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Messages - Mr. DK

Pages: 1 ... 3 4 [5] 6 7 ... 13
61
Miscellaneous / Re: [WOTLK][QUESTION] Troll's feet
« on: December 29, 2016, 03:18:55 pm »
Yes that would be cool im not aware how you make a race have feet textures in the chrRaces

62
Miscellaneous / Re: [WOTLK][QUESTION] Troll's feet
« on: December 29, 2016, 12:01:07 pm »
May I ask what dbc you modified to make the textures cover the feet?

63
"Retro-Porting" / [QUESTION] [Legion] Porting maps to Legion
« on: September 26, 2016, 02:05:49 pm »
Hello,

I recently tried porting maps to Legion. Basicly what i did was convert them to WoD did the db2 entries and looked how things behave.

This is the Result:



The map should be full of objects. It also contains invisable walls.
Does anyone have a Idea what could be the issue.
I heared that they chanched somethign in the way objects are saved. Could anyone point me to a source where I can read about that chanche or even better know a direct Solution.

64
Resources and Tools / [Looking For] WoD Client 6.2.4
« on: September 25, 2016, 02:42:49 am »
Hello everyone,

I am looking for a clean WoW 6.2.4.21742 or better said the Last WoD client if anyone can provide that would be great!

65
Noggit / Re: [QUESTION] MyDbcEditor\MyDbcEditor.exe
« on: May 03, 2016, 01:22:34 pm »
Wron forum are but anyways:

Have you also extracted the local files this means have you extracted the files in your

wow/data/enUs/  (Last folder depends on you language of the Client commen are: enUs enGb deDE)

There are mpqs containing DBfiles folder. Also check your clientfiles folder if there is a DbFiles folder.

66
Noggit / Re: [QUESTION] Connecting Noggit to a Private server
« on: May 02, 2016, 06:55:20 pm »
viewforum.php?f=78

Here y<ou go a very good tutorial. As mentioned in ym first post. It explains everything vom setting um modding to setting up server to get stuff ingame.

67
Noggit / Re: [QUESTION] Connecting Noggit to a Private server
« on: May 02, 2016, 03:00:56 pm »
Im not aware that there is a function that wuld save over to your server. I highly recomend to
A) Switch over to trinity core and B) Read the tutorial here on Modcraft

68
Miscellaneous / [QUESTION] [WoD] SpellVisual.db2
« on: May 01, 2016, 02:56:05 pm »
Hello,

Does anyone have a struct to SpellVisual.db2. I need one for the current game version on retail.

69
Recruitment / Re: [PROJECT] [WoD] Need help with a proposal !
« on: May 01, 2016, 01:14:34 pm »
No isnt a problem but unfortunately dont have th time to atm

70
I found this struct:

struct SpellXSpellVisualEntry
{
    uint32 ID;                                                      // 0
    uint32 SpellID;                                                 // 1
    uint32 DifficultyID;                                            // 2
    uint32 SpellVisualID[2];                                        // 3-4
    float  Unk620;                                                  // 5
    uint32 PlayerConditionID;                                       // 6
    uint32 Flags;                                                   // 7
};


the spellvisual.db2 seems to be unused coreside so I cant get a struct from the core... But probably the visual is linked with a spellID.

71
Noggit / Re: Bug : Noggit doesn't save anything
« on: April 26, 2016, 11:49:18 pm »
Did you save in U-mode? This was a thing once long time ago :D

72
Recruitment / Re: [PROJECT] [WoD] Need help with a proposal !
« on: April 26, 2016, 11:47:17 pm »
This could be very tricky. In order to achive that you would have to downconvert the map. Edit it. And convert it back up to wod. Problem with this is its most likely going to end up in texture bugs like this:

download/file.php?id=3510&mode=view

Which are sadly not fixable atm.

73
Quote from: "Ghaster"
If you haven't yet updated the gt tables (GtOCTBaseHPBylass for example), try to do that. Also add the class in "class_expansion_requirement" in the world database.

I changed in World but should be possible to login without gtdbs

74
Quote from: "stoneharry"
Quote from: "Ghaster"
Quote from: "Mr. DK"


Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.

That's about how far you will get if you add a new class with a new class id.  I have tried to do it before and it just doesn't work. My guess is somekind of hardcoded max of classes and races.
Quote from: "Mr. DK"


Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.


I highly doubt they've randomly decided to hardcode it when it hasn't been hardcoded in -any- previous versions. This sounds like you don't have the char racial variation data, in the DBC/2 files.

What dbc/2 do you exactly mean? I looked fort about 5 hours to find them all. I changed. CharBaseInfo and CharClasses

75
I found the value in Core but I would not agree on that its probably something in a dbc I havend found yet or something in the core that does not respond in serverlog

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