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Messages - ayahne

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16
Modelling and Animation / Re: [PROBLEM] Extract any part of Wmo
« on: October 16, 2013, 11:44:17 pm »
Normal wotlk Stormwind. And i didnt have enught time to solve it by myself i have 2 servers on with i need to
management them that's why i making post there to get quick information about how to do.

17
Modelling and Animation / [SOLVED]Extract any part of Wmo
« on: October 16, 2013, 11:32:53 pm »
hello there, is there a way to cut an part of Wmo? for example Cute a Tower from Stormwind.wmo i tried to open stormwind.obj with blender but it's have too large data and cant open this. :< is there any another way to solve this problem? there is alot objects that will be usefull for me from Stormwind that's why i want this.

18
Modelling and Animation / Re: [QUESTION] Vrykul Size..??
« on: October 13, 2013, 07:56:54 am »
Try to modify scale in Creaturedisplayinfo.dbc
http://www.wowdev.wiki/index.php ... ayInfo.dbc

19
Level Design / Re: [QUESTION] i think its a vmap error
« on: October 12, 2013, 10:19:08 pm »
Easy way to fix it Convert custom Vmaps with is hard  or spawn npc above floor or ground and there is one more way but only for mall vendors because they will not move (im not sure about that) add to npc movetype waypoint to waypoint

20
Try to lookup orginal DBC's maybe something is wrong in your handmade Dbc's and check that you have all skinfiles From the M2's i had this problem when i tried to play with DBC's xD

21
Tutorials / Re: OBJ to M2 + Blender setting and m2 swap [VIDEO]
« on: October 09, 2013, 03:49:45 pm »
Good Job! and thank You for doing This!

22
THANKS TO --> Filipsons <-- for helping out!

23
I just download it but i need tut what i should do step by step

24
Hello, is there an TuT that i can use to create new M2 object from scrath? Step by step because i just duplicate opject like floors http://puu.sh/4L7aa.jpg but they are not equal i just would like to create simple floor that i can walk on it or a wall that i cant pass

25
Showoff - what you are working on / Re: [SHOWOFF] Stormgarde
« on: September 24, 2013, 03:04:40 pm »
Looks nice alot of resins i can see there but anyway good job


   
 for comparison orgrinal Sirfranc's Stromgarde
   


26
Development and Presentation / Re: [PROJECT] ExtraLoot
« on: September 22, 2013, 01:10:07 am »
looks good !  waiting for ingame screen's good luck!

27
Modelling and Animation / Re: ItemDisplayInfo.dbc
« on: September 22, 2013, 12:22:49 am »




Thank's to Anthony

28
AnthonysToolbox channel search on youtube

29
Modelling and Animation / Re: Exported M2 into Creature Model | Item Model
« on: September 21, 2013, 12:10:59 am »
First of all make DBC compatible to patch 3.3.5a then move it with ported Creature model and dbc's to Patch file and try to morph in game if it works You can Try to create a Npc model if not there something wrong with your DBC or creature that you have ported

30
incredible Work Anthony Good Job

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