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Author Topic:  [RELEASE] [BETA] Noggit SDL 1.4  (Read 39279 times)

Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #105 on: April 08, 2015, 01:16:42 pm »
You will have to move all models at least a little bit to add this red kind of bounding box which is required for generating server map data.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Elinora

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #106 on: April 08, 2015, 01:19:34 pm »
Quote from: "Skarn"
You will have to move all models at least a little bit to add this red kind of bounding box which is required for generating server map data.

Hmm that's a bummer.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #107 on: April 08, 2015, 01:24:10 pm »
If we had time we could add automatic resaving but as I said none of us has free time at the moment.
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Steff

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #108 on: April 09, 2015, 06:05:59 am »
Source - - - - - - - - > repository.......

And i hope  you did clean comits after new stuff pices.
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Elinora

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #109 on: April 09, 2015, 11:22:07 am »
I've started to recieve this error pretty frequent lately and it doesn't matter what version of Noggit that I use.

Is it my PC/OS crashing it, or is it an ancient bug that just started to show up?

The only models I have on my map is HumanScale.m2

Code: [Select]
0 - (Noggit.cpp:449): Noggit Studio - 3.Archive
0 - (Noggit.cpp:250): Using config file.
0 - (Noggit.cpp:458): Game path: C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)
0 - (Noggit.cpp:462): Project path: C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)
0 - (Noggit.cpp:295): Locale: enUS
279 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/common.MPQ
422 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/common-2.MPQ
461 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/expansion.MPQ
512 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/lichking.MPQ
643 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch.MPQ
679 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch-2.MPQ
689 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch-3.MPQ
730 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch-j.MPQ
768 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch-x.MPQ
796 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/locale-enUS.MPQ
798 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/expansion-locale-enUS.MPQ
798 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/lichking-locale-enUS.MPQ
815 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS.MPQ
821 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-2.MPQ
825 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-3.MPQ
1603 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1607 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1608 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1608 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1609 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
1609 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
1610 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
1632 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
1641 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
1641 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
1653 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
1654 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
1821 - (Video.cpp:202): [Debug] GL: Version: 4.4.0
1821 - (Video.cpp:203): [Debug] GL: Vendor: NVIDIA Corporation
1821 - (Video.cpp:204): [Debug] GL: Renderer: GeForce GTX 850M/PCIe/SSE2
1832 - (Noggit.cpp:482): [Debug] Creating Menu
1856 - (World.cpp:158): World 451: development has no WDT file!
1871 - (World.cpp:158): World 582: Transport176244 has no WDT file!
1871 - (World.cpp:158): World 584: Transport176231 has no WDT file!
1871 - (World.cpp:158): World 586: Transport181645 has no WDT file!
1871 - (World.cpp:158): World 587: Transport177233 has no WDT file!
1871 - (World.cpp:158): World 588: Transport176310 has no WDT file!
1871 - (World.cpp:158): World 589: Transport175080 has no WDT file!
1871 - (World.cpp:158): World 590: Transport176495 has no WDT file!
1872 - (World.cpp:158): World 591: Transport164871 has no WDT file!
1872 - (World.cpp:158): World 592: Transport186238 has no WDT file!
1872 - (World.cpp:158): World 593: Transport20808 has no WDT file!
1872 - (World.cpp:158): World 594: Transport187038 has no WDT file!
1872 - (World.cpp:158): World 596: Transport187263 has no WDT file!
1877 - (World.cpp:158): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
1877 - (World.cpp:158): World 612: Transport_Menethil_Valgarde has no WDT file!
1877 - (World.cpp:158): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
1877 - (World.cpp:158): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
1878 - (World.cpp:158): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
1878 - (World.cpp:158): World 621: Transport_Moa'ki_Kamagua has no WDT file!
1878 - (World.cpp:158): World 622: Transport192241 has no WDT file!
1878 - (World.cpp:158): World 623: Transport192242 has no WDT file!
1880 - (World.cpp:158): World 641: Transport_AllianceAirshipBG has no WDT file!
1880 - (World.cpp:158): World 642: Transport_HordeAirshipBG has no WDT file!
1880 - (World.cpp:158): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
1882 - (World.cpp:158): World 672: Transport197347 has no WDT file!
1882 - (World.cpp:158): World 673: Transport197348 has no WDT file!
1882 - (World.cpp:158): World 712: Transport197349 has no WDT file!
1882 - (World.cpp:158): World 713: Transport197350 has no WDT file!
1882 - (World.cpp:158): World 718: Transport201834 has no WDT file!
1885 - (Menu.cpp:377): [Debug] No bookmarks file.
1941 - (Noggit.cpp:485): [Debug] Entering Main Loop
9525 - (World.cpp:244): [Debug] Loading world "TheUnderholdDev".
9602 - (World.cpp:268): [Error] file "WorldMapsTheUnderholdDevTheUnderholdDev.wdl" does not exist.
10996 - (World.cpp:553): [Error] Error in reading low res terrain. MAOF not found.
11040 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".
11045 - (MapTile.cpp:53): Opening tile 2, 6 ("WorldMapsTheUnderholdDevTheUnderholdDev_2_6.adt") from disk.
11069 - (MapTile.cpp:301): [Debug] Done loading tile 2,6.
11070 - (MapTile.cpp:53): Opening tile 3, 6 ("WorldMapsTheUnderholdDevTheUnderholdDev_3_6.adt") from disk.
11098 - (MapTile.cpp:301): [Debug] Done loading tile 3,6.
11099 - (MapTile.cpp:53): Opening tile 4, 6 ("WorldMapsTheUnderholdDevTheUnderholdDev_4_6.adt") from disk.
11122 - (MapTile.cpp:301): [Debug] Done loading tile 4,6.
11123 - (MapTile.cpp:53): Opening tile 5, 6 ("WorldMapsTheUnderholdDevTheUnderholdDev_5_6.adt") from disk.
11146 - (MapTile.cpp:301): [Debug] Done loading tile 5,6.
11147 - (MapTile.cpp:53): Opening tile 2, 7 ("WorldMapsTheUnderholdDevTheUnderholdDev_2_7.adt") from disk.
11169 - (MapTile.cpp:301): [Debug] Done loading tile 2,7.
11170 - (MapTile.cpp:53): Opening tile 3, 7 ("WorldMapsTheUnderholdDevTheUnderholdDev_3_7.adt") from disk.
11311 - (MapTile.cpp:301): [Debug] Done loading tile 3,7.
11311 - (MapTile.cpp:53): Opening tile 4, 7 ("WorldMapsTheUnderholdDevTheUnderholdDev_4_7.adt") from disk.
11340 - (MapTile.cpp:301): [Debug] Done loading tile 4,7.
11341 - (MapTile.cpp:53): Opening tile 5, 7 ("WorldMapsTheUnderholdDevTheUnderholdDev_5_7.adt") from disk.
11366 - (MapTile.cpp:301): [Debug] Done loading tile 5,7.
11367 - (MapTile.cpp:53): Opening tile 2, 8 ("WorldMapsTheUnderholdDevTheUnderholdDev_2_8.adt") from disk.
11392 - (MapTile.cpp:301): [Debug] Done loading tile 2,8.
11392 - (MapTile.cpp:53): Opening tile 3, 8 ("WorldMapsTheUnderholdDevTheUnderholdDev_3_8.adt") from disk.
11420 - (MapTile.cpp:301): [Debug] Done loading tile 3,8.
11421 - (MapTile.cpp:53): Opening tile 4, 8 ("WorldMapsTheUnderholdDevTheUnderholdDev_4_8.adt") from disk.
11449 - (MapTile.cpp:301): [Debug] Done loading tile 4,8.
11450 - (MapTile.cpp:53): Opening tile 5, 8 ("WorldMapsTheUnderholdDevTheUnderholdDev_5_8.adt") from disk.
11508 - (MapTile.cpp:301): [Debug] Done loading tile 5,8.
11509 - (MapTile.cpp:53): Opening tile 2, 9 ("WorldMapsTheUnderholdDevTheUnderholdDev_2_9.adt") from disk.
11532 - (MapTile.cpp:301): [Debug] Done loading tile 2,9.
11533 - (MapTile.cpp:53): Opening tile 3, 9 ("WorldMapsTheUnderholdDevTheUnderholdDev_3_9.adt") from disk.
11591 - (MapTile.cpp:301): [Debug] Done loading tile 3,9.
11592 - (MapTile.cpp:53): Opening tile 4, 9 ("WorldMapsTheUnderholdDevTheUnderholdDev_4_9.adt") from disk.
11651 - (MapTile.cpp:301): [Debug] Done loading tile 4,9.
11653 - (MapTile.cpp:53): Opening tile 5, 9 ("WorldMapsTheUnderholdDevTheUnderholdDev_5_9.adt") from disk.
11713 - (MapTile.cpp:301): [Debug] Done loading tile 5,9.
11717 - (Video.cpp:280): [Error] OpenGL: (at Liquid::draw:: after the draw list): GL_INVALID_VALUE
12230 - (Video.cpp:133): [Debug] resize(1920, 1017);
56581 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

56582 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x300-0x1
56663 - (StackWalker.cpp:1133): [Error] 00140F5C (noggit_3.0.15): (filename not available): (function-name not available)
56663 - (StackWalker.cpp:1133): [Error] 0010B60B (noggit_3.0.15): (filename not available): (function-name not available)
56663 - (StackWalker.cpp:1133): [Error] 68004E38 (MSVCR120): (filename not available): XcptFilter
56663 - (StackWalker.cpp:1133): [Error] 0014916D (noggit_3.0.15): (filename not available): (function-name not available)
56663 - (StackWalker.cpp:1133): [Error] 76C4919F (KERNEL32): (filename not available): BaseThreadInitThunk
56663 - (StackWalker.cpp:1133): [Error] 7735B54F (ntdll): (filename not available): RtlInitializeExceptionChain
56663 - (StackWalker.cpp:1133): [Error] 7735B51A (ntdll): (filename not available): RtlInitializeExceptionChain
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

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Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #110 on: April 09, 2015, 11:51:32 am »
Try resizing the window before loading the map.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Klein

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #111 on: April 09, 2015, 04:11:33 pm »
Firstly, loving the new version. Truly enjoying it.

I just wish to share a weird moment I had with this revision.

There I was, just popping go's in and molding the landscape for a zone I'm working on.
Then I save, FPS goes up to 60 something and everything is running so smoothly, I've never had my FPS over 30, even with flatout empty ADT's.
And then I save again and FPS drops to the usual 10-20. I've tried to get 60 again numerous times but to no avail.

Not complaining, simply thought I had to share this. If anyone does have an explanation for this though, I'd love to hear it!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #112 on: April 09, 2015, 04:26:36 pm »
The reason is very simple. Most functions in Noggit does not unload their temporary useless data after saving. So, every time you save your RAM usage increases and it starts consuming more pc resources and it slows down your FPS. The problem is the lack of memory management/allocation or whatever it is called. I am not really a programmer, so maybe it is wrong.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Klein

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #113 on: April 09, 2015, 04:32:34 pm »
Quote from: "Skarn"
The reason is very simple. Most functions in Noggit does not unload their temporary useless data after saving. So, every time you save your RAM usage increases and it starts consuming more pc resources and it slows down your FPS. The problem is the lack of memory management/allocation or whatever it is called. I am not really a programmer, so maybe it is wrong.

Seems like a sound explanation. Thanks, Skarn. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #114 on: April 10, 2015, 01:11:45 pm »
Save is written by schlumpf from scratch.  I dont think it leaks.  But adt unloading is a big point.

Repo ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #115 on: April 10, 2015, 01:31:15 pm »
It does leak. Everywhere. No saving function unloads its data. Just to test it. Create 4x4 adt map (everything is always loaded) and start editing and saving for multiple times. Watch your RAM usage in task manager.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Velikan

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #116 on: April 10, 2015, 01:50:59 pm »
Quote from: "Skarn"
It does leak. Everywhere. No saving function unloads its data. Just to test it. Create 4x4 adt map (everything is always loaded) and start editing and saving for multiple times. Watch your RAM usage in task manager.

Can confirm.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #117 on: April 10, 2015, 04:18:29 pm »
When looking at saving, on the qt-no-old-ui branch there is no possible leak. On other branches that still use my i-dont-know-why-it-even-exists sExtendableArray, there is a call to Destroy missing. Just rename `void Destroy()` to `~sExtendableArray()`.
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Elinora

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #118 on: April 11, 2015, 11:10:50 am »
My Noggit still randomly shuts down even when I resize prior to loading map. Giving me the same error, what is wrong? Is it the system or the software that is broken? Only started happening recently so i'm curious.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #119 on: April 11, 2015, 03:19:52 pm »
I need to have a look with a teamviewer or skype screensharing. Very hard to guess what it is according only to the log.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »