This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Mr. DK

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46
Tools / Important information before posting!
« on: March 07, 2017, 11:47:42 pm »
Hello Modcraft,

Please note that this board section is dedicated to Warlords of Draenor.
Before you post any topics make sure your topic is related to Warlords of Draenor.
If your post is not realted to it it will be moved.

47
General / Re: Shoutout to Steff and the Rest
« on: March 07, 2017, 10:27:36 pm »
We had a Chat enabled but it currently throwing some errors. Working on it.

48
Texturing and 2D Art / Re: [HELP] Change Login Screen
« on: March 07, 2017, 10:10:04 pm »
Which WoW version are you using? The broken message indicates you didnt change your EXE to have no Glue XML check.

49
Tools / [RELEASE] WoD 6.2.4 (21742) Removed GlueXML Check
« on: March 02, 2017, 04:31:01 pm »
Hello Modcraft,

I managed to break the XML protection on the last WoD version. This allows in depth editing of the Interface.

Edits:
1. Loading Files directly from you game folder (because we currently can't edit CASC) - Original files with this edit can be found on ownedcore
2. Patched to allow you connect to a private server (simply put in the Ip in WTF/Config) - Done with connection patcher from trinity core
3. Removed GlueXML protection from the Exe - Done by me

How to Use:
Simply place the exe in your game folder and your good to go

Additional Info
1. This exe has no CDNS setup. So I recommend only using this on a full downloaded Client.
2. Only use for modding purposes not to play on other servers (They may have own edits)
3. If you encounter a error saying you lack some sort of startup strings. Add this to your WTF/Config.wtf: SET agentUID "wow_deDE" (instead of deDE use the locale of your client like enUS)

Download
6.2.4 Exe no GlueXML check

Edits in 010
So in case you want todo it by yourself here are the byte edits:

x86:
Code: [Select]
02 00 00 00 84 5D 14 74
Edit to:
02 00 00 00 84 5D 14 70
Code: [Select]
29 FF D1 FF 59 84 C0 74
Edit to:
29 FF D1 FF 59 84 C0 75
Code: [Select]
E8 50 49 CE FF 50 E8 BD 24 C5 FF 83 7E 28 00 0F 95 C0 0F B6 C0 50
Edit to:
E8 50 49 CE FF 50 E8 BD 24 C5 FF 6A 00 90 90 90 90 90 90 90 90 90
Code: [Select]
B1 D1 C2 FF 68 7B 51 05 01 6A 03
Edit to:
B1 D1 C2 FF 68 7B 51 05 01 6A 02
Code: [Select]
BE 7B 51 05 01 56 6A 03
Edit to:
BE 7B 51 05 01 56 6A 02
Code: [Select]
FB 00 8B 5D 08 68 75 51 05 01 6A 01
Edit to:
FB 00 8B 5D 08 68 75 51 05 01 6A 00

x64
Code: [Select]
02 00 00 00 40 F6 C5 01 0F 84
Edit to:
02 00 00 00 40 F6 C5 01 0F 80
Code: [Select]
74 3D 4C 8D 05 7E 53 8E
Edit to:
75 3D 4C 8D 05 7E 53 8E

50
"Retro-Porting" / Re: [QUESTION] [BC] M2 in-game crashing
« on: February 17, 2017, 02:46:52 pm »
How did you convert that file?

51
"Retro-Porting" / Re: [QUESTION] [BC] GroundEffects
« on: February 17, 2017, 02:45:25 pm »
Why do you work on TBC? Wotlk has a more stable core from trinity also way more modding material. Also Wotlk includes TBC 1:1.

52
Level Design / Re: [QUESTION] [BC] Multi-layer World map
« on: February 17, 2017, 02:43:42 pm »
Multi layer maps are not possible.

53
Miscellaneous / Re: [Question] CascEditor?
« on: February 17, 2017, 02:36:12 pm »
There exists a Executable that loads files from your main folder. We are not able to modify the CASC directly.

http://www.ownedcore.com/forums/world-o ... mover.html

54
Level Design / Re: [QUESTION] Way to adts
« on: February 06, 2017, 01:23:48 am »

55
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: January 26, 2017, 06:23:47 pm »
Masive necromancy is at work here....

56
No problem. Better mod WoD than retroport :)

57
The dbc you are looking for is:

ItemAppereance.db2

https://gyazo.com/181ba73f765414f35f0f2db9a413b68a

58
Level Design / Re: [QUESTION] [WotLk] 3.3.5a Area Problem
« on: January 23, 2017, 06:45:15 pm »
Did you put the dbcs into the server?


Also some other small hints:

1. Use newest noggit not SDL 1.1 (viewtopic.php?f=48&t=10705)
2. Use WDBX not Taliis (http://wowdev.tools/ )

And most important:

3. Use wod Not 3.3.5 (just kidding, its easily doable)

59
Hes talking about the 3.3.5 verison of ogrimmar. The old WMO.

60
You cann never import maps into maya and add caves. Caves is something not supported by WoW. If you want to make caves go and create a custom WMO and add it to noggit the regular way. Just like Blizzard did.

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