit program closes right as I open it (after it turns to a nice white screen first)

LOG:

4 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
4794 - (Video.cpp:204): [Debug] GL: Version: 3.0.0 - Build 8.15.10.2291
4794 - (Video.cpp:205): [Debug] GL: Vendor: Intel
4794 - (Video.cpp:206): [Debug] GL: Renderer: Intel(R) HD Graphics Family
4794 - (Noggit.cpp:87): Using config file.
4795 - (Noggit.cpp:257): Game path: C:UsersPublicGamesnoggit335a
4795 - (Noggit.cpp:261): Project path: C:UsersDavidDesktopnoggenfogger
4795 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".


CONTENTS OF CONF FILE
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:UsersPublicGamesnoggit335a

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:UsersDavidDesktopnoggenfogger

#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = Path to Model Viewer log file

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

---

Realmlist was set to 127.0.0.1 and is in the DataENUS folder
Data folder is clear of any custom patches
That PATH line leads directly to my WoW 3.3.5a folder, which I had renamed to "noggit335a"

3
Miscellaneous / [QUESTION] Porting over maps from 4.2+
« on: June 05, 2013, 02:37:32 am »
So I've been wanting to port over a couple things from later WoW patches for a long time now, but lack a know-how to actually port over stuff like.. the Firelands from 4.2 (or Darkmoon Isle from 4.3) over to a 4.0.6a or even a 3.3.5a client by custom patch. I was wondering how this could be possible to attempt for someone like me.

I'm more-so looking to port over Firelands/Darkmoon Isle from 4.2/4.3 over to 4.0.6a/3.3.5a on it's own individual map ID, instead of the usual instance-swapping that a few people seem to like doing these days.

4
So I'm kind of messing around with the 3.3.5a files and I ended up creating a "custom" music patch. I now want to know if there's a way to get that custom music to play in a certain area, in a certain zone. I was looking into "Zone Music" and the "Zone Music Intro" DBC files, but I'm not so sure how I should edit them. Any tips?

5
Texturing and 2D Art / How does one obtain skin files?
« on: August 24, 2011, 08:15:53 am »
I've been wanting to reskin some game objects recently, but I was also wondering.. how would I even be able to obtain some .wmo skin file, or something along the lines. (blp, or something). Kind of new to this stuff. Some sort of.. response would be helpful.

Thanks!

-David

6
Noggit / Revision 104 help: SHowing a blank UI
« on: July 02, 2011, 09:07:45 pm »
So.. for the past 2 days now, I've been trying to get noggit to work on here. And so far, it's been showing a blank UI. (It works, but the buttons are all in white, and the upper menu bar is all in white).

So.. is there a way I can fix this? (I am on Windows XP Service pack 3, if that'll help, with WoW version 3.3.5a)

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