Quote from: "Kaev"I added the creature editor to the debug menu.Before you can open it, you need to connect to a 3.3.5 database. I used the newest EmuDevs DB for testing.It's still unfinished but i'm already kinda unhappy with the design of the window. If someone has an idea of how i could change it to be more user friendly or something like that, please tell me.Ignore the 2 boxes and the button on the black rectangle (aka model viewer).How about taking some inspiration from Blizzard's gangster?
I added the creature editor to the debug menu.Before you can open it, you need to connect to a 3.3.5 database. I used the newest EmuDevs DB for testing.It's still unfinished but i'm already kinda unhappy with the design of the window. If someone has an idea of how i could change it to be more user friendly or something like that, please tell me.Ignore the 2 boxes and the button on the black rectangle (aka model viewer).
Quote from: "K59"Quote from: "Kaev"I added the creature editor to the debug menu.Before you can open it, you need to connect to a 3.3.5 database. I used the newest EmuDevs DB for testing.It's still unfinished but i'm already kinda unhappy with the design of the window. If someone has an idea of how i could change it to be more user friendly or something like that, please tell me.Ignore the 2 boxes and the button on the black rectangle (aka model viewer).How about taking some inspiration from Blizzard's gangster?I'm actually pretty surprised, that UI isn't very good at all... perhaps worse than the WCIII editor. It wouldn't be difficult to design something better.
I've implemented my idea of the creature editor GUI.To make it easier for you, i've recorded a small video. [media:27nx078q]https://www.youtube.com/watch?v=Nqni8Gz-BRs&feature=youtu.be[/media:27nx078q]
Quote from: "Kaev"I've implemented my idea of the creature editor GUI.To make it easier for you, i've recorded a small video. [media:2r4pgaj2]https://www.youtube.com/watch?v=Nqni8Gz-BRs&feature=youtu.be[/media:2r4pgaj2]Oh sweet lord... that's amazing. Nice to see some progression! Always refreshing. A question: Did Cromon make progress with the moving and placing objects into the world?
I've implemented my idea of the creature editor GUI.To make it easier for you, i've recorded a small video. [media:2r4pgaj2]https://www.youtube.com/watch?v=Nqni8Gz-BRs&feature=youtu.be[/media:2r4pgaj2]
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Quote from: "Kaev"...This is cool, I feel like jumping between all the tabs would be a bit annoying though. Would it be possible to put all the essential stuff in one tab? E.g. info, combat and stats. Maybe even merge model with info?I think you could save a lot of space by placing several items along the horizontal axis.
Forgive me, but 17 pages is a lot to look through. What's the current status of using this on Cata+ maps?
Quote from: "kojak488"Forgive me, but 17 pages is a lot to look through. What's the current status of using this on Cata+ maps?As i know this is developed for 3.3.5 and 6.x maps no other
On a related note, when you update the asset browser to support WMOs (which as of right now, it doesn't (?)), can we have an option to hide the _000.wmos?