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Messages - Nupper

Pages: 1 [2] 3 4 ... 23
16
Quote from: "schlumpf"
So that first thing now _only_ checks the new one, no longer northrend and cold weather flying. The second function now checks if the player is in expansion01 or in northrend and has the spell 1.
The map name for 869 is Oshoth.
I am still curious on how to get it to check both.

17
Quote from: "schlumpf"
You really are horrible at answering questions.
I have known that for some time.

Changes
Player.CPP
Code: [Select]
{
    // continent checked in SpellInfo::CheckLocation at cast and area update
    uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying
return v_map != 869 || HasSpell(93333); // 93333 = Flight Master License
}

Spell_Generic.cpp
Code: [Select]
                   // Triggered spell id dependent on riding skill and zone
                    bool canFly = false;
                    uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId());
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING || (map == 869 && target->HasSpell(SPELL_OSHOTH_FLYING)))))
                        canFly = true;

18
Quote from: "schlumpf"
Quote
I Fixed issue where the mount dismounts upon changing area

What did you do? Did you change  the two things I pointed out? How does it look now?

 I listed the map as Continent in DBCstructure...This fixed issue with it dismounting when changing area change..
The last issue we currently have is that we want the Flying to require "Flight Master's Liscense" to fly in mapID 869.
Currently you can dismount with or without it.

"Flight Master's Liscense" = Spell ID: 93333

19
Quote from: "schlumpf"
You have given exactly 0 information that anyone could use to help you :)

Think cold Weather flying...Apply that to a new mapID and Spell thats how i would like it to function.

20
Quote from: "schlumpf"
Don't write return twice?!

I Fixed issue where the mount dismounts upon changing area....but it still mounts without the require spell
its ment to function like Cold Weather flying but for the new map.

21
Quote from: "schlumpf"
You still return twice. Also,

Code: [Select]
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING) || (map == 869 && target->HasSpell(SPELL_OSHOTH_FLYING))))
has the new condition inserted at the wrong place making it

Code: [Select]
expansion01|| (northrend && has_coldweather || (your_map && has_your_spell))

How do i make it not return twice.

22
Quote from: "schlumpf"
Quote from: "Nupper"
Changes Made
Player.cpp
Code: [Select]
bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const
{
    // continent checked in SpellInfo::CheckLocation at cast and area update
    uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
    return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying
    return v_map != 869 || HasSpell(93333); // 93333 = Flight Master's License
}
You return twice. This can't be correct. Haven't read the other changes. Also, prefer posting changes as diff, not just how the new file looks. People usually don't know how it looked before, so spotting your changes is hard.

Updated.

23
Miscellaneous / [QUESTION] [Trinitycore]Flying Mounts Spell Requirements
« on: September 07, 2016, 03:15:58 am »
Changes Made
Player.cpp
Before:
Code: [Select]
bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const
{
    // continent checked in SpellInfo::CheckLocation at cast and area update
    uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
    return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying
}
After
Code: [Select]
bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const
{
    // continent checked in SpellInfo::CheckLocation at cast and area update
    uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
    return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying
    return v_map != 869 || HasSpell(93333); // 93333 = Flight Master's License
}

Spell_generic.Cpp.
First part
Before
Code: [Select]
enum Mounts
{
    SPELL_COLD_WEATHER_FLYING           = 54197,

    // Magic Broom
    SPELL_MAGIC_BROOM_60                = 42680,
    SPELL_MAGIC_BROOM_100               = 42683,
    SPELL_MAGIC_BROOM_150               = 42667,
    SPELL_MAGIC_BROOM_280               = 42668,

    // Headless Horseman's Mount
    SPELL_HEADLESS_HORSEMAN_MOUNT_60    = 51621,
    SPELL_HEADLESS_HORSEMAN_MOUNT_100   = 48024,
    SPELL_HEADLESS_HORSEMAN_MOUNT_150   = 51617,
    SPELL_HEADLESS_HORSEMAN_MOUNT_280   = 48023,

    // Winged Steed of the Ebon Blade
    SPELL_WINGED_STEED_150              = 54726,
    SPELL_WINGED_STEED_280              = 54727,

    // Big Love Rocket
    SPELL_BIG_LOVE_ROCKET_0             = 71343,
    SPELL_BIG_LOVE_ROCKET_60            = 71344,
    SPELL_BIG_LOVE_ROCKET_100           = 71345,
    SPELL_BIG_LOVE_ROCKET_150           = 71346,
    SPELL_BIG_LOVE_ROCKET_310           = 71347,

    // Invincible
    SPELL_INVINCIBLE_60                 = 72281,
    SPELL_INVINCIBLE_100                = 72282,
    SPELL_INVINCIBLE_150                = 72283,
    SPELL_INVINCIBLE_310                = 72284,

    // Blazing Hippogryph
    SPELL_BLAZING_HIPPOGRYPH_150        = 74854,
    SPELL_BLAZING_HIPPOGRYPH_280        = 74855,

    // Celestial Steed
    SPELL_CELESTIAL_STEED_60            = 75619,
    SPELL_CELESTIAL_STEED_100           = 75620,
    SPELL_CELESTIAL_STEED_150           = 75617,
    SPELL_CELESTIAL_STEED_280           = 75618,
    SPELL_CELESTIAL_STEED_310           = 76153,

    // X-53 Touring Rocket
    SPELL_X53_TOURING_ROCKET_150        = 75957,
    SPELL_X53_TOURING_ROCKET_280        = 75972,
    SPELL_X53_TOURING_ROCKET_310        = 76154
};
After
Code: [Select]
enum Mounts
{
    SPELL_COLD_WEATHER_FLYING           = 54197,
    SPELL_OSHOTH_FLYING     = 93333,

    // Magic Broom
    SPELL_MAGIC_BROOM_60                = 42680,
    SPELL_MAGIC_BROOM_100               = 42683,
    SPELL_MAGIC_BROOM_150               = 42667,
    SPELL_MAGIC_BROOM_280               = 42668,

    // Headless Horseman's Mount
    SPELL_HEADLESS_HORSEMAN_MOUNT_60    = 51621,
    SPELL_HEADLESS_HORSEMAN_MOUNT_100   = 48024,
    SPELL_HEADLESS_HORSEMAN_MOUNT_150   = 51617,
    SPELL_HEADLESS_HORSEMAN_MOUNT_280   = 48023,

    // Winged Steed of the Ebon Blade
    SPELL_WINGED_STEED_150              = 54726,
    SPELL_WINGED_STEED_280              = 54727,

    // Big Love Rocket
    SPELL_BIG_LOVE_ROCKET_0             = 71343,
    SPELL_BIG_LOVE_ROCKET_60            = 71344,
    SPELL_BIG_LOVE_ROCKET_100           = 71345,
    SPELL_BIG_LOVE_ROCKET_150           = 71346,
    SPELL_BIG_LOVE_ROCKET_310           = 71347,

    // Invincible
    SPELL_INVINCIBLE_60                 = 72281,
    SPELL_INVINCIBLE_100                = 72282,
    SPELL_INVINCIBLE_150                = 72283,
    SPELL_INVINCIBLE_310                = 72284,

    // Blazing Hippogryph
    SPELL_BLAZING_HIPPOGRYPH_150        = 74854,
    SPELL_BLAZING_HIPPOGRYPH_280        = 74855,

    // Celestial Steed
    SPELL_CELESTIAL_STEED_60            = 75619,
    SPELL_CELESTIAL_STEED_100           = 75620,
    SPELL_CELESTIAL_STEED_150           = 75617,
    SPELL_CELESTIAL_STEED_280           = 75618,
    SPELL_CELESTIAL_STEED_310           = 76153,

    // X-53 Touring Rocket
    SPELL_X53_TOURING_ROCKET_150        = 75957,
    SPELL_X53_TOURING_ROCKET_280        = 75972,
    SPELL_X53_TOURING_ROCKET_310        = 76154
};
Second part
Before
Code: [Select]
// Triggered spell id dependent on riding skill and zone
                    bool canFly = false;
                    uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId());
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)))
                        canFly = true;
After
Code: [Select]
// Triggered spell id dependent on riding skill and zone
                    bool canFly = false;
                    uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId());
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING) || (map == 869 && target->HasSpell(SPELL_OSHOTH_FLYING))))
                        canFly = true;

What happons (Without or With spell) You mount but you dismount when you change Area.
The Spell Should be Required but it still mounts if you don't have.

MapID: 869
Spell: 93333

24
Tools / Re: [TOOL] WDBX Editor
« on: September 07, 2016, 01:16:29 am »
I get "An error occured exporting to SQL"

Default Value issue again

25
Tools / Re: [TOOL] WDBX Editor
« on: September 06, 2016, 11:59:27 pm »
Quote from: "barncastle"
Quote from: "Nupper"
is there a compiled update...my visual studieo is to old for it i think.

Yeah sorry I need to sort my git management out! I've created a release on the master branch https://github.com/barncastle/WDBXEditor/releases/tag/1.0.2

Known issue with Certain DBC
CreatureModeldata.dbc
GameObjectDisplayInfo.dbc

the  is removed upon import or export..
Example:
Default:
WorldCreatureCreatureNameCreaturename.m2
Exported/Imported:
WorldCreatureCreatureNameCreaturename.m2

Gameobjects have the same issue.

26
Quote from: "spiderwaseem"
Bump!
Still looking
Very interesting...i wish i was that good...but i am only good at model Conversion.

27
Tools / Re: [TOOL] WDBX Editor
« on: September 05, 2016, 07:52:30 pm »
is there a compiled update...my visual studieo is to old for it i think.

28
Tools / Re: [TOOL] WDBX Editor
« on: August 31, 2016, 06:19:47 pm »
Quote from: "barncastle"
Quote from: "Nupper"
Known Database Issue
SQL Error (1364): Field "M_lang_enGB" Doesn't have a default value
Its like that with all with no Default value

Thanks for reporting this, it sounds like you've got your MySQL server in STRICT which enforces these kinds of policies. I'll update the program when I get a chance to default strings to a non-null character.
How would i disable the strict for Non-Null Characters in mysql

29
Tools / Re: [TOOL] WDBX Editor
« on: August 31, 2016, 07:43:48 am »
Known Database Issue
SQL Error (1364): Field "M_lang_enGB" Doesn't have a default value
Its like that with all with no Default value

30
Its decent but its russian translated

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