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Messages - Nupper
16
« on: September 08, 2016, 06:36:24 pm »
So that first thing now _only_ checks the new one, no longer northrend and cold weather flying. The second function now checks if the player is in expansion01 or in northrend and has the spell 1. The map name for 869 is Oshoth. I am still curious on how to get it to check both.
17
« on: September 08, 2016, 05:32:18 pm »
You really are horrible at answering questions. I have known that for some time. Changes Player.CPP { // continent checked in SpellInfo::CheckLocation at cast and area update uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone); v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying return v_map != 869 || HasSpell(93333); // 93333 = Flight Master License } Spell_Generic.cpp // Triggered spell id dependent on riding skill and zone bool canFly = false; uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId()); if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING || (map == 869 && target->HasSpell(SPELL_OSHOTH_FLYING))))) canFly = true;
18
« on: September 08, 2016, 04:08:26 pm »
I Fixed issue where the mount dismounts upon changing area What did you do? Did you change the two things I pointed out? How does it look now?
I listed the map as Continent in DBCstructure...This fixed issue with it dismounting when changing area change.. The last issue we currently have is that we want the Flying to require "Flight Master's Liscense" to fly in mapID 869. Currently you can dismount with or without it. "Flight Master's Liscense" = Spell ID: 93333
19
« on: September 08, 2016, 12:52:31 pm »
You have given exactly 0 information that anyone could use to help you Think cold Weather flying...Apply that to a new mapID and Spell thats how i would like it to function.
20
« on: September 08, 2016, 12:20:00 am »
Don't write return twice?! I Fixed issue where the mount dismounts upon changing area....but it still mounts without the require spell its ment to function like Cold Weather flying but for the new map.
21
« on: September 07, 2016, 01:04:11 pm »
You still return twice. Also,
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING) || (map == 869 && target->HasSpell(SPELL_OSHOTH_FLYING)))) has the new condition inserted at the wrong place making it
expansion01|| (northrend && has_coldweather || (your_map && has_your_spell)) How do i make it not return twice.
22
« on: September 07, 2016, 10:40:59 am »
Changes Made Player.cpp
bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const { // continent checked in SpellInfo::CheckLocation at cast and area update uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone); return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying return v_map != 869 || HasSpell(93333); // 93333 = Flight Master's License } You return twice. This can't be correct. Haven't read the other changes. Also, prefer posting changes as diff, not just how the new file looks. People usually don't know how it looked before, so spotting your changes is hard.
Updated.
23
« on: September 07, 2016, 03:15:58 am »
Changes Made Player.cpp Before:
bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const { // continent checked in SpellInfo::CheckLocation at cast and area update uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone); return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying } After
bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const { // continent checked in SpellInfo::CheckLocation at cast and area update uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone); return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying return v_map != 869 || HasSpell(93333); // 93333 = Flight Master's License } Spell_generic.Cpp. First part Before
enum Mounts { SPELL_COLD_WEATHER_FLYING = 54197,
// Magic Broom SPELL_MAGIC_BROOM_60 = 42680, SPELL_MAGIC_BROOM_100 = 42683, SPELL_MAGIC_BROOM_150 = 42667, SPELL_MAGIC_BROOM_280 = 42668,
// Headless Horseman's Mount SPELL_HEADLESS_HORSEMAN_MOUNT_60 = 51621, SPELL_HEADLESS_HORSEMAN_MOUNT_100 = 48024, SPELL_HEADLESS_HORSEMAN_MOUNT_150 = 51617, SPELL_HEADLESS_HORSEMAN_MOUNT_280 = 48023,
// Winged Steed of the Ebon Blade SPELL_WINGED_STEED_150 = 54726, SPELL_WINGED_STEED_280 = 54727,
// Big Love Rocket SPELL_BIG_LOVE_ROCKET_0 = 71343, SPELL_BIG_LOVE_ROCKET_60 = 71344, SPELL_BIG_LOVE_ROCKET_100 = 71345, SPELL_BIG_LOVE_ROCKET_150 = 71346, SPELL_BIG_LOVE_ROCKET_310 = 71347,
// Invincible SPELL_INVINCIBLE_60 = 72281, SPELL_INVINCIBLE_100 = 72282, SPELL_INVINCIBLE_150 = 72283, SPELL_INVINCIBLE_310 = 72284,
// Blazing Hippogryph SPELL_BLAZING_HIPPOGRYPH_150 = 74854, SPELL_BLAZING_HIPPOGRYPH_280 = 74855,
// Celestial Steed SPELL_CELESTIAL_STEED_60 = 75619, SPELL_CELESTIAL_STEED_100 = 75620, SPELL_CELESTIAL_STEED_150 = 75617, SPELL_CELESTIAL_STEED_280 = 75618, SPELL_CELESTIAL_STEED_310 = 76153,
// X-53 Touring Rocket SPELL_X53_TOURING_ROCKET_150 = 75957, SPELL_X53_TOURING_ROCKET_280 = 75972, SPELL_X53_TOURING_ROCKET_310 = 76154 }; After
enum Mounts { SPELL_COLD_WEATHER_FLYING = 54197, SPELL_OSHOTH_FLYING = 93333,
// Magic Broom SPELL_MAGIC_BROOM_60 = 42680, SPELL_MAGIC_BROOM_100 = 42683, SPELL_MAGIC_BROOM_150 = 42667, SPELL_MAGIC_BROOM_280 = 42668,
// Headless Horseman's Mount SPELL_HEADLESS_HORSEMAN_MOUNT_60 = 51621, SPELL_HEADLESS_HORSEMAN_MOUNT_100 = 48024, SPELL_HEADLESS_HORSEMAN_MOUNT_150 = 51617, SPELL_HEADLESS_HORSEMAN_MOUNT_280 = 48023,
// Winged Steed of the Ebon Blade SPELL_WINGED_STEED_150 = 54726, SPELL_WINGED_STEED_280 = 54727,
// Big Love Rocket SPELL_BIG_LOVE_ROCKET_0 = 71343, SPELL_BIG_LOVE_ROCKET_60 = 71344, SPELL_BIG_LOVE_ROCKET_100 = 71345, SPELL_BIG_LOVE_ROCKET_150 = 71346, SPELL_BIG_LOVE_ROCKET_310 = 71347,
// Invincible SPELL_INVINCIBLE_60 = 72281, SPELL_INVINCIBLE_100 = 72282, SPELL_INVINCIBLE_150 = 72283, SPELL_INVINCIBLE_310 = 72284,
// Blazing Hippogryph SPELL_BLAZING_HIPPOGRYPH_150 = 74854, SPELL_BLAZING_HIPPOGRYPH_280 = 74855,
// Celestial Steed SPELL_CELESTIAL_STEED_60 = 75619, SPELL_CELESTIAL_STEED_100 = 75620, SPELL_CELESTIAL_STEED_150 = 75617, SPELL_CELESTIAL_STEED_280 = 75618, SPELL_CELESTIAL_STEED_310 = 76153,
// X-53 Touring Rocket SPELL_X53_TOURING_ROCKET_150 = 75957, SPELL_X53_TOURING_ROCKET_280 = 75972, SPELL_X53_TOURING_ROCKET_310 = 76154 }; Second part Before
// Triggered spell id dependent on riding skill and zone bool canFly = false; uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId()); if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING))) canFly = true; After
// Triggered spell id dependent on riding skill and zone bool canFly = false; uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId()); if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING) || (map == 869 && target->HasSpell(SPELL_OSHOTH_FLYING)))) canFly = true; What happons (Without or With spell) You mount but you dismount when you change Area. The Spell Should be Required but it still mounts if you don't have.
MapID: 869 Spell: 93333
24
« on: September 07, 2016, 01:16:29 am »
I get "An error occured exporting to SQL"
Default Value issue again
25
« on: September 06, 2016, 11:59:27 pm »
is there a compiled update...my visual studieo is to old for it i think. Yeah sorry I need to sort my git management out! I've created a release on the master branch https://github.com/barncastle/WDBXEditor/releases/tag/1.0.2
Known issue with Certain DBC CreatureModeldata.dbc GameObjectDisplayInfo.dbc the is removed upon import or export.. Example: Default: WorldCreatureCreatureNameCreaturename.m2 Exported/Imported: WorldCreatureCreatureNameCreaturename.m2 Gameobjects have the same issue.
26
« on: September 06, 2016, 03:03:48 pm »
Bump! Still looking Very interesting...i wish i was that good...but i am only good at model Conversion.
27
« on: September 05, 2016, 07:52:30 pm »
is there a compiled update...my visual studieo is to old for it i think.
28
« on: August 31, 2016, 06:19:47 pm »
Known Database Issue SQL Error (1364): Field "M_lang_enGB" Doesn't have a default value Its like that with all with no Default value Thanks for reporting this, it sounds like you've got your MySQL server in STRICT which enforces these kinds of policies. I'll update the program when I get a chance to default strings to a non-null character.
How would i disable the strict for Non-Null Characters in mysql
29
« on: August 31, 2016, 07:43:48 am »
Known Database Issue SQL Error (1364): Field "M_lang_enGB" Doesn't have a default value Its like that with all with no Default value
30
« on: August 31, 2016, 07:41:00 am »
Its decent but its russian translated
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