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Topics - Nupper

Pages: [1] 2 3 ... 7
1
Random / [legion]Areatriggers
« on: May 10, 2017, 09:18:23 pm »
i've been searching everywhere...and in DB2s but i cannot find legion or 6.2 instance area triggers to make functional portals to said instances.

Legion 7.2

2
Texturing and 2D Art / [QUESTION] Specular Lighting
« on: November 24, 2016, 03:15:39 pm »
Specular Lighting seems to turn some of my newer Textures green...even though the files are there.
Without Specular Lighting Enabled

With Specular Lighting Enabled


Its on Most newer maps, Tol'barad, Gilneas and more

3
Serverside Modding / Addons Active but not listed
« on: October 23, 2016, 05:06:41 pm »


If someone disables the AIO addon some of the functions will not work...is there any way to hide it without disabling it.

4
Miscellaneous / Northrend Birdeye view map
« on: October 15, 2016, 08:26:20 pm »

Trying to find something like this but for ingame + zones

5
Serverside Modding / [Trinitycore] Creature attack power
« on: September 27, 2016, 12:48:35 am »


DamageModifier = 1
No Mix or MaxDmg tables (Eluna trinitycore)

6
Creature In-game HP:


Creature Classlevelstats:

7
Miscellaneous / [QUESTION] [Trinitycore]Flying Mounts Spell Requirements
« on: September 07, 2016, 03:15:58 am »
Changes Made
Player.cpp
Before:
Code: [Select]
bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const
{
    // continent checked in SpellInfo::CheckLocation at cast and area update
    uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
    return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying
}
After
Code: [Select]
bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const
{
    // continent checked in SpellInfo::CheckLocation at cast and area update
    uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
    return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying
    return v_map != 869 || HasSpell(93333); // 93333 = Flight Master's License
}

Spell_generic.Cpp.
First part
Before
Code: [Select]
enum Mounts
{
    SPELL_COLD_WEATHER_FLYING           = 54197,

    // Magic Broom
    SPELL_MAGIC_BROOM_60                = 42680,
    SPELL_MAGIC_BROOM_100               = 42683,
    SPELL_MAGIC_BROOM_150               = 42667,
    SPELL_MAGIC_BROOM_280               = 42668,

    // Headless Horseman's Mount
    SPELL_HEADLESS_HORSEMAN_MOUNT_60    = 51621,
    SPELL_HEADLESS_HORSEMAN_MOUNT_100   = 48024,
    SPELL_HEADLESS_HORSEMAN_MOUNT_150   = 51617,
    SPELL_HEADLESS_HORSEMAN_MOUNT_280   = 48023,

    // Winged Steed of the Ebon Blade
    SPELL_WINGED_STEED_150              = 54726,
    SPELL_WINGED_STEED_280              = 54727,

    // Big Love Rocket
    SPELL_BIG_LOVE_ROCKET_0             = 71343,
    SPELL_BIG_LOVE_ROCKET_60            = 71344,
    SPELL_BIG_LOVE_ROCKET_100           = 71345,
    SPELL_BIG_LOVE_ROCKET_150           = 71346,
    SPELL_BIG_LOVE_ROCKET_310           = 71347,

    // Invincible
    SPELL_INVINCIBLE_60                 = 72281,
    SPELL_INVINCIBLE_100                = 72282,
    SPELL_INVINCIBLE_150                = 72283,
    SPELL_INVINCIBLE_310                = 72284,

    // Blazing Hippogryph
    SPELL_BLAZING_HIPPOGRYPH_150        = 74854,
    SPELL_BLAZING_HIPPOGRYPH_280        = 74855,

    // Celestial Steed
    SPELL_CELESTIAL_STEED_60            = 75619,
    SPELL_CELESTIAL_STEED_100           = 75620,
    SPELL_CELESTIAL_STEED_150           = 75617,
    SPELL_CELESTIAL_STEED_280           = 75618,
    SPELL_CELESTIAL_STEED_310           = 76153,

    // X-53 Touring Rocket
    SPELL_X53_TOURING_ROCKET_150        = 75957,
    SPELL_X53_TOURING_ROCKET_280        = 75972,
    SPELL_X53_TOURING_ROCKET_310        = 76154
};
After
Code: [Select]
enum Mounts
{
    SPELL_COLD_WEATHER_FLYING           = 54197,
    SPELL_OSHOTH_FLYING     = 93333,

    // Magic Broom
    SPELL_MAGIC_BROOM_60                = 42680,
    SPELL_MAGIC_BROOM_100               = 42683,
    SPELL_MAGIC_BROOM_150               = 42667,
    SPELL_MAGIC_BROOM_280               = 42668,

    // Headless Horseman's Mount
    SPELL_HEADLESS_HORSEMAN_MOUNT_60    = 51621,
    SPELL_HEADLESS_HORSEMAN_MOUNT_100   = 48024,
    SPELL_HEADLESS_HORSEMAN_MOUNT_150   = 51617,
    SPELL_HEADLESS_HORSEMAN_MOUNT_280   = 48023,

    // Winged Steed of the Ebon Blade
    SPELL_WINGED_STEED_150              = 54726,
    SPELL_WINGED_STEED_280              = 54727,

    // Big Love Rocket
    SPELL_BIG_LOVE_ROCKET_0             = 71343,
    SPELL_BIG_LOVE_ROCKET_60            = 71344,
    SPELL_BIG_LOVE_ROCKET_100           = 71345,
    SPELL_BIG_LOVE_ROCKET_150           = 71346,
    SPELL_BIG_LOVE_ROCKET_310           = 71347,

    // Invincible
    SPELL_INVINCIBLE_60                 = 72281,
    SPELL_INVINCIBLE_100                = 72282,
    SPELL_INVINCIBLE_150                = 72283,
    SPELL_INVINCIBLE_310                = 72284,

    // Blazing Hippogryph
    SPELL_BLAZING_HIPPOGRYPH_150        = 74854,
    SPELL_BLAZING_HIPPOGRYPH_280        = 74855,

    // Celestial Steed
    SPELL_CELESTIAL_STEED_60            = 75619,
    SPELL_CELESTIAL_STEED_100           = 75620,
    SPELL_CELESTIAL_STEED_150           = 75617,
    SPELL_CELESTIAL_STEED_280           = 75618,
    SPELL_CELESTIAL_STEED_310           = 76153,

    // X-53 Touring Rocket
    SPELL_X53_TOURING_ROCKET_150        = 75957,
    SPELL_X53_TOURING_ROCKET_280        = 75972,
    SPELL_X53_TOURING_ROCKET_310        = 76154
};
Second part
Before
Code: [Select]
// Triggered spell id dependent on riding skill and zone
                    bool canFly = false;
                    uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId());
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)))
                        canFly = true;
After
Code: [Select]
// Triggered spell id dependent on riding skill and zone
                    bool canFly = false;
                    uint32 map = GetVirtualMapForMapAndZone(target->GetMapId(), target->GetZoneId());
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING) || (map == 869 && target->HasSpell(SPELL_OSHOTH_FLYING))))
                        canFly = true;

What happons (Without or With spell) You mount but you dismount when you change Area.
The Spell Should be Required but it still mounts if you don't have.

MapID: 869
Spell: 93333

8
Miscellaneous / [QUESTION:Wrath]  New Dungeon Difficulty
« on: August 06, 2016, 09:26:23 pm »
I found code for a third Dungeon Difficulty in the client i was woundering how i could enable it on trinitycore.

Code: [Select]
DUNGEON_DIFFICULTY3 = "Epic (Unused)";
Code: [Select]
UnitPopupButtons["DUNGEON_DIFFICULTY3"] = { text = DUNGEON_DIFFICULTY3, dist = 0 };
I managed to make it visable in-game but atm the button is a dud (I renamed it to Mythic) :)

9
Level Design / [QUESTION] Custom transport NPCS
« on: August 06, 2016, 08:28:03 pm »
I've made custom transports working but i was woundering how i add npcs i know the transports NPCs are under a group ID but i have no idea where to look for them.
i tried ac-web but no one was offering help.

10
Serverside Modding / [QUESTION] NPC outfit
« on: July 30, 2016, 06:49:07 pm »
I am using Rochets outfit addon to trinitycore

But for some Reason death knight skins or cultist skins do not wish to load.

11
Miscellaneous / [QUESTION] Login Information
« on: July 30, 2016, 01:02:54 pm »

I want to add Version Info, Logo and Breaking news...How would i do that?

12
Miscellaneous / WoW Bug tracker won't load
« on: July 16, 2016, 12:36:12 pm »
I tried opening Valkryst's Bug Report Manager's Jar File but it won't load and i have the latest Javascript active.

13
Miscellaneous / Chest Textures turn up greeen
« on: June 02, 2016, 04:03:13 pm »
I applied the chest textures correctly but they only had a _F and _M and no _U
They still turn up green though.

14
Miscellaneous / [QUESTION] Maximum Compacity for an MPQ
« on: May 07, 2016, 10:58:00 pm »
I am am told that 3.99GB is a Max Compacity for MPQ File. i just wish to confirm this

15
Miscellaneous / Belt Buckles 3.3.5a
« on: March 05, 2016, 11:02:49 pm »
I been trying to add belt buckles or look for MOP player models...for the geosets...but i am unable find anything.

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