This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Neo - A WoW Development Suite  (Read 99545 times)

iindigo

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 198
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #240 on: May 27, 2015, 06:01:55 am »
Quote from: "K59"
Quote from: "Kaev"
I added the creature editor to the debug menu.
Before you can open it, you need to connect to a 3.3.5 database. I used the newest EmuDevs DB for testing.
It's still unfinished but i'm already kinda unhappy with the design of the window. If someone has an idea of how i could change it to be more user friendly or something like that, please tell me.
Ignore the 2 boxes and the button on the black rectangle (aka model viewer).

How about taking some inspiration from Blizzard's gangster?

I'm actually pretty surprised, that UI isn't very good at all... perhaps worse than the WCIII editor. It wouldn't be difficult to design something better.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #241 on: May 27, 2015, 07:49:38 am »
Quote from: "iindigo"
Quote from: "K59"
Quote from: "Kaev"
I added the creature editor to the debug menu.
Before you can open it, you need to connect to a 3.3.5 database. I used the newest EmuDevs DB for testing.
It's still unfinished but i'm already kinda unhappy with the design of the window. If someone has an idea of how i could change it to be more user friendly or something like that, please tell me.
Ignore the 2 boxes and the button on the black rectangle (aka model viewer).

How about taking some inspiration from Blizzard's gangster?

I'm actually pretty surprised, that UI isn't very good at all... perhaps worse than the WCIII editor. It wouldn't be difficult to design something better.
I liked the WC3 editor UI.. :P

I actually had an idea yesterday, i think i'll implement it this weekend.

EDIT: Just tested my idea at work. Easier and faster than expected, works like a charm. I think i'll implement already today. :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #242 on: May 28, 2015, 08:14:25 pm »
I've implemented my idea of the creature editor GUI.
To make it easier for you, i've recorded a small video. :)

[media:3c88pi1h]https://www.youtube.com/watch?v=Nqni8Gz-BRs&feature=youtu.be[/media:3c88pi1h]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

andrejmega

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 24
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #243 on: May 28, 2015, 09:09:31 pm »
Quote from: "Kaev"
I've implemented my idea of the creature editor GUI.
To make it easier for you, i've recorded a small video. :)

[media:27nx078q]https://www.youtube.com/watch?v=Nqni8Gz-BRs&feature=youtu.be[/media:27nx078q]

Oh sweet lord... that's amazing. Nice to see some progression! Always refreshing. A question: Did Cromon make progress with the moving and placing objects into the world?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #244 on: May 28, 2015, 09:34:07 pm »
Quote from: "andrejmega"
Quote from: "Kaev"
I've implemented my idea of the creature editor GUI.
To make it easier for you, i've recorded a small video. :)

[media:2r4pgaj2]https://www.youtube.com/watch?v=Nqni8Gz-BRs&feature=youtu.be[/media:2r4pgaj2]

Oh sweet lord... that's amazing. Nice to see some progression! Always refreshing. A question: Did Cromon make progress with the moving and placing objects into the world?
Not yet, still busy with moving and some other rl stuff.

EDIT: Just got an idea. I can make the Flag tab even easier for people. No need for looking up random numbers anymore. :3
After i fixed all the GUI stuff i'll make the creature editor completely working, isn't much to do anymore. Wrote most of the code already. Then i'll do the same with the GO editor. And if i get the idea of rendering m2 models in the world, i try to get show the creatures and GOs in the map editor window. Pretty sure that i will need some help from Cromon there. :P

EDIT2: There it is. Small change, but waaay more user friendly and less time consuming than the old Flags-window. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

K59

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 7
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #245 on: May 30, 2015, 10:47:52 am »
Quote from: "Kaev"
...

This is cool, I feel like jumping between all the tabs would be a bit annoying though. Would it be possible to put all the essential stuff in one tab? E.g. info, combat and stats. Maybe even merge model with info?

I think you could save a lot of space by placing several items along the horizontal axis.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #246 on: May 30, 2015, 11:09:38 am »
Quote from: "K59"
Quote from: "Kaev"
...

This is cool, I feel like jumping between all the tabs would be a bit annoying though. Would it be possible to put all the essential stuff in one tab? E.g. info, combat and stats. Maybe even merge model with info?

I think you could save a lot of space by placing several items along the horizontal axis.
I had everything in one window before and it was aweful.
Many creature editors that i found are using tab system like this, because it's faster to click on a tab and have everything i need instead of searching the correct tab and look through all items that are inside of it.
I'll probably change a bit here and there but the system will kinda stay like this. I already thought of removing the model tab completely and just put it at the right side of everything, so you can always see ur creature.

tl;dr: The search for so much informations in a single tab is more time consuming then clicking on the correct tab.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

  • Registred Member
  • Creator of Worlds
  • *****
  • Posts: 351
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #247 on: May 30, 2015, 12:48:40 pm »
Forgive me, but 17 pages is a lot to look through.  What's the current status of using this on Cata+ maps?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mr. DK

  • Moderators
  • Model Change Addict
  • *****
  • Posts: 224
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #248 on: May 30, 2015, 06:10:23 pm »
Quote from: "kojak488"
Forgive me, but 17 pages is a lot to look through.  What's the current status of using this on Cata+ maps?

As i know this is developed for 3.3.5 and 6.x maps no other
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I am Thor! Supreme commander of the Asgard Fleet!

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #249 on: May 30, 2015, 06:58:34 pm »
Quote from: "Mr. DK"
Quote from: "kojak488"
Forgive me, but 17 pages is a lot to look through.  What's the current status of using this on Cata+ maps?

As i know this is developed for 3.3.5 and 6.x maps no other
Cromon said that it will support every version. I just tested WotLk and WoD, so i can't guarantee it for Cata or MoP yet. Neo isn't big, you can test it and tell us. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Synric

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 57
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #250 on: May 31, 2015, 06:54:14 pm »
I don't know if this has been suggested, but might I suggest moving the Asset Browser to the sidebar, or possibly combining (at least a m2/wmo portion of it) with the models section for imports? That way you can either import the models with a direct path, or you can browse models and decide which one to import on the fly.

It would make things such as building walls much simpler. For example, building a generic human wall has 23 different WMO options. It'd be nice to see them in the asset browser preview section before placing them.

On a related note, when you update the asset browser to support WMOs (which as of right now, it doesn't (?)), can we have an option to hide the _000.wmos?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

andrejmega

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 24
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #251 on: June 10, 2015, 02:14:56 am »
Any updates?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #252 on: June 10, 2015, 07:45:53 am »
Quote from: "Serendipity"
On a related note, when you update the asset browser to support WMOs (which as of right now, it doesn't (?)), can we have an option to hide the _000.wmos?
I'm pretty sure, that hiding the _0xx.wmo  isn't hard to do. I'll write it on the wishlist. :)

@andrej: Cromon made some small changes few days ago. Haven't read through them yet.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

andrejmega

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 24
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #253 on: June 24, 2015, 08:16:55 pm »
Haven't checked on my favorite modding tool since a coon's age! Anything new? Any updates? How far are you from releasing this monster?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Hobbilis

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 44
    • View Profile
Re: Neo - A WoW Development Suite
« Reply #254 on: June 25, 2015, 06:42:59 pm »
Well https://gitlab.cromon.ch/Cromon/woweditor seems to be down...
Anyone else getting this as well or is it only me?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »